Therions Deck #771129 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, K9-17 Izuna x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Droll & Lock Bird x1
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x1
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- "A Case for K9" x1
- Clockwork Night x1
- Cyber Emergency x3
- Cyberdark Realm x3
- K9-X Forced Release x1
- Polymerization x1
- Power Bond x1
- Infinite Impermanence x3
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x1
- S:P Little Knight x1
- Chaos Angel x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-X "Ripper/M" x1
- K9-X "Werewolf" x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 45 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck boards from K9 Xyz, Chimeratech Fusion and Cyber Dragon/Cyberdark Synchro/Xyz lines, converted through 3000+ ATK monsters (K9-X Werewolf, Super Starslayer TY-PHON, Divine Arsenal AA-ZEUS, Nibiru).; Hand-trap attrition: Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Infinite Impermanence and Droll & Lock Bird slow the opponent while the deck tries to establish a board.
- Turn 1 (going first): Open with a starter from the Cyber Dragon, Cyberdark or K9 groups (roughly one in four 3-copy cards in a 5-card hand), then extend through a Normal Summon or Searcher into a Xyz or Fusion. Hand-traps are dead without a board on going first.
- Turn 2 (going second): Hold 2 to 3 hand-traps in the 6-card hand and use them against the opponent's starter, then build a board from whatever resolves. This is the line the deck is built for.
- Recovery: Searchers (about 20 in the main deck) and Cyber Dragon/Cyberdark recursion recover the hand after an interruption, but the lines are split across four sub-archetypes, so recovery depends on which group survived.
- After siding: None. Side deck is empty (0 cards), so there is no post-side plan.
Why it scores here
The deck is structurally illegal in OCG: it runs 3 copies each of Ash Blossom & Joyous Spring and K9-17 Izuna, which are Semi-Limited (2 max), so the list is capped and labelled theoretical. Its strength is interaction density, with about 19 hand-traps, 16 negation effects and 13 removal-text cards, which can hold a board on going second. Engine coherence is weak: the 70 off-archetype copies span Cyber Dragon, Cyberdark, K9, Mulcharmy and Therion, and the only Therion-named card is one Regulus, so a starter does not reliably lead to a planned line. Floor and median output cannot be measured because no combos were recorded, and there is no side deck, no tournament data and no guide, so popularity and archetype share earned no points. The score comes from the structural read of consistency, interaction and going-second strength on the whole 56/14 list, not from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one of a 3-copy starter in a 5-card opening hand) ~0.25; archetype core group P(open at least one) ~0.60; starters split across four sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Proxy brick ~0.40 for the core group in a 5-card hand; 19 hand-traps and 20 searchers risk dead or conflicting hands; one unresolved passcode counted as main (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards (combos_evidence total 0); ceiling is text-only and limited to Fusion, Xyz and Synchro lines with 3000+ ATK payoffs (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median and floor cannot be measured; scored conservatively from the ~40% brick proxy (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Many independent interaction and recursion routes (hand-traps, searchers, Cyber Dragon recursion) give some redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | About 20 searchers and recursion from the GY give resource recovery; Cyberdark Realm and Clockwork Night add value (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: about 16 negation and 13 removal-text cards, plus Infinite Impermanence and Ghost Belle (Inferred from text; hand-trap flags verified) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand is about 93% to contain a hand-trap (hypergeometric, 6-card hand); no going-second win data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Payoffs include K9-X Werewolf 3300, K9-X Ripper/M 3100, Zeus 3000, Nibiru 3000 and TY-PHON 2900 ATK (verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main cards with 17 singletons and 13 three-of slots; 14 level-0 cards; 1 unresolved passcode; deck is above the usual 40 to 60 coherence band (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 14 Extra Deck cards across Fusion (4), Synchro (1), Xyz (7) and Link (2) from four sub-archetypes; limited mandatory Extra access is uneven (Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards), so there is no post-side adaptability (verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or archetype meta-share, so format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many interaction decisions across four sub-archetypes with hand-trap timing; high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-3); engine_conflicts (-4); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 46.96 before modifiers; modifiers total -9 gives 38; Illegal-deck cap at 30 applies, so the score is capped and labelled theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.4 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- About 19 hand-traps and 16 negation effects give strong interaction on going second
- Large Extra Deck payoff set reaching 3000+ ATK
- Recursion and about 20 searchers recover resources across interruptions
Weaknesses
- Illegal list: 3 copies each of two Semi-Limited cards
- Four sub-archetypes with 70 off-archetype copies make the engine incoherent
- No side deck
- Brick risk from hand-traps and searchers that need a board
Critical choke points
- K9 and Cyber Dragon starters that open a board are only about one in four per 3-copy card in a 5-card hand
- Going-first hands with no starter have no board-building route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and K9-17 Izuna | Legal filler: a second starter from the most-run sub-archetype | Makes the list legal (OCG Semi-Limited max 2); the deck cannot be scored as a normal deck until it is. |
| 2 | Two or three off-archetype hand-traps or tech cards | Starters or extenders for the main sub-archetype | Reduces engine conflict and improves starter access. |
| 3 | None | A 15-card side deck | Adds a post-side plan and matchup answers; the list currently has none. |
Evidence & confidence
- Verified: Legality: 56 main, 14 extra, 0 side; Ash Blossom and K9-17 Izuna are 3 copies against a Semi-Limited limit of 2; Four Limited cards present at 1 copy each (legal); Card stats and text excerpts from the export; Side deck is empty
- Observed: No recorded boards exist (combos_evidence total 0)
- Inferred: Consistency and brick estimates from hypergeometric figures; Interaction density from text flags (hand-trap, negation, removal); Engine-coherence read from archetype spread; Going-second strength from hand-trap probability
- Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One passcode (10443957) in CardIDList could not be resolved and is counted as main No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional unless a dated metagame sample is supplied Deck has no title (deck_name null) No side deck, so post-side dimensions (D12) are scored from composition only
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