Secret Six Samurai Deck #771093 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Legendary Six Samurai - Kizan x3, Kagemusha of the Six Samurai x3, Asceticism of the Six Samurai x3. Created Oct 21, 2026 by YGO Mod.

Deck Secret Six Samurai OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 6/ 100
Power Score
Structural 45
Reliability 35
Going First 42
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 46
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Xyz/Synchro
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Six Samurai board pressure through Xyz/Synchro boss monsters (Shadow of the Six Samurai - Shien, Legendary Six Samurai - Shi En) once the Six Samurai field is established; Off-archetype interaction-heavy toolbox (Solemn, Hole, Mirror Force, Macro Cosmos) to grind out the opponent's board
  • Turn 1 (going first): Search or summon a Six Samurai starter (Shien's Smoke Signal, Kizan, Kageki, Elder), build a 2-monster field, then extend into Shi En or Shien using Six Samurai United and Gateway of the Six counters
  • Turn 2 (going second): Hold Effect Veiler, Solemn Judgment, Solemn Warning and the trap suite to answer the opponent's Normal or Special Summon, then recover Six Samurai monsters through Double-Edged Sword Technique and Elder
  • Recovery: Recursion via Double-Edged Sword Technique (GY Six Samurai back to the field), Enishi's GY banish cost, and Six Samurai United draws from Bushido Counters
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck's 8-copy archetype core gives roughly a 56% chance of at least one core card in a going-first opening hand (Inferred hypergeometric), so the engine is reachable but not reliable. Its strongest structural feature is interaction density: Solemn Judgment, Solemn Warning, Effect Veiler, Mirror Force, Bottomless Trap Hole and Macro Cosmos give it real answers on either turn order. Offsetting that, 38 of 55 Main Deck cards are Spells, Traps or level-0 cards, and 26 cards are generic or off-archetype, so the expected brick rate is high and the Six Samurai engine is diluted. No combo boards, guides or tournament data exist, so the ceiling and floor are text-only reads and the deck has no Side Deck. The score is capped because the list is Illegal: Rivalry of Warlords is over its Limited limit and two Forbidden cards (Naturia Beast, Number 16) are run. This score reflects the system's structure, not an average of card scores and not archetype popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(>=1 of 8 archetype core in a 5-card opener) ~0.56; the single Six Samurai starter route is unproven without combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 40 38 of 55 Main Deck cards are non-monster or level-0 with 26 generic or off-archetype copies, so brick and dead-draw risk is high (Inferred)
D3 Combo Conversion & Ceiling 40 Ceiling is a text-level read only: Shien XYZ with Six Samurai boards and Shi En/Shien plus GY recursion; no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards and no power distribution; median output cannot be measured and is kept low by the off-theme dilution (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Recursion (Double-Edged Sword Technique, Enishi GY cost) and multiple self-summon routes help, but 70 off-archetype copies break some lines (Inferred)
D6 Resource Economy, Recovery & Grind 48 Five draw or search effects (Upstart Goblin, Six Samurai United, Smoke Signal, Reinforcement, Gateway) help regenerate resources; Upstart Goblin also gives LP away (Verified text, Inferred impact)
D7 End-Board & Interaction Quality 62 7 negation-text and 20 removal-text cards, including Solemn Judgment, Solemn Warning and Effect Veiler, make interaction layered and broad (Inferred from text and role flags)
D8 Going-Second & Board-Breaking Power 50 Mirror Force, Bottomless Trap Hole, Macro Cosmos and Dimensional Fissure challenge a board on the going-second turn; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 52 Shien XYZ at 2500 ATK and Shi En at 2500 ATK provide closing power; Kizan and Enishi add ATK pressure, but no end-board data exists (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 42 55 Main Deck cards with 38 non-monsters and 26 generic/off-archetype copies lower compactness; the 40-60 size rule is met (Verified)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots spread across Xyz, Synchro and Fusion, with many off-theme boss cards (Maestroke, Catastor, Mist Wurm, Adreus, Chimeratech) diluting the Six Samurai focus (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck at all, so post-side adaptability is effectively zero for a best-of-3 format (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; format fit is unknown and treated as Provisional, with the illegal status also limiting fit (Provisional)
D14 Pilotability & Error Tolerance 50 The line requires several Xyz/Synchro summons and self-summon chains with many off-theme cards, so decisions are moderately complex (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox weights not blended because the Illegal cap makes blending moot. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); No Side Deck (-2); Brick and generic burden (-2). Final formula: Illegal cap: min(0.80*Structural(44.8) + 0.20*TournamentReliability(35) + modifiers(-12), 30) = 30; theoretical/structural-only. Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: Solemn Judgment, Solemn Warning, Effect Veiler, Mirror Force, Bottomless Trap Hole and Macro Cosmos
  • Multiple self-summon and recursion routes (Kizan, Kageki, Elder, Grandmaster, Double-Edged Sword Technique)
  • Draw and search density: Upstart Goblin, Six Samurai United, Shien's Smoke Signal, Reinforcement of the Army, Gateway of the Six
  • Strong Xyz/Synchro closers at 2500 ATK (Shien, Shi En)

Weaknesses

  • Illegal list: Rivalry of Warlords over limit; Naturia Beast and Number 16 are Forbidden
  • 38 of 55 Main Deck cards are non-monster or level-0, so the monster count is thin and bricks are likely
  • 26 generic/off-archetype copies and 70 off-archetype copies overall, so the Six Samurai engine is diluted
  • No Side Deck
  • No combo data, guides or tournament link, so the deck's real output is unknown

Critical choke points

  • Gateway of the Six and Reinforcement of the Army are single-copy Limited searchers with no backup
  • Shi En and Shien both need Six Samurai monsters on the field, so disruption before the Xyz/Synchro step stops the line
  • Forbidden Naturia Beast and Number 16 are dead slots in the list as built
Priority Remove Add Reason
1 Naturia Beast and Number 16: Shock Master (both Forbidden) Legal Six Samurai monsters or a legal Extra Deck boss from the Six Samurai core Restores legality; the deck cannot be scored normally while Forbidden cards are run
2 One copy of Rivalry of Warlords A legal Main Deck card (for example a second Six Samurai searcher or an extra negation card) Brings the Limited copy count back to 1
3 Two or three level-0 or generic off-archetype cards (for example Cyber Dragon, Hole, Macro Cosmos) Six Samurai monsters that help with the Xyz/Synchro step Raises the monster count and reduces brick risk and engine dilution
4 None (side is empty) A 15-card Side Deck with answers to the matchup's main threats Gives the deck a post-side plan in a best-of-3 format

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; size rules met (40-60 main, 0-15 extra); Rivalry of Warlords is 2 copies vs legal limit 1; Naturia Beast and Number 16 are Forbidden; Card text for all listed cards; Archetype usage: 5 of 17 core cards present (29.4%)
  • Inferred: D1 consistency from hypergeometric draw estimates; Brick rate from composition and card text; Interaction density from role flags and text; Going-first/second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Format fit (no tournament link or dated meta)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side performance cannot be evaluated

More OCG Info

Secret Six Samurai

Secret Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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