Maliss Deck #771224 — Yu-Gi-Oh! OCG

50 Main, 20 Extra, incl. Maliss White Rabbit x3, Akasuna the Battle Ashtra x2, Imsety, Glory of Horus x2. Created Oct 21, 2026 by YGO Mod.

Deck Maliss OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 55
Reliability 40
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 50 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link Summon Maliss Link Monsters (Hearts Crypter, White Binder, Evil Twin's Trouble Sunny) and Perfectron Hydradrive Dragon to build a board that pressures the opponent; Ashtra synchro and link beats (Ashtraja Susanoo, Akasuna the Battle Ashtra) once the board is established
  • Turn 1 (going first): Open on Maliss monsters and Ashtra starters, set Maliss traps, and link up while holding hand traps for the opponent's first response
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Infinite Impermanence, Maxx C) to break the opponent's starter, then rebuild through Maliss recursion
  • Recovery: Recover the Maliss monsters and traps from the GY and banishment through Maliss Trap effects and Dormouse
  • After siding: None: the deck runs no Side Deck, so no post-side plan can be evaluated

Why it scores here

The deck's Structural score of 55 comes from the system: the archetype core group has about an 85 percent proxy chance of at least one starter in a 5-card hand, and 11 hand traps plus 19 removal-text cards give it real interruption and interaction depth. Its ceiling and median are not measured, since no combo boards were supplied, so the combo dimensions rest on text-only inference. Popularity and archetype usage were not counted as power, and the card scores were not averaged. The list is Illegal: it runs one Forbidden Link Decoder and 20 Extra Deck cards against a limit of 15, so the Final Contextual score is capped at 25 and the evaluation is structural only. With no Side Deck, adaptability is scored low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core group P(at least one in 5-card hand) about 0.85 (Inferred); only 20 percent of cards are exact-name Maliss (Verified)
D2 Opening-Hand Quality & Brick Management 50 Proxy brick rate about 0.15 with no starter in hand; 56 off-archetype copies and 19 generic cards dilute the engine (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; ceiling inferred from Link Monster text such as Perfectron and Maliss Link effects (Inferred)
D4 Combo Floor & Median Output 45 No median or power distribution available; text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 66 11 hand traps, 2 Ash Blossom, 2 Ghost Ogre and 2 Ghost Belle give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Maliss GY and banish recursion via Dormouse, Chessy Cat and TB-11 text (Inferred)
D7 End-Board & Interaction Quality 68 19 removal-text cards and 11 negation-text cards, including Mind Mirror Force and Herald of the Arc Light (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 64 Hand traps and Droll and Lock Bird are strong when going second; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Link Monsters with 2300 to 5000 ATK; closing depends on the Limited Perfectron (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 50 Main Deck cards across 33 distinct names; many single copies and mixed archetypes lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 14 Link, 5 Synchro and 1 Fusion in the Extra Deck, with 20 cards against the limit of 15 (Verified)
D12 Side Deck Adaptability 15 No Side Deck (0 cards), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Link and Maliss sequencing with many decision points on each turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: Illegal cap applied. Uncapped: 0.80*Structural(55) + 0.20*TournamentReliability(40) + Modifiers(-12) = 40; capped to 25 because the list is Illegal. Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap density (11) gives strong interruption, especially when going second
  • Archetype core group is about 85 percent likely to yield a starter in a 5-card hand (proxy)
  • Extra Deck has high-ATK Link threats and Synchro beats

Weaknesses

  • Illegal list: Forbidden Link Decoder run and Extra Deck over limit
  • Low exact-name purity (20 percent) with mixed Ashtra, Bystial, Herald and other sub-archetypes
  • No Side Deck
  • No combo, win-rate or tournament data to confirm median or ceiling

Critical choke points

  • Single copies of Link Monsters carry the closing pressure; Perfectron is Limited to 1
  • The Extra Deck must be trimmed to 15 before the deck is playable
Priority Remove Add Reason
1 Link Decoder (Forbidden) and 5 Extra Deck cards (lowest-impact Link or Synchro picks) None; this makes the list legal before any other change Legality is a hard gate; the Illegal status caps the score
2 None A 15-card Side Deck of hand traps and anti-engine cards Side Deck is empty, so D12 and post-side planning are unevaluated
3 Off-archetype single-copy cards Additional Maliss monsters and Maliss traps for exact-name purity Raises engine coherence and reduces brick risk (D1, D2, D10)

Evidence & confidence

  • Verified: Main 50 and Extra 20; OCG Extra max 15 exceeded; Link Decoder Forbidden with 1 copy run; Card stats and text for all cards; Archetype purity 20 percent exact-name
  • Inferred: Core-group starter probability about 0.85 and proxy brick about 0.15; Interaction quality from negation and removal text; Going-first and going-second estimates from hand-trap density
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional without a dated metagame sample Deck title is null

More OCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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