Vanquish Soul Deck #771252 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x3
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- K9-04 Noroi x1
- K9-17 Izuna x2
- K9-66a Jokul x1
- K9-66b Lantern x2
- K9-ØØ Lupis x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Impulse x3
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x3
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Jiaolong x3
- Vanquish Soul Razen x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- "A Case for K9" x1
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- K9-X Forced Release x1
- Reinforcement of the Army x1
- Stake your Soul! x3
- Vanquish Soul, Start! x1
- Anti-Spell Fragrance x1
- Appointer of the Red Lotus x1
- Dimensional Barrier x1
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Rock of the Vanquisher x2
- S:P Little Knight x1
- Saryuja Skull Dread x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 101: Silent Honor ARK x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number C101: Silent Honor DARK x1
- Vallon, the Super Psy Skyblaster x1
- Vanquish Soul Rocks x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Vanquish Soul boss monsters (Caesar Valius 3000 ATK, Heavy Borger 2500) and Xyz/Link pressure (Divine Arsenal AA-ZEUS, Number 38, K9-X Werewolf listed in evidence only); K9 Xyz pressure via K9-66a Jokul, K9-17 Ripper and K9-66X Jacks, plus Bystial Magnamhut 2500 ATK
- Turn 1 (going first): Stake your Soul! and Vanquish Soul, Start! to search and Special Summon Vanquish Soul monsters, Mulcharmy draw engine, Dr. Mad Love / Rescue-ACE Impulse to reach Extra Deck material
- Turn 2 (going second): Ash Blossom, Ghost Ogre, Ghost Belle, Maxx C and Droll & Lock Bird as hand traps to break the opponent's first board, then Vanquish Soul summons through Heavy Borger or Hollie Sue
- Recovery: Searchers (17 searcher-text cards) to rebuild a Vanquish Soul body; Mulcharmy draws to refill once the field is empty
- After siding: Not evaluable: the deck has no side deck (Side Deck size 0), so there is no post-side plan
Why it scores here
The deck is scored as a system on the Midrange profile. Its Vanquish Soul core (24 archetype-core cards, roughly 95% chance of at least one core card in a 5-card opening hand, Inferred) and 17 searcher-text cards give it a reliable opening and recovery route. Seven hand traps and four negation-text cards provide layered interruption, and the Extra Deck supplies several 3000-ATK closers. However, the list is 28.6% exact-name Vanquish Soul and spreads across K9, Mulcharmy, Ars Magna, Rescue-ACE and Bystial, which weakens engine coherence, and it has no side deck. No combo boards, tournament data or post-side evidence exist, so floor and median output are inferred from text only. The deck runs two Forbidden cards and several Limited cards, so the result is structural-only and capped at 25. Usage stats and archetype popularity did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Archetype core (24 cards) gives P(at least one in opening 5) about 0.95; P(at least one copy of a 3-copy starter) about 0.25 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 21 singletons and 14 tech/hand-trap slots add some dead-draw risk; several hands will hold conflicting hand traps (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combo boards; ceiling inferred from Vanquish Soul revival-by-Stake and Caesar Valius text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards; median output unknown, scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Two Vanquish Soul search routes, Mulcharmy draws and multiple Ash/Ghost hand traps give independent lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | 17 searcher-text cards and Mulcharmy draw engines recover resources well (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 7 hand traps, 4 negation-text cards and 14 removal-text cards give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps used on the going-second turn plus Heavy Borger and Caesar Valius board presence (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra Deck closers at 3000 ATK (Caesar Valius, AA-ZEUS, Titanic Galaxy) and Bystial at 2500 (Verified stats; Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55-card main with 34 distinct cards and 21 singletons; mixed sub-archetypes reduce compactness (Verified counts; Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots across Xyz and Link, with some non-core Xyz choices (Verified counts; Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck (Side Deck size 0), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; Meta Power provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Xyz/Link and Vanquish Soul revival sequencing with many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary used for D2/D7 context only. Modifiers: none.
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