Horus Deck #771223 — Yu-Gi-Oh! OCG

50 Main, 20 Extra, incl. Maliss White Rabbit x3, Akasuna the Battle Ashtra x2, Imsety, Glory of Horus x2. Created Oct 21, 2026 by YGO Mod.

Deck Horus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
25± 6/ 100
Power Score
Structural 40
Reliability 25
Going First 35
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 40
Going First 35
Going Second 45
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 50 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Synchro pressure from Maliss, Ashtra and Live Twin Link monsters, backed by Chaos Angel, Perfectron Hydradrive Dragon and Topologic Blaster Dragon; Horus monsters (Imsety x2) recurring from the GY with King's Sarcophagus
  • Turn 1 (going first): Open a Maliss or Ashtra starter, extend into a Link, then protect the board with hand traps and Ashtra Traps
  • Turn 2 (going second): Use hand traps (11 in deck) to disrupt the opponent's first summon, then rebuild through Link and Synchro summons from the GY
  • Recovery: Ash Blossom, Ghost Belle and Ghost Ogre recover the board after a disruption, with Maliss Traps and Ashtra searches refilling the hand
  • After siding: No Side Deck is present, so there is no post-side plan

Why it scores here

The deck is scored as a connected system, not as an average of its cards. It is built as a Toolbox list that mixes at least six archetype families (Maliss, Ashtra, Live Twin, Evil Twin, Bystial, Horus), so its engines compete for the same hand and the exact Horus purity is only 2.9 percent. Its interaction density is high: 11 hand traps and 11 negation-text cards give it a strong going-second plan, which is why end-board interaction and going-second scores sit above the rest. Consistency is weak: each 2-copy starter has roughly a 19 percent chance to appear in a 5-card opening hand, and the 17 singleton slots add brick risk. No combo boards are recorded, so floor, median and ceiling rest on text reading and are Inferred only. Popularity and archetype usage did not earn points, and the Forbidden Link Decoder plus the 20-card Extra Deck cap the final score low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one 2-copy starter in 5 cards) about 0.19; engine spread across Maliss, Ashtra and Live Twin dilutes the core (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Many singletons and 11 hand traps mean frequent dead draws without a board; no brick estimate was supplied (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards; ceiling read only from Link and Synchro card text such as Perfectron and Topologic (Inferred)
D4 Combo Floor & Median Output 30 combo data is empty, so the median is unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Ash Blossom, Ghost Belle, Ghost Ogre and multiple Maliss and Ashtra recursion routes give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 40 Maliss and Ashtra recursion plus Imsety recursion from the GY give some grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 11 hand traps and 11 negation-text cards cover the end board with varied interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is strong: P(at least one hand trap in 6 cards) is about 0.79 (Inferred)
D9 Offensive Pressure & Closing Power 55 High-ATK Links and Synchros such as Perfectron (5000 ATK) and Topologic (3500 ATK) give closing power (Verified card text plus Inferred)
D10 Main Deck Efficiency & Flexibility 40 33 distinct Main Deck cards and only 2.9 percent exact-archetype purity lower compactness; the list is off-archetype heavy (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck holds 20 cards against a limit of 15 and runs several overlapping Link routes; it is illegal as built (Verified)
D12 Side Deck Adaptability 10 No Side Deck is present, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 25 No dated metagame sample; only archetype-level context is available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine lines with many decision points, mixed archetypes and Link material chains raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 40, Going First ≈ 35, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Banlist exposure (Forbidden card in list) (-6); Extra Deck over size limit (-3); Engine conflicts across archetypes (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck capped low, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.19 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 11 hand traps and 11 negation-text cards give strong going-second interaction
  • Several high-ATK Link and Synchro finishers, including Perfectron Hydradrive Dragon and Topologic Blaster Dragon
  • Layered recursion through Maliss, Ashtra and Ghost monsters

Weaknesses

  • Illegal as built: Forbidden Link Decoder and a 20-card Extra Deck
  • Low archetype purity (2.9 percent exact Horus) and six or more archetype families competing for the same hand
  • Many singletons and 2-copy starters give low opening-hand starter odds
  • No Side Deck and no combo data

Critical choke points

  • Each engine needs one of a few 2-copy starters, so a single opening-hand miss stalls the line
  • Link Summons depend on a Link Monster already on the field, so an early disruption breaks the chain
Priority Remove Add Reason
1 Link Decoder A legal Link or Synchro card that fits the main engine Removes the Forbidden violation so the list can be legal
2 One Extra Deck card with the weakest fit (for example Herald of the Arc Light or Ekhajar) Nothing; reduce the Extra Deck to 15 cards Brings the Extra Deck within its 15-card limit
3 Cards from the off-core archetypes that do not feed the main engine Core Maliss or Ashtra starters, plus Horus core cards such as Hapi if Horus is the intended plan Raises archetype purity and starter density

Evidence & confidence

  • Verified: Legality: Illegal, with Link Decoder Forbidden and a 20-card Extra Deck; Main Deck is 50 cards and within the 40 to 60 range; Copy limits: Semi-Limited 2-copy and Limited 1-copy cards are legal as run; Exact-name archetype purity is 2.9 percent
  • Inferred: Opening-hand starter odds from hypergeometric estimates; Interaction density from hand-trap and negation text; Brick risk from singleton count and mixed archetypes
  • Provisional: Meta power and matchup fit: no dated metagame sample
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so no post-side evidence

More OCG Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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