Mermail Deck #771053 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Atlantean Dragoons x3, First Penguin x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Abyssrhine, the Atlantean Spirit x2
- Atlantean Dragoons x3
- First Penguin x3
- Lava Golem x3
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Shadow Squad x1
- Monster Arms of Atlantis x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x3
- Warchief of Atlantis x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x3
- Forbidden Droplet x3
- Super Polymerization x3
- Dominus Impulse x3
- Evenly Matched x3
Extra Deck (15)
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x2
- Levia-Dragoon - Daedalus x2
- Marincess Coral Anemone x1
- Worldsea Dragon Zealantis x1
- Brionac, the Magical Ice Dragon x1
- Deep Sea Repetiteur x1
- Abysstrite, the Atlantean Spirit x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Atlantis/Umi engine: Atlantis, City of the Sea Dragon and Call of Atlantis fetch Atlantean and Atlantis-mention monsters, which Link or Xyz into Daedalus, Abyss- and Mermail boards for pressure; Daedalus link beatdown (Azure Ocean Dragon Lord, Levia-Dragoon) and Poseidra Abyss/Mermail Abyssgaios Xyz boards
- Turn 1 (going first): Open with a Poseidra/Atlantean searcher or Call of Atlantis for the Atlantis engine, then Link or Xyz into a Daedalus board while holding hand traps (Ash Blossom, Ghost Ogre, Evenly Matched) for the opponent's first response
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Dominus Impulse) to answer the opponent's board, then rebuild the Atlantis engine from the GY and Deck
- Recovery: Recycle Atlantean and Atlantis monsters from the GY through Warchief of Atlantis, Monster Arms and Abyssrhine, and rebuild Umi-based Link boards
- After siding: Not evaluable: the deck has no side deck (side count 0), so there is no post-side plan
Why it scores here
The Atlantis/Umi engine is coherent around a core of Atlantean and Atlantis-mention monsters, and Call of Atlantis, Advent of Atlantis and Atlantis, City of the Sea Dragon reliably reach it, which gives a real Combo conversion ceiling. Hand traps (Ash Blossom, Ghost Ogre, Evenly Matched, Dominus Impulse) and the Daedalus Link board give end-board interaction and some resilience after one disruption. The score is capped low because the list is illegal: three Semi-Limited cards are run at 3 copies against a limit of 2. Because there are no recorded boards, no tournament data and no side deck, floor, median and post-side claims rest on structural inference only. Popularity of the Mermail/Atlantis space and the 56-card main deck were not credited, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 Atlantean-line starter in 5-card hand) is about 0.95 for the core group, and P(>=1 searcher in 5) is about 0.90 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 56 main cards across 22 distinct names with 15 three-copy staples and 18 Level-0 spells/traps; the brick and redundancy rate is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Atlantis, Call of Atlantis and Advent chain into Link/Xyz boards with a strong ceiling; no recorded boards exist (Inferred, text-based) |
| D4 | Combo Floor & Median Output | 55 | Median output is unknown because there are no combo samples; the floor is estimated from dependence on the Atlantis field and Umi (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two or three independent lines (Atlantean searchers, Daedalus Link, Abyss- Xyz) plus hand traps give partial redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through Warchief, Monster Arms and Abyssrhine plus searchers gives moderate grind; no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom, Ghost Ogre, Evenly Matched, Dominus Impulse, Forbidden Droplet and Call of Atlantis cover negation and removal text in breadth (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second conversion depends on hand traps and Poseidra/Daedalus rebuilds; no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Daedalus, Poseidra and Abyss- Xyz boards reach 2600–3000 ATK on the end board, with piercing and direct-attack support from Atlantean Dragoons (Inferred from stats/text) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 main cards is bloated and holds 15 tech/hand-trap slots, so compactness is low (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 66 | Extra Deck of 15 covers Link, Xyz, Fusion and Synchro routes with mostly flexible access (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 10 | No side deck exists (side count 0), so adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share and tournament context are absent, so matchup fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link/Xyz and Atlantis chains with many decision points are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-12); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(48) = 54.4, then ILLEGAL cap applied (three Semi-Limited copies over limit) -> theoretical/structural-only final 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Atlantis/Atlantean engine is coherent: searchers, Call of Atlantis and Advent reach the Umi board
- Strong Link/Xyz end board (Azure Ocean, Levia-Dragoon, Poseidra Abyss) with multiple routes in the 15-card Extra Deck
- Dense hand-trap and negation text (Ash Blossom, Ghost Ogre, Evenly Matched, Dominus Impulse)
Weaknesses
- Illegal copy counts on three Semi-Limited cards, so the list cannot be played as built
- No side deck (side count 0)
- Bloated 56-card main deck with 22 distinct names and many single-purpose tech cards
- High dependence on the Atlantis field and Umi for the engine
Critical choke points
- Atlantis, City of the Sea Dragon (1 copy) is the engine's main hub; losing it to a field-targeting or Spell/Trap removal line collapses the Umi plan
- Call of Atlantis and Advent of Atlantis are the only non-monster routes into the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization (three copies each, limit 2) | Other staples or a second Atlantis-mention searcher, to keep the same engine within copy limits | Legality: the deck is Illegal as built and cannot earn a normal score |
| 2 | Two or three of the least-used tech cards (e.g. one Evenly Matched and one Forbidden Droplet) | Main-deck starters or a Link/Xyz enabler | Reduces the 56-card bloat and the brick rate (D2, D10) |
| 3 | None | A 10–15 card side deck for best-of-3 | Gives a post-side plan and raises D12 from 10 |
Evidence & confidence
- Verified: Legality: 56 main / 15 extra / 0 side; three cards at 3 copies over the Semi-Limited limit of 2; Card text and archetype mapping for every card in the list; Extra Deck breakdown: 6 Link, 4 Xyz, 3 Fusion, 2 Synchro
- Inferred: P(>=1 starter in 5) about 0.95 and P(>=1 searcher in 5) about 0.90 (hypergeometric); Engine conversion ceiling and interaction density from card text; Floor and median are structural estimates only (no boards recorded)
- Provisional: Meta Power is null; no dated metagame sample supplied; Matchup fit (D13) is unknown; no tournament link or archetype meta-share
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no title on the deck (title null); evaluated by archetype and deck id
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