Evil Twin Deck #771222 — Yu-Gi-Oh! OCG

50 Main, 20 Extra, incl. Maliss White Rabbit x3, Akasuna the Battle Ashtra x2, Imsety, Glory of Horus x2. Created Oct 21, 2026 by YGO Mod.

Deck Evil Twin OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 50 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Large Link/Synchro boss monsters (Perfectron Hydradrive Dragon, Topologic Blaster Dragon, Evil Twin's Trouble Sunny, Ashtraja Susanoo); the boss is not reliably reachable from the evidence (Inferred); Disruption-based attrition using hand traps and negations (Inferred)
  • Turn 1 (going first): Open a starter from the main deck (Maliss, Live Twin, Ashtra or Evil Twin sub-engine), then Link or Synchro into a boss. Probability of at least one starter in the opening 5 is about 0.60 for the core group, which is an estimate (Inferred)
  • Turn 2 (going second): Hold hand traps (11 in the main deck, P(at least one in 6 cards) about 0.79) to answer the opponent's first board, then rebuild with Ashtra and Maliss extenders (Inferred)
  • Recovery: Searcher text (8 cards) and recursion from the GY (Ashtra and Maliss revive effects) are the recovery routes; the text supports this but has not been tested (Inferred)
  • After siding: Not evaluable. The list has no Side Deck, so there is no post-side plan.

Why it scores here

The deck is scored as a system. Its power is limited by how the engines overlap, not by the individual cards. Only 5 of the 18 archetype-core cards are present, and the list spans at least six sub-archetypes (Maliss, Ashtra, Live Twin, Evil Twin, Horus, Bystial), so starters often do not feed each other. The interaction suite is the strongest part: 11 hand traps plus Mind Mirror Force, Ash Blossom and Ghost Belle give layered answers. Boss monsters at 3000 to 5000 ATK give closing power, but there is no recorded board data, so the ceiling and median are text-only inference. Popularity is not counted: the archetype usage statistics show the deck is a loose deviation from standard builds, and the list does not earn points for being popular. The score is capped because the list is illegal (Link Decoder is Forbidden and the Extra Deck has 20 cards against a maximum of 15). No individual card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one core starter in the opening 5) about 0.60 across 8 copies; only 5 of 18 archetype-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 40 11 hand traps and 11 tech cards compete for slots across sub-archetypes; several hands would hold one of each type with no line (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards (total combos 0); ceiling is text-only from Topologic, Perfectron and Susanoo effects (Inferred)
D4 Combo Floor & Median Output 35 No recorded median output; floor cannot be measured from evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple negations (Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence) and recursion text give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 8 searcher-text cards and GY revival text support recovery, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 62 Mind Mirror Force, Ash Blossom, Ghost Belle, Herald and Infinite Impermanence give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 58 Going-second value from 11 hand traps and Droll and Lock Bird; no going-second split available (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK up to 5000 (Perfectron) and 3500 (Topologic, Chaos Angel); the deck's Extra Deck is over the size limit (Verified stat)
D10 Main Deck Efficiency & Flexibility 45 Main deck is 50 cards (legal range 40 to 60), 33 distinct, with 17 singletons and a mixed archetype spread (Verified composition, Inferred judgement)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck has 20 cards against a maximum of 15, and Link Decoder is Forbidden (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck: side count is 0, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple archetypes and 20 Extra Deck cards require many decisions per turn; pilotability is low (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); extra deck over size (-4); no side deck (-2). Final formula: Illegal cap: raw = 0.80*Structural(46) + 0.20*TournamentReliability(35) + modifiers(-12) = 31.8, capped at 25 because the list is Illegal. Meta is provisional and not used.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.6 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation suite (11 hand traps, 11 tech cards)
  • High closing power from Link and Synchro bosses
  • Probabilities show a reasonable chance to reach a starter in the opening 5 for the core group

Weaknesses

  • Illegal list: Forbidden Link Decoder and Extra Deck over the size limit
  • Mixed sub-archetypes with 0% exact-name purity, so engines do not chain well
  • No Side Deck
  • Only 5 of 18 archetype-core cards present

Critical choke points

  • Link Decoder (Forbidden) and the Extra Deck size must be fixed before the deck is playable
  • Starters depend on the Maliss and Ashtra cross-engine; no alternate line is recorded
Priority Remove Add Reason
1 Link Decoder (30342076) A legal Link monster from the archetype or a legal tech card Forbidden in OCG; the deck is not playable as built
2 Five Extra Deck cards (lowest-impact Link and Synchro cards) Nothing; reduce the Extra Deck to 15 Extra Deck is 20 against a maximum of 15
3 Off-archetype singletons outside the core engine A 15-card Side Deck with hand traps and anti-boss answers No Side Deck; best-of-3 needs one

Evidence & confidence

  • Verified: Legality: Link Decoder is Forbidden, 1 copy run; Extra Deck 20 against a maximum of 15; Side Deck 0; Copy limits for Limited and Semi-Limited cards are met; Main deck count 50 is within the 40 to 60 range; Archetype purity 0% exact-name; 70 off-archetype copies
  • Observed: Usage stats show the archetype-standard core is mostly absent (5 of 18 core cards present)
  • Inferred: Starter access about 0.60 from hypergeometric estimate; Going-first and going-second estimates from hand-trap draw odds; Toolbox and Midrange/Stun strategy from card text and composition; Pilotability and brick estimates from composition
  • Provisional: Format fit and matchup coverage (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional without a dated metagame sample No Side Deck, so post-side performance cannot be assessed

More OCG Info

Evil Twin

Evil Twin Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top