Maliss Deck #771120 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Dotscaper x1
- Droll & Lock Bird x1
- Maliss <P> Chessy Cat x3
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x3
- Maliss <P> White Rabbit x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Parallel eXceed x2
- Wizard @Ignister x1
- Cyberse Code Magician x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Ghost Ogre & Snow Rabbit x2
- Allure of Darkness x2
- Gold Sarcophagus x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- Maliss in the Mirror x1
- Maliss in Underground x2
- Terraforming x1
- Triple Tactics Thrust x2
- Different Dimension Ground x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Cyberse Contract Witch x1
- Cyberse Wicckid x1
- Decode Talker Heatsoul x1
- Firewall Dragon x1
- Haggard Lizardose x1
- Linguriboh x1
- Link Disciple x1
- Link Spider x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> Red Ransom x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- W:P Fancy Ball x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47.5 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Maliss Link-3/4 monsters (Red Ransom, Hearts Crypter, Accesscode Talker) breaking boards through Maliss banish-and-revive loops and Link material, conditional on the Maliss Trap/Spell engine being live; Bystial Druiswurm / Magnamhut 2500-ATK beaters and Nibiru as non-engine pressure
- Turn 1 (going first): Open a Maliss monster (March Hare / Chessy Cat) with Backup or Wizard @Ignister support, search a Maliss Trap, then Link Summon Maliss Link monsters and bank banished Maliss cards for board breaking
- Turn 2 (going second): Hand traps (Infinite Impermanence, Ash Blossom, Ghost Ogre, Droll & Lock Bird, Nibiru) to stop the opponent's first Summon, then rebuild through Maliss Link Summons
- Recovery: Recover through Maliss in Underground / Maliss traps that revive from GY and banish-based search, plus Cyberse extenders (Link Disciple, Link Spider) to rebuild Link material
- After siding: Not evaluable: the deck has no Side Deck (side_count 0), so there is no post-side plan to assess
Why it scores here
This OCG list is Illegal: three cards exceed their OCG copy limits (Ash Blossom and Dominus Impulse at 3 copies where the limit is 2, Allure of Darkness at 2 where the limit is 1), so it receives a capped, theoretical/structural-only score rather than a normal final read. Within that frame, the core Maliss engine is reasonably accessible (P(at least one archetype-core card in a 5-card opening) ≈ 0.94, Inferred), and the 15-card Extra Deck of Link monsters gives real board-breaking ceiling. However, the main deck is split across roughly ten sub-archetypes and generic utility (only 15 of 55 main cards are exact Maliss names, 21.4% purity), which weakens engine cohesion and raises brick and dead-card risk. No combo boards, guides, or tournament data exist, so floor, median, and ceiling are inferred from card text only. The score comes from consistency, interaction density, and the Extra Deck on the system, not from the Maliss archetype's popularity (the usage stats only confirm the list is real, with 56% of core cards present) and not from averaging individual card scores; a Side Deck is absent, which lowers the adaptability read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one archetype-core card in a 5-card opening) ≈ 0.94 with 23 Maliss/archetype copies; but the starters are spread across several sub-engines, so live-engine odds are lower (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 27 generic copies plus 3-copy hand traps and off-archetype tech risk dead or conflicting openers; full-brick rate not computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded combo boards; ceiling is inferred from Maliss Link summons and banish recursion in card text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data, so the floor and median are unknown and held near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two Maliss routes, Cyberse extenders, and recursive Maliss traps offer some redundancy, but no route survives multiple interruptions reliably (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 42 | Banish-cost engine with Maliss recursion and search, but the card-text mix of search, draw, and tech spends resources without a clear regeneration loop (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 13 negation-text cards, 11 hand traps, and 27 removal-text cards give dense interaction across hand and field (Inferred semantic read plus role flags) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second relies on hand traps and Link beats, but there is no board-breaker density beyond the Link monsters (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Link-3/4 monsters at 2300-2500 ATK, plus Bystial Druiswurm and Magnamhut at 2500 ATK, give closing power (verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 55-card main with 32 distinct cards and 21.4% exact-archetype purity; many generic and tech slots dilute coherence (verified composition, Inferred judgement) |
| D11 | Extra Deck Efficiency & Coverage | 62 | All 15 Extra Deck slots are Link monsters, with Maliss, Code Talker, and Ignister Link routes; several Link-2/3 options depend on specific material (verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is present, so post-side adaptability is effectively absent (verified composition) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample; Maliss archetype presence is unverified in the current format (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple sub-engines, many on-field decisions, and Link material timing make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 47.5, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: Illegal cap applied: 0.80*Structural(47.5) + 0.20*TournamentReliability(40) = 46, then context modifiers (-12) = 34; theoretical/structural-only; Meta Power provisional/null
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: 11 hand traps, 13 negation-text cards, and 27 removal-text cards
- Strong Extra Deck coverage with 15 Link monsters across several routes
- High archetype-core access (≈0.94 for at least one core card in a 5-card opening)
Weaknesses
- Three copy-limit violations make the list illegal in OCG
- Low exact-archetype purity (21.4%) across roughly ten sub-archetypes weakens engine cohesion
- No Side Deck, so no post-side adaptation
- No combo or guide evidence to verify the conversion ceiling
Critical choke points
- Maliss monster and trap access during the opening, because the Link engine depends on a few named Maliss starters
- Link material availability for the Link-3/4 monsters, which depends on Cyberse and Maliss extenders
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and Dominus Impulse, and one copy of Allure of Darkness | Legal-count replacements from the same role (e.g., a second copy of a non-limited hand trap or a Maliss trap) | Restores legality so the deck can receive a normal Final Contextual score |
| 2 | Off-archetype generic or tech slots with no engine role | Exact Maliss or core Cyber support cards | Raises engine cohesion and reduces dead-card risk |
| 3 | None | A 3-15 card Side Deck | Gives post-side adaptation, which is currently absent |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 counts and OCG size rules; Copy-limit violations: Ash Blossom and Dominus Impulse at 3 versus limit 2; Allure of Darkness at 2 versus limit 1; Card stats and text excerpts; Archetype spread: 15 exact Maliss copies out of 55 main cards
- Observed: Usage statistics: 56% of the 25 tracked core cards are present; core cards cover 14 of 25
- Inferred: Archetype-core access ≈ 0.94 in a 5-card opening (hypergeometric); Hand-trap and searcher access estimates; Interaction density scored from text plus role flags; Engine cohesion read from sub-archetype spread
- Provisional: Meta Power left null: no dated metagame sample; Matchup and format-fit read (D13); Tournament reliability: no tournament or win-rate data
- Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power provisional unless a dated metagame sample is supplied Deck has no title and no Side Deck, which limits the post-side read Illegal list: a normal Final Contextual score is not supported until copy limits are fixed
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