Lunalight Deck #771200 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Tri-Brigade Fraktall x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 31, 2026
35± 8/ 100
Power Score
Structural 63
Reliability 52
Going First 67
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 63
Going First 67
Going Second 56
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a Lunalight Dancer (Leo, Liger, Perfume, Sabre or Panther) through Polymerization or Lunalight Fusion, then attack with a 3000+ ATK fusion monster; Xyz Summon Utopia / Tiger King boards from Lunalight and Fire Formation material
  • Turn 1 (going first): Lunalight Gold Leo or Masquerade on T1 to search a Lunalight monster, then Polymerization or Lunalight Fusion into a Dancer on T2 (Inferred from text; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Forbidden Droplet to disrupt the opponent's starter, then rebuild through GY recursion (Lunalight Emerald Bird, Black Sheep, Kaleido Chick) (Inferred)
  • Recovery: Recover Lunalight monsters and Polymerization from the GY and banish via Luna Light Perfume and Lunalight Perfume Dancer; Lunalight Wolf can Fusion Summon from the field or GY (Inferred from card text)
  • After siding: No Side Deck (side count 0), so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The structural score of 63 comes from the system: the 29-copy Lunalight core gives near-certain access to a starter in the opening hand (P at least one core card in a 5-card hand is about 0.999, Inferred), and 17 searcher-text cards and recursion keep the engine moving. Interaction is layered (Ash Blossom, Droll & Lock Bird, Forbidden Droplet, Silver Hound, Emerald Bird) and the Extra Deck has high-ATK fusion closers (Liger Dancer 3800 ATK, Leo Dancer 3500 ATK). The score is pulled down by the 25 off-archetype copies (Fire Formation, Tri-Brigade, Mulcharmy, Forbidden, Utopia, Fire Fist), the absence of any recorded boards (median and floor are not measured), and the lack of a Side Deck. The list is Illegal because it runs three Ash Blossom and the OCG limit is two; the final score is capped at 35 as a theoretical, structural-only read. Popularity did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(at least one Lunalight core card in 5-card hand) ≈ 0.999; 29 exact-name copies; Lunalight Fusion and Polymerization single-copy routes add a fragile second step (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Many Lunalight searchers and redundant starters, but 25 off-archetype copies and single-copy Polymerization/Lunalight Fusion create dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 65 Fusion ceiling into a 3000+ ATK Dancer with Perfume Dancer searches and Luna Light Perfume recursion, but no recorded boards to measure output (Inferred semantic read)
D4 Combo Floor & Median Output 58 No combos supplied, so median and floor are unmeasured; estimated mid-range output depends on Polymerization access (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Recursion via Black Sheep, Kaleido Chick, Emerald Bird and Yellow Marten gives some route redundancy after a single interruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 60 Lunalight GY recursion and searches recover material, but Fusion costs and single-copy spell staples limit grind (Inferred from text)
D7 End-Board & Interaction Quality 74 Four hand traps plus Forbidden Droplet and Silver Hound negation text give layered interaction, though one Ash copy is illegal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second is weaker: Droll and Ash help, but no Side Deck and no board-breaking non-engine cards are present (Inferred)
D9 Offensive Pressure & Closing Power 70 Liger Dancer 3800, Leo Dancer 3500, Sabre Dancer 3000 and Draco Future 3000 ATK give high closing power when a Fusion lands (Verified stat from card data)
D10 Main Deck Efficiency & Flexibility 55 40 Main with 22 distinct cards, 15 Spells and 18 Level-0 Spell/Trap-frame cards; 25 off-archetype copies reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Two copies each of three Dancers plus Almiraj, Link and Xyz cards fill all 14 Extra slots; the Utopia/Tiger King Xyz pieces are loosely supported (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 No Side Deck (side count 0), so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or archetype share in the evidence; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with several choice points and GY/field material selection demand careful play (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 67, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-3); No side deck (-2); Dependence on Fusion route (-2); Illegal cap (0). Final formula: Illegal cap: 0.80*63 + 0.20*52 = 61, less modifiers (-7) = 54, capped at 35 (theoretical, structural-only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-certain core starter access in the opening hand
  • Layered interaction: four hand traps plus negation and removal text
  • High-ATK fusion closers in the Extra Deck
  • Recursion via Lunalight GY searches

Weaknesses

  • Illegal list: three Ash Blossom against a limit of two
  • 25 off-archetype copies reduce consistency
  • No recorded boards, so the combo floor and median are unmeasured
  • No Side Deck, so no adaptability

Critical choke points

  • Polymerization and Lunalight Fusion are single copies that gate most Dancer lines
  • Fusion Summon requires specific Lunalight material in hand or field
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring one legal substitute from outside the Semi-Limited list Removes the copy-limit violation so the list can be scored normally
2 1-2 off-archetype staples (Fire Formation / Mulcharmy copies) a second Polymerization-route card or a Lunalight searcher Raises consistency of the Fusion starter
3 none (Side Deck currently empty) a Side Deck of 15 cards Gives a post-side plan for best-of-three play

Evidence & confidence

  • Verified: Legality: Ash Blossom 3 copies vs OCG Semi-Limited limit 2 (Illegal); Main 40, Extra 14, Side 0 within size rules; Extra Deck ATK/DEF values from card data; Composition counts and archetype purity
  • Inferred: Starter access probability (hypergeometric, 0.9993); Interaction layering from card text; Recursion and route redundancy from card text; Pilotability from step count in card text
  • Provisional: Meta and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN; going-first/second and matchup figures are Inferred usage_statistics.in_this_deck is false for Extra Deck cards that are in the list (Dancers, Tiger King, Sabre, Panther, Nyarla, S:P Little Knight), so core_present_pct is understated and missing_core is unreliable Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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