Clown Crew Deck #771099 — Yu-Gi-Oh! OCG
59 Main, 16 Extra, incl. Clown Crew Biancaviso x3, Clown Crew Flair x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- Albion the Shrouded Dragon x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Clown Crew Biancaviso x3
- Fallen of Albaz x1
- Lava Golem x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x1
- Santa Claws x1
- Tri-Brigade Kitt x1
- Tri-Brigade Springans Kitt x1
- Vanity's Ruler x1
- Clown Crew Cappello x2
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Clown Crew Malabarisme x2
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x2
- Fire Formation - Tenki x2
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Scapegoat x1
- The Fallen & The Virtuous x2
- Tri-Brigade Airborne Assault x1
- Tri-Brigade Showdown x1
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Infinite Impermanence x3
- Solemn Strike x2
- Solemn Wishes x1
Extra Deck (16)
- Albion the Sanctifire Dragon x1
- Clown Crew Diabolo x2
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Lubellion the Searing Dragon x1
- The Dragon that Devours the Dogma x1
- Clown Crew Dristy x2
- S:P Little Knight x1
- Tri-Brigade Arms Mouser x1
- Patissciel Couverture x1
- Clown Crew Meteor x2
- Clown Crew Fiends x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.4 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 59 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Tribute Summon and Ritual/Fusion boss monsters (Clown Crew Biancaviso, Albion the Sanctifire Dragon, The Dragon that Devours the Dogma) backed by Clown Crew recursion; Link and Synchro pressure from Clown Crew Dristy and Clown Crew Meteor when the Extra Deck is reachable
- Turn 1 (going first): Open Clown Crew Rehearsal or Flair to search a Clown Crew card, convert via Tribute into Biancaviso or a Ritual/Fusion boss, and hold Ash Blossom and Ghost Ogre for interaction
- Turn 2 (going second): Use a hand trap (Ash, Ghost Ogre, Ghost Belle, Effect Veiler, Infinite Impermanence) on the opponent's first engine, then rebuild through Clown Crew Malabarisme and Matinee Operatics
- Recovery: Recycle Clown Crew Flair, Rehearsal and Cappello from the GY and banish-recover via Clown Crew New Face and Finale
- After siding: No side deck is registered, so no post-side plan exists in this list
Why it scores here
The deck reliably opens a Clown Crew starter: the archetype core group has about an 88.5% chance of at least one copy in a 5-card opening hand, and the Rehearsal, Flair and Biancaviso lines give it several ways to start. Its interaction is the strongest part of the system, with 13 hand-trap-tagged cards and 25 removal-text cards, and about 79% of going-second 6-card hands contain at least one hand trap. Conversion from the starter to a boss is text-inferred only, because no recorded boards exist, so the ceiling and median scores are held modest. The score comes from consistency, interaction and resilience on the system, not from Clown Crew being a popular archetype, and the individual card scores were not averaged. The deck is illegal in its current form: Ash Blossom is run three times against a limit of two and the Extra Deck holds 16 cards against a maximum of 15, so the final score is capped low and the evaluation is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one Clown Crew core card in a 5-card opener) = 0.885; 2-card bootstrap via Rehearsal or Flair (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 20 tech and 13 hand-trap cards in 59 main; generic interaction inflates non-engine slots and raises brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling is text-only from Biancaviso and the Ritual/Fusion bosses (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown and kept modest (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Several independent interaction routes plus GY recursion from Flair, Rehearsal and Cappello (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 13 searcher-text cards and recursion through New Face and Finale (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 25 removal-text and 18 negation-text cards, with Lightning Storm and Harpie's Feather Duster for end-board wipes (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | About 79% of going-second 6-card hands hold a hand trap; the Limited and Semi-Limited lines add go-second disruption (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Biancaviso 2500, Albion the Sanctifire Dragon 3000 and The Dragon that Devours the Dogma 3000 as closers, with limited direct pressure (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 59 main cards with 20 tech and 20 spells; several low-impact slots such as Scapegoat and Vanity's Ruler dilute coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 16 Extra Deck cards exceed the 15 maximum, with 8 Fusion and 4 Link; spread across several sub-archetypes (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck registered, so no post-side plan can be scored (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share and tournament data unavailable; placed at neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple Tribute, Ritual, Pendulum and Fusion steps with many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54.4, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal list cap (-17.5); Banlist exposure (-4); No side deck (-2). Final formula: Illegal deck: 0.80*Structural + 0.20*TournamentReliability + modifiers = 53.5 + modifiers, then capped low at 30 because the list is illegal; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine opens about 88.5% of the time in a 5-card hand
- Dense interaction: 13 hand traps and 25 removal-text cards
- Strong going-second hand-trap coverage at about 79%
- Multiple GY recursion routes through Flair, Rehearsal and Cappello
Weaknesses
- Illegal list: Ash Blossom at 3 copies and Extra Deck at 16
- Off-archetype dilution: only 25 of 59 main copies are exact Clown Crew names
- No recorded boards, so combo conversion cannot be verified
- No side deck
Critical choke points
- Single Clown Crew starter dependency for the boss conversion
- Extra Deck overflow means one Ritual/Fusion route may be unreachable without cutting an Extra card
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | Nothing (or one legal in-archetype card) | Restores legality: Semi-Limited OCG allows only 2 copies |
| 2 | One Extra Deck card, for example Favorite HERO Flame Wingman (off-archetype) | Nothing | Brings the Extra Deck to 15, within the OCG maximum |
| 3 | Scapegoat or Vanity's Ruler | An in-archetype Clown Crew Spell/Trap | Raises archetype purity and starter density |
Evidence & confidence
- Verified: Main 59 and Extra 16 counts from legality; Ash Blossom copies 3 vs legal 2 (Semi-Limited); Extra Deck 16 vs max 15; Card text and stats from resolved card list
- Inferred: Opening-hand starter and hand-trap probabilities (hypergeometric); Interaction density from text role hints; Going-second hand-trap coverage
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick rate No side deck: post-side plan cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied
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