Artmage Deck #771094 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Artmage OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 40
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Artmage Fusion/Link/Xyz boards led by Artmage Non-Finito, Artmage Diactorus, Nerva-style Power Patron finishers and Vidolium (5000 ATK via Pendulum effect); Power Patron Link and Odd-Eyes Absolute Dragon board pressure off Pendulum and Extra Deck summons
  • Turn 1 (going first): Normal Summon Medius the Pure or Artmage Litera, search with Artmage Vandalism/Medius and Pendulum Treasure, then extend through Artmage Academic Arcane Arts Acropolis and Artmage Varnish toward a Fusion Summon
  • Turn 2 (going second): Respond to the opponent's opening with hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Red Reboot) and Artmage Impasto, then convert the surviving Artmage or Medius lines into Extra Deck summons
  • Recovery: Recover from GY through Theorealized Medius, Artmage Litera and Theorealize Past Lull, which can each return or special-summon a body from the graveyard or deck
  • After siding: No side deck in the export; no post-side plan can be evaluated

Why it scores here

The list is Illegal: four Forbidden cards are run (Triple Tactics Talent, Charmer Quartet in Bloom, Azamina Ilia Silvia, Varudras), so the final score is capped and the evaluation is structural-only. Within that limit, the Artmage core (21 copies) gives a high chance of at least one engine piece in the opening hand (about 0.92), and the search density (about 22 searcher-text cards) supports a stable T1 plan. Interaction is dense (10 hand traps, about 17 negation-text cards), which gives the deck a credible going-second plan even though its bricks and reactive pieces weigh on consistency. Its main-deck construction is weak: 55 cards with 29 singletons and only about 20% exact-name Artmage purity, so the deck is flexible but not compact. No combo boards were recorded, so the floor, median and ceiling are text-based inferences, and popularity was not credited. The score was not produced by averaging card scores, and the Illegal cap applies.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Artmage core of 21 copies gives P(at least one core card in opening 5) ≈ 0.92; 2-copy searcher bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 55 55 main slots with 17 tech cards and 10 hand traps create reactive dead-draw risk and conflicting plays; single-copy sprawl (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from card text: Fusion/Link/Xyz boards with Medius and Power Patron recursion; no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Recursion through Medius, Litera and Theorealize lines, plus several independent starters; no board data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery from GY via Medius and Litera; resource spend heavy on Extra Deck material (Inferred)
D7 End-Board & Interaction Quality 75 10 hand traps and about 17 negation-text cards with layered Trap/Quick responses (Inferred from card text; hand-trap flags verified)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density and Artmage Impasto support a counter-board plan; going-second split not measured (Inferred)
D9 Offensive Pressure & Closing Power 65 End-board of Vidolium (5000 ATK via Pendulum) and Extra Deck boss monsters; Varudras and Charmer are illegal (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 main with 29 singletons and only ~20% exact-name Artmage purity; wide spread across sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 uses Fusion, Link and Xyz slots, but 4 of its cards are Forbidden or Limited (Verified legality)
D12 Side Deck Adaptability 10 No side deck in the export; no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion/Link lines with many reactive decisions and a 55-card main (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (Forbidden cards in main and extra) (-8); Limited cards at 1 copy (-2). Final formula: Illegal cap: min(0.80*Structural + 0.20*TournamentReliability, 30) with Meta provisional; 0.80*57 + 0.20*40 = 53.6, capped to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high probability of finding an engine piece in the opening hand (Artmage core, 21 copies)
  • Dense hand-trap and negation coverage for going second
  • Strong searcher and recursion density (Medius, Litera, Theorealize)
  • Fusion and Link Extra Deck options with boss-level stats

Weaknesses

  • Illegal list: four Forbidden cards must be removed before any normal score applies
  • Low main-deck compactness (55 cards, 29 singletons, ~20% exact-name purity)
  • High reactive load and brick risk from tech and hand traps
  • No side deck, so no post-side adaptation

Critical choke points

  • Medius the Pure and the Artmage Fusion chain: a single disruption to the Medius summon stops most Fusion lines
  • Only 3 Power Patron Link/Fusion enablers are present; a missing enabler stalls Extra Deck plays
Priority Remove Add Reason
1 Triple Tactics Talent, Charmer Quartet in Bloom, Azamina Ilia Silvia, Varudras, the Final Bringer of the End Times Legal Artmage or Power Patron replacements (for example Mediclius the Extraordinary Power Patron, which is a high-usage legal card in the archetype) The list is Illegal; without removing the Forbidden cards it cannot receive a normal score
2 Two or three single-copy tech cards that add no engine value Extra copies of Artmage searchers or Medius, or a side deck Raising main-deck purity and lowering brick risk would improve D2 and D10

Evidence & confidence

  • Verified: Four Forbidden cards are run and make the list Illegal; Main 55 and Extra 15 are within the OCG size limits; Hand-trap, tech, negation and searcher counts from card text; Core-card inclusion rates from usage statistics
  • Inferred: Opening-hand consistency estimates (0.92 at least one core card); Going-first and going-second plan estimates; Ceiling and interaction ratings from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scoring
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry, so going-first, going-second and matchup results are unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck in the export

More OCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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