Dark World Deck #771231 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Reign-Beaux, Overking of Dark World x3, Snoww, Unlight of Dark World x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark World OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
37± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dark World searcher-driven board of Reign-Beaux and Grapha monsters, closing through 2700-3000 ATK boss monsters and Extra Deck Link/Xyz/Fusion finishers; Clorless, Chaos King of Dark World fusion board wipe followed by attacks
  • Turn 1 (going first): Search Dark World monsters through Dark Corridor, Genta and Snoww discard effects, then reach Reign-Beaux or Grapha; hold Infinite Impermanence and Artifact Lancea as interaction (Inferred, no recorded lines)
  • Turn 2 (going second): Use hand traps (Infinite Impermanence, Artifact Lancea, Dominus Impulse) and Dark Ruler No More / Lightning Storm to answer the opponent's board, then rebuild through GY recursion (Inferred)
  • Recovery: GY recursion from Grapha, Sillva, Beiige and Ceruli special summons plus Dark World Accession; Dark Corridor and Snoww re-search (Inferred)
  • After siding: No side deck is registered in this export, so no post-side plan can be evaluated.

Why it scores here

The deck scores on its system rather than on its cards: a searcher-heavy Dark World engine (13 searcher-text cards, P(at least one searcher in a 5-card opening hand) ≈ 0.76) and an archetype core with P(at least one core card in hand) ≈ 0.83 give it a plausible starting point. Six hand traps and nine negation effects provide interaction, but 12 tech cards and 34 level-0 Spell/Trap slots dilute the engine and 27% exact-name purity weakens coherence. The deck has no recorded combos, no tournament link and no side deck, so median output, going-second strength and post-side adaptability are inferred from text only and are not credited beyond that. Popularity was not used as evidence, and card scores were not averaged. The final score is capped down because Dominus Impulse is over the OCG copy limit (3 copies, 2 legal), which makes the list illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one searcher in opening 5) ≈ 0.76; P(core card in opening 5) ≈ 0.83; engine starts reliably on a 5-card hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 10 singletons and 13 triple-copy cards; many tech Spell/Traps are dead without a target, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 50 combo data is empty, so ceiling is text-only: Reign-Beaux and Grapha recursion chains reach 2700-3000 ATK boss monsters (Inferred)
D4 Combo Floor & Median Output 45 no recorded boards, so the median is not measured; median is estimated low because of tech dilution (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Dark World recursion and multiple searchers give several lines after one interruption, but no route redundancy is recorded (Inferred)
D6 Resource Economy, Recovery & Grind 50 Dark Corridor, Genta and Dark World Archives provide search and recovery; no resource signature exists (Inferred)
D7 End-Board & Interaction Quality 60 6 hand traps, 9 negation texts and 21 removal texts provide layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 going-second split unavailable; hand-trap density suggests reasonable going-second answers (Inferred)
D9 Offensive Pressure & Closing Power 55 boss monsters at 3000 ATK (Reign-Beaux, Galaxy-Eyes Tachyon, Draglubion) close games when they land (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 26 distinct names and 27% exact-archetype purity; many 0-level Spell/Trap slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck has 8 Link, 5 Xyz and 2 Fusion with a mixed set of archetype and generic finishers (Verified composition)
D12 Side Deck Adaptability 10 no side deck is registered; post-side adaptability cannot be credited (Verified absence)
D13 Matchup Coverage & Format Fit 40 no tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 multi-step Dark World recursion and Extra Deck summon chains need moderate sequencing skill (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal-deck-cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-12 illegal cap); theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (13 searcher-text cards) gives a high chance of finding an engine piece
  • Layered interaction: 6 hand traps, 9 negation texts and 21 removal texts
  • Boss monsters at 3000 ATK and a mixed Extra Deck give closing power
  • Dark World recursion provides recovery after one interruption

Weaknesses

  • Illegal: Dominus Impulse runs 3 copies against a limit of 2
  • Low exact-archetype purity (27%) and 12 tech cards dilute the engine
  • No side deck registered, so post-side adaptability is unverifiable
  • No combo evidence, so the median and ceiling are unmeasured

Critical choke points

  • Legality: the list cannot be played in OCG until the Dominus Impulse count is fixed
  • Engine depends on Dark World searches and summons, so a single discard-based interruption could slow the line
Priority Remove Add Reason
1 1 copy of Dominus Impulse none required (or a legal-count replacement) Restores legality; the deck then scores on its system rather than under the illegal cap
2 1-2 level-0 tech Spell/Trap slots a Dark World searcher or Fiend recursion card Raises engine density and archetype purity; this is an inferred consistency gain
3 none a 15-card side deck Provides the post-side plan for best-of-3 play and unlocks the D12 dimension

Evidence & confidence

  • Verified: Dominus Impulse runs 3 copies against a legal limit of 2 (OCG Semi-Limited) and the deck is Illegal; Main 55 and Extra 15 are within the OCG size rules; Exact-name archetype purity is 27.1%; 13 searcher-text cards and 6 hand traps are present; No combos, tournament link, guides, or side deck are present
  • Inferred: P(at least one searcher in opening 5) ≈ 0.76 engine-access estimate; Going-second hand-trap plan and recursion lines are text-based inferences; Dimension scores D1-D11 and D14 are inferred from text and composition
  • Provisional: Meta Power is null; no dated metagame sample is supplied; D13 matchup and format fit is provisional
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck registered — post-side adaptability cannot be evaluated no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dark World

Dark World Breakdown

 
 

 

 

 

 

 

 
 

 

 
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