Voiceless Voice Deck #771066 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Saffira, Divine Dragon of the Voiceless Voice x4, Lo, the Prayers of the Voiceless Voice x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Voiceless Voice OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56.3
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 40 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual Summon LIGHT Ritual Monsters (Saffira, Sauravis, Skull Guardian) via Lo, the Prayers of the Voiceless Voice and the Voiceless Voice spells, then close with large LIGHT boss monsters and Link/Xyz extra-deck pressure; Link and Xyz Summons (Underworld Goddess, Mereologic Aggregator, Dyna Mondo) using Fairy and Herald monsters
  • Turn 1 (going first): Turn 1 search via Pre-Preparation of Rites / Blessing / Barrier, then Ritual Summon through Prayers of the Voiceless Voice; hold Ash Blossom or Infinite Impermanence for the opponent's first activation (Inferred)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Ghost Belle, Infinite Impermanence) to interrupt the opponent's first board before committing the Ritual line (Inferred)
  • Recovery: Recover through searchers (Barrier, Radiance, Blessing, Nadir Servant) and Lo / Skull Guardian recursion from the GY (Inferred)
  • After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck reliably opens its archetype core: 30 of 40 Main Deck cards are Voiceless Voice-family cards, and the searcher text group gives about a 96% chance of at least one searcher in a 5-card opening hand (Inferred). Hand traps (11 cards across Ash Blossom, Effect Veiler, Ghost Belle, Infinite Impermanence and Sauravis) give it real interaction density on the system, and the score reflects that interaction. Conversion is weaker: no parseable boards exist, so the ceiling and median are unmeasured text-based reads and are scored conservatively. Popularity and archetype usage were not credited, and no card scores were averaged into the deck score. The list is illegal on three copy limits, so it is capped at 30 and the score is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype core card in 5-card hand) ~0.9996; P(>=1 searcher) ~0.96; P(>=1 Saffira in 5) ~0.43 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 8 singleton cards and 11 hand traps keep most hands functional; 14 Extra Deck cards add dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards; ceiling is text-only, with Sauravis and Odd-Eyes ritual lines reading as strong but unmeasured (Inferred)
D4 Combo Floor & Median Output 45 Median output unmeasured; combo data is empty, so this is a conservative placeholder (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Two independent interaction layers (11 hand traps, Lo/Skull Guardian recursion) give some recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 18 searcher-text cards and recursion via Blessing, Radiance and Barrier sustain card economy (Inferred)
D7 End-Board & Interaction Quality 66 11 hand traps and 15 negation-text cards give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second split is unmeasured, but the hand-trap density supports going second on paper (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK in the 2600-3000 range (Sauravis, Underworld Goddess, Super Starslayer, Odd-Eyes) gives closing power on paper (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards with 19 distinct names; 11 tech and 4 Ritual-facing cards keep the deck compact but fat with situational cards (Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck cards from 11 distinct names across Link, Xyz and Fusion; some slots are flex (Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Ritual, Link and Xyz sequencing with many hand-trap timing decisions raises the pilot burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56.3, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist / copy-limit exposure (-12); No Side Deck (0). Final formula: min(30, 0.80*Structural + 0.20*TournamentReliability + Modifiers) with Meta provisional; 0.80*56.3 + 0.20*45 = 54.0, modifiers -12 gives 42, then the illegal-deck cap of 30 applies

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is near-certain to be opened (99.96% for at least one core card in 5)
  • Dense hand-trap package with 11 hand traps and 15 negation-text cards
  • Searcher density (18) keeps the engine accessible

Weaknesses

  • Illegal as built: three cards exceed copy limits
  • No Side Deck, so no post-side adaptation
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Ritual Summon via Prayers / Lo: a single Lo and Prayers copy count gates much of the Ritual line
  • Copy-limit fix forces cutting copies of Saffira, Pre-Preparation and Ash Blossom, which weakens the engine core
Priority Remove Add Reason
1 1 Saffira, Divine Dragon of the Voiceless Voice 1 non-limited core card or a legal Ritual searcher Brings Saffira to the 3-copy limit (legal fix)
2 2 Pre-Preparation of Rites Searcher or Ritual-compatible card (legal copies only) Limited to 1 copy; the second and third copies are illegal
3 1 Ash Blossom & Joyous Spring A non-Semi-Limited hand trap or Side Deck card Semi-Limited allows 2; trimming to 2 is required

Evidence & confidence

  • Verified: Legality: Saffira 4 of 3, Pre-Preparation 3 of 1 (Limited), Ash Blossom 3 of 2 (Semi-Limited); Main 40 / Extra 14 / Side 0 counts; Card text for hand traps, searchers and Ritual cards (from card excerpts)
  • Observed: Usage: 14 of 20 core cards present (70%) in the archetype usage stat
  • Inferred: Starter and searcher probabilities (hypergeometric); Hand-trap interaction density as a system read; Going-first and going-second plans
  • Provisional: Meta power (no dated meta sample); Format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck present, so post-side performance is unassessable Deck title is null; identity is from archetype and card list only

More OCG Info

Voiceless Voice

Voiceless Voice Breakdown

 
 

 

 

 

 

 

 
 

 

 
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