Blitzclique Deck #771190 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Blitzclique OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 48
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blitzclique monsters (Whisker Blitzclique 3000 ATK, Nibiru 3000 ATK, Dragon that Devours the Dogma 3000 ATK) backed by repeated destruction effects (Inferred from card text; no recorded boards); Card advantage from Mulcharmy draw effects and Garura draw-on-GY (Inferred from card text)
  • Turn 1 (going first): Open a Blitzclique starter (Surge, Crackle, Grain, or Emi), destroy the opponent's best card, Special Summon a Thunder monster from hand, and build toward a Thunder-based Extra Deck summon (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll, Nibiru, Dominus Purge, or Return Stroke to answer the opponent's first summon or search, then convert with Blitzclique removal (Inferred)
  • Recovery: Recover Blitzclique monsters and spells from the GY through Overvolt, Breakaway, and Alternator recursion, and redeploy Thunder monsters (Inferred)
  • After siding: Not assessable: the deck has no side deck, so there is no post-side plan

Why it scores here

This is an Illegal list: Ash Blossom & Joyous Spring is run 3 times against a Semi-Limited limit of 2, so the score is a theoretical, structural-only read capped at 30. The 20 exact-name Blitzclique copies and the 31-card archetype-core group (P of at least one open in a 5-card hand about 0.99) make the engine easy to reach, and the 9 hand traps plus 12 negation-text cards give strong interaction on the system. The main weaknesses are structural rather than card-level: only 28.2% of the main deck is exact Blitzclique, with 3 Mulcharmy, 3 Dominus Purge, 2 Dogmatika and 2 Branded-tagged cards diluting the engine, and the Albaz Dragon and Titaniklad Extra Deck slots need Fallen of Albaz, which is not in the list. No recorded boards, guides, or tournament data exist, so median and ceiling are text-only inference. The score does not come from Blitzclique being a popular archetype and was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of 31 archetype-core cards in a 5-card opening hand) = 0.986; 20 exact Blitzclique copies and 14 searcher-text cards support the starter density (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram is clean (14 triples, 3 doubles, 8 singles), but 9 hand traps and 5 Albaz-dependent Extra Deck cards are dead without a matching hand or Fallen of Albaz (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards (total_combos 0); conversion ceiling is an inference from Blitzclique removal-then-summon text and 3000 ATK end-boards (Inferred, text-only)
D4 Combo Floor & Median Output 48 No combos_evidence median or power distribution; floor is inferred from the 5-card Albaz dead-slot risk and off-archetype dilution (Inferred, text-only)
D5 Interruption Resilience & Route Redundancy 62 9 hand traps, 12 negation-text cards, and multiple Blitzclique-summon routes give several independent answers to one interruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 58 Overvolt, Breakaway, and Alternator recover from the GY and Mulcharmy draws add card flow, but no net advantage data exists (Inferred from text)
D7 End-Board & Interaction Quality 70 29 removal-text and 12 negation-text cards plus 3 floodgate-tagged cards (Dimensional Fissure and others) give broad, layered interaction (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap probability for at least one of 9 hand traps in a 6-card hand is 0.67; Dominus Purge and Return Stroke add board-level answers (Inferred)
D9 Offensive Pressure & Closing Power 58 End-board ATK reaches 3000 (Whisker Blitzclique, Nibiru, Dragon that Devours the Dogma) but no direct-attack or piercing text was found (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 56 main cards in 25 distinct names fit the OCG 40-60 rule, yet only 28.2% exact archetype purity with off-archetype Mulcharmy, Dominus, and Dogmatika copies lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 15 Extra Deck cards (12 Fusion, 2 XYZ, 1 Link): 5 Dragon and Titaniklad copies need Fallen of Albaz, which is absent from the list (Verified list, Inferred dependency)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptability exists in a best-of-3 setting (Verified)
D13 Matchup Coverage & Format Fit 50 tournament_context is unavailable and no dated metagame sample exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many conditional choices per turn (which Thunder to summon, which hand trap to hold, which card to target) with 15 Extra Deck options (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-4); dependence_on_one_extra_card (-5); engine_conflicts (-3). Final formula: Illegal list: theoretical/structural-only. Unshackled blend 0.80*55 + 0.20*48 = 53.6, less modifiers -12 = 41.6, capped at 30 per the Illegal rule. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent Blitzclique core: 20 exact copies plus 14 of 15 core-usage cards present (93.3%)
  • Layered interaction: 9 hand traps, 12 negation-text cards, and 29 removal-text cards
  • Recursion routes (Overvolt, Breakaway, Alternator) recover from interaction-heavy turns
  • Going-second hand-trap coverage (0.67 for at least one of 9 in a 6-card hand)

Weaknesses

  • Illegal copy count of Ash Blossom & Joyous Spring
  • Low exact-archetype purity (28.2%) with conflicting Mulcharmy, Dominus, and Dogmatika cards
  • Albaz Dragon and Titaniklad Extra Deck cards depend on Fallen of Albaz, which is absent
  • No side deck, so no post-side plan in best-of-3
  • Fallen & The Virtuous x2 is a Branded and Dogmatika card with no clear Blitzclique role

Critical choke points

  • Albaz-dependent Extra Deck slots (5 cards) become dead without Fallen of Albaz
  • Ash Blossom must be cut to 2 copies before the list is playable
  • Thunder-summon requirement: several Blitzclique effects need a Thunder monster in hand or on field
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring 1x any legal non-duplicate card (for example a Blitzclique support card) Restores legality; the list is Illegal as built
2 Albaz-dependent Extra Deck cards (Dragon that Devours the Dogma and Titaniklad) or the Fallen & The Virtuous spells Blitzclique-compatible Extra Deck options, or add Fallen of Albaz if the Albaz line is kept Removes the dead-slot risk; the Albaz line cannot function without its own starter
3 Off-archetype Mulcharmy or Dominus copies Blitzclique cards that fit the Thunder summon plan Raises exact purity and reduces engine conflicts

Evidence & confidence

  • Verified: Legality: 56 Main / 15 Extra / 0 Side; Ash Blossom 3 copies against a Semi-Limited limit of 2; Restricted cards: Droll, Pot of Prosperity, and S:P Little Knight at 1 copy each (within Limited); Archetype purity 28.2% (20 exact of 71 copies); Blitzclique core 14 of 15 present; Extra Deck breakdown 12 Fusion, 2 XYZ, 1 Link (matches the card list); Hypergeometric probabilities as supplied
  • Inferred: Midrange primary strategy from interaction density and hand-trap count; Consistency read from 0.986 archetype-core proxy; Going-first and going-second estimates from card text; Albaz dependency: Fallen of Albaz is absent from the list and is required by the Dragon and Titaniklad text
  • Provisional: Format fit and matchup coverage (no tournament data or dated metagame sample); Meta Power (null)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchup, brick, or starter rates Usage statistics mark Super Starslayer TY-PHON as not in this deck, but the card list shows 1 copy in the Extra Deck; the two sources disagree Fallen of Albaz is not in the list, though Nadir Servant, the Dragon, Titaniklad, and the Fallen spells all reference it Meta Power is provisional

More OCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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