Vernusylph/Vernalizer Fairy Deck #771065 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Kashtira Fenrir x3, Madolche Anjelly x3, Madolche Petingcessoeur x3. Created Oct 21, 2026 by YGO Mod.

Deck Vernusylph/Vernalizer Fairy OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Xyz and Link boss monsters (Madolche Queen Tiarafraise, Madolche Puddingcess Chocolat-a-la-Mode, Madolche Queen Tiaramisu, Madolche Mini Meowcaroons) built from Madolche and Vernusylph monsters, with Kashtira Fenrir as a Forbidden-card over-limit beater that cannot be legally played; Hand-trap and Solemn-supported pressure: Ash Blossom, Herald of Orange Light, Droll & Lock Bird and Solemn cards protect the board while Xyz bosses attack
  • Turn 1 (going first): Open a starter (Vernusylph or Madolche monster) plus a searcher, search a Madolche Fairy-type engine piece, and Xyz or Link Summon a 2500-2600 ATK boss. Mostly Inferred because there are no recorded boards.
  • Turn 2 (going second): Hold Ash Blossom, Herald and Droll to stop the opponent's first search or Summon, then rebuild the board with Madolche monsters. Hand-trap density (about 70% of six-card hands hold one) makes this the stronger side.
  • Recovery: Recursion from the GY through Madolche Magileine, Madolche Hootcake, Madolche Messengelato and Madolche Chateau, plus Vernusylph discard-to-search effects, to refill the hand after a disruption
  • After siding: No side deck is listed, so no post-side plan exists. Best-of-3 play would be the same list, and the illegal copy counts must be fixed first.

Why it scores here

This is an illegal list, so its score is capped low and is structural-only. The 57-card main deck runs 3 copies of Kashtira Fenrir (Forbidden), 3 copies of Ash Blossom (2 legal) and 3 copies of Herald of Orange Light (1 legal), so it cannot be played as built. Structurally the system is credible: 0.88 chance of at least one archetype-core card in the opening five (Inferred), 10 hand traps plus 14 negation-text and 25 removal-text cards giving strong interaction (D7 68), and a Madolche GY recursion loop that keeps resources flowing. Scores come from the system as a whole, not from averaging the cards, and popularity was not rewarded because the usage data only confirms a real, accessible list. The main weaknesses are the 72 off-archetype copies (exact-name purity 0%), no recorded combos (floor and ceiling are text-only Inferred), no side deck, and no tournament or meta data (Meta Power provisional).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core present at 0.88 in a five-card opening hand; but each 3-copy starter is only 0.24 to open (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Mixed Madolche, Vernusylph, Herald and Kashtira sub-engines with 28 distinct main-deck cards raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 Xyz and Link bosses at 2200-2600 ATK; no recorded boards, so ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist, so floor and median cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Ten hand traps plus Solemn-type negation give multiple independent responses to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Sixteen searcher-text cards and several GY-recursion effects regenerate resources (Inferred)
D7 End-Board & Interaction Quality 68 14 negation-text and 25 removal-text cards with 10 hand traps give broad layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Solemn cards are stronger going second, so the going-second split favours this list (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK 2200-2600 with direct-attack support; closing depends on Xyz material survival (Inferred)
D10 Main Deck Efficiency & Flexibility 38 Only 0% exact-name purity and 72 off-archetype copies lower main-deck coherence and efficiency (Verified)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 with 10 distinct Madolche and Vernusylph Xyz and Link bosses shows good coverage, though some slots are lightly used (Inferred)
D12 Side Deck Adaptability 20 No side deck is listed, so post-side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple sub-engines and hand-trap timing decisions raise the pilot skill needed, though no step counts exist (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Illegal list: uncapped 0.80*Structural(54) + 0.20*TournamentReliability(45) + banlist modifier (-12) = 40, then capped at 30 for illegal status; structural-only, Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction package: 10 hand traps and 25 removal-text cards
  • Madolche GY recursion and searcher text give good resource regeneration
  • Extra Deck covers several Xyz and Link bosses

Weaknesses

  • Illegal copy counts: Kashtira Fenrir (Forbidden), Ash Blossom (3 vs 2) and Herald (3 vs 1)
  • Low archetype purity: 72 off-archetype copies across sub-engines
  • No side deck and no recorded combos or tournament data

Critical choke points

  • Madolche Magileine, Hootcake and Messengelato are the key recursion starters; their loss stalls the GY loop
  • Kashtira Fenrir is an illegal Forbidden card and cannot be used in a legal build
Priority Remove Add Reason
1 Kashtira Fenrir (3 copies) Legal Madolche or Vernusylph beater (for example a second Madolche Teacher Glassouffle or a Madolche Queen Tiaramisu) Forbidden card: the list cannot be played legally without removing it
2 1 Ash Blossom & Joyous Spring and 2 Herald of Orange Light Legal copies or non-limited hand traps and searchers Brings Semi-Limited and Limited copy counts to legal
3 Off-archetype tech cards with 1 copy each Madolche or Vernusylph support Raises archetype purity and engine coherence

Evidence & confidence

  • Verified: Illegal status: Kashtira Fenrir Forbidden at 3 copies; Ash Blossom over its Semi-Limited limit; Herald over its Limited limit; Main 57 and Extra 15 are within OCG size rules; Archetype purity 0% exact-name; 72 off-archetype copies; No side deck present
  • Inferred: Archetype-core opening-hand probability 0.88 (hypergeometric); Interaction density from hand-trap and negation text; Going-second advantage from hand-trap count; Structural estimate from dimension scores
  • Provisional: Meta Power null (no dated metagame sample); Matchup and format fit (no tournament data)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second and matchup rates are unknown Meta Power is provisional without a dated metagame sample No side deck: post-side adaptability cannot be measured

More OCG Info

Vernusylph/Vernalizer Fairy

Vernusylph/Vernalizer Fairy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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