Tenpai Dragon Deck #771061 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Dark End Evaporation Dragon x3, Dracotail Faimena x3, Dracotail Urgula x3. Created Oct 21, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Tenpai Dragon / Dracotail fusion and synchro boards (Dracotail Arthalion, Blue-Eyes Tyrant Dragon, Filia Regis, Sangenpai Transcendent Dragion) pressuring through Dragon-based summons; Dracotail Gulamel and Favorite HERO Shining Flare Wingman as extra-deck closers after a Fusion line
  • Turn 1 (going first): Open on the Tenpai/Sangen searchers (Paidra, Kaimen, Summoning, Genroku) to reach a Fusion line, using Dracotail recursion from the GY
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Nibiru) to answer the opening, then re-establish a Dragon board through Super Polymerization or Ketu/Rahu Dracotail
  • Recovery: Dracotail Faimena, Urgula and Lukias return bottomed cards and GY Dracotails back to hand; Mulcharmy draws help refill when the hand is empty
  • After siding: No side deck is registered, so no post-side plan can be assessed

Why it scores here

The deck's engine is reasonably accessible: the archetype core group gives about 87% odds of at least one core card in a 5-card opening hand, and the Tenpai/Sangen searchers provide redundant entry points. Its interaction suite (seven hand traps, Harpie's Feather Duster, Lightning Storm, Dracotail Sting and Flame) gives it a credible answer density, and its Extra Deck contains several high-ATK closers. Those strengths are offset by the lack of any recorded boards, so the median output and ceiling cannot be measured, and by a fragile Fusion-chain pilot burden. The deck is Illegal in OCG: two cards are over their Semi-Limited copy limit and the Extra Deck is over 15, so the score is capped at 25 and is theoretical/structural only. The structural read (about 52) comes from consistency, interaction and closing power on the system, not from averaging card scores, and archetype popularity earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core group P(≥1 in hand of 5) ≈ 0.87 with redundant Tenpai/Sangen searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 55 28 distinct main cards with 14 singletons and 13 Fusion monsters; moderate brick risk from Fusion-only hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is held low (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Seven hand traps and Dracotail GY recursion give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draws and Dracotail GY recursion help refill, but Fusion spend is high (Inferred)
D7 End-Board & Interaction Quality 60 Harpie's, Lightning Storm, Dracotail Sting/Flame and Mululu give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Super Polymerization offer going-second answers; no board-breaking data (Inferred)
D9 Offensive Pressure & Closing Power 62 Blue-Eyes Tyrant 3400 ATK and Arthalion 3000 ATK give high closing power (Verified card text)
D10 Main Deck Efficiency & Flexibility 45 53 main cards with 11 triple copies and two over-limit cards reduce efficiency (Verified)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck 17 exceeds the OCG limit of 15; 13 Fusion monsters need a Fusion line (Verified)
D12 Side Deck Adaptability 15 No side deck registered; post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 45 Archetype usage shows a 68.8% core present rate; no tournament or meta data (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion and Dracotail chains with many decision points; hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approx 80/20). Structural ≈ 52, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal legality cap (-25); Banlist exposure (-3). Final formula: Theoretical 0.80*Structural + 0.20*TournamentReliability = 49.6 (Meta provisional), then capped to 25 because the deck is Illegal (copy-limit and Extra Deck size violations)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is accessible (about 87% at least one core card in hand of 5)
  • Layered interaction: seven hand traps plus Harpie's Feather Duster, Lightning Storm and Dracotail Sting/Flame
  • High closing power from Blue-Eyes Tyrant Dragon, Dracotail Arthalion and Filia Regis

Weaknesses

  • Illegal in OCG: copy-limit violations on Ash Blossom and Super Polymerization
  • Extra Deck of 17 is over the 15-card limit
  • No recorded boards, so consistency and conversion are unmeasured
  • No side deck, so no post-side plan

Critical choke points

  • Fusion line depends on Dracotail and Tenpai monsters being in hand
  • Super Polymerization is the main Fusion enabler and is over its copy limit
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring and one copy of Super Polymerization Legal-copy replacements (e.g., one Dracotail or Tenpai monster, or a non-Semi-Limited staple) Restores legality so the deck can receive a normal Final Contextual score
2 Two Extra Deck cards (e.g., Mysterion or Secreterion Dragon) Nothing; keep the Extra Deck at 15 Brings the Extra Deck within the OCG size rule
3 Nothing A 15-card side deck Enables a post-side plan; D12 is currently 15 because no side is registered

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization exceed legal copies of 2; Extra Deck count of 17 exceeds the OCG limit of 15; Main Deck 53 is within 40–60; Archetype core group P(≥1 in hand of 5) ≈ 0.87
  • Observed: Usage: 68.8% of the archetype's core cards are present in the list
  • Inferred: Consistency and hand-trap odds estimated from hypergeometric draws and card text; Interaction density and closing power read from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scores
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are inferred No side deck registered Meta Power is Provisional without a dated metagame sample

More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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