Atlantean Deck #771052 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Atlantean Dragoons x3, First Penguin x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Atlantean OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 46
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Atlantean/Atlantis board pressure through Neptabyss, Atlantean Dragoons and Poseidra, converted by Extra Deck Link/Xyz/Synchro monsters (Inferred); Abysstrite and Poseidra Abyss Xyz boards, with Levia-Dragon and Azure Ocean Dragon Lord as Link bosses (Inferred)
  • Turn 1 (going first): Open with searchers and Atlantis/Umi setup (Call of Atlantis, Advent of Atlantis, Atlantis City of the Sea Dragon) to reach a Link or Xyz boss, holding hand traps for the opponent's first activation (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Evenly Matched style interaction in the six-card hand to blank the opponent's board-building turn, then rebuild through GY-triggered searchers (Inferred)
  • Recovery: GY-triggered searches (Neptabyss, Atlantean Dragoons, Warchief of Atlantis) and Mulcharmy draw effects refill the hand after a broken opening (Inferred)
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games (Verified: side_count 0)

Why it scores here

The score is built from the deck as a system and was not averaged from card scores. The 20-copy archetype core has a hypergeometric P(at least one in an opening 5) of about 0.90, and searchers recur across the list, so the engine should usually come online by turn 2 (Inferred). Interaction is the deck's strongest layer: nine hand traps, fourteen negation-text cards and sixteen removal-text cards support a Midrange/Stun plan that can blank a first board. Ceiling and median output cannot be measured, because no recorded boards exist, so combo dimensions stay low-confidence. Popularity did not earn points: the core is 45% present in this list and the deck has 22 distinct main-deck cards with a 12.7% exact-name Atlantean purity. The score is capped because the list is Illegal. Three Semi-Limited cards run three copies each, and the deck has no Side Deck, which removes any post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening 5) ≈ 0.90 across 20 core copies; 9 of 20 usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Three-of cores and multiple searchers raise brick risk; copy histogram 15 three-ofs, 4 two-ofs (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards; ceiling read from Link/Xyz boss text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so median output is unmeasured; text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Nine hand traps and recursion via GY triggers give several independent answers; no route-count data (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searcher text on 20 cards and GY recursion recover resources after exchanges (Inferred)
D7 End-Board & Interaction Quality 62 Nine hand traps, fourteen negation-text cards and sixteen removal-text cards (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 52 Going-second hand-trap density is strong (P ≈ 0.67 for one hand trap in six); board-breaking depends on boss Links (Inferred)
D9 Offensive Pressure & Closing Power 55 Atlantean Dragoons attack directly; Poseidra 2800 ATK and Poseidra Abyss 3000 ATK are the closing bosses (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 56 main cards across 22 distinct names; three copies of three Semi-Limited cards push it over limit and make it cluttered (Verified legality)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards with 13 distinct names; Link, Xyz, Synchro and Fusion coverage is broad but spread thin (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (side_count 0); no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share not supplied (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Atlantis/Umi and Link-zone interactions with many decision points; no pilot data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); no_side_deck (-4); illegal_list_cap (-9). Final formula: Structural 52 → 0.80*52 + 0.20*45 ≈ 51 before modifiers; modifiers −12 → 39; capped at 30 because the list is Illegal (theoretical/structural only). Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is near-certain to appear in the opening 5 (Inferred)
  • Nine hand traps and sixteen removal-text cards give layered interaction (Verified text, Inferred quality)
  • Broad Extra Deck coverage across Link, Xyz, Synchro and Fusion (Verified)

Weaknesses

  • Illegal list: three cards exceed their Semi-Limited limit (Verified)
  • No Side Deck, so no post-side adaptation (Verified)
  • 22 distinct main-deck names with 12.7% exact Atlantean purity suggests an unfocused engine (Verified composition, Inferred)
  • No recorded combos, so the ceiling and median are unmeasured (Verified data gap)

Critical choke points

  • Atlantis, City of the Sea Dragon is a single copy that enables the Umi and Atlantis engine (Verified count)
  • Searcher density depends on the Atlantean core remaining in the Deck (Inferred)
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization Nothing required; reduce each Semi-Limited card to 2 copies Legality is the gate. Without this fix the list cannot receive a normal score (Verified)
2 One or two off-archetype tech cards Side Deck slots (up to 15 cards) A Side Deck restores post-side adaptation (Inferred)
3 Low-consistency tech cards that are not in the archetype core Additional Atlantean searchers or core copies Raises the archetype-core hit rate and reduces off-plan bricks (Inferred)

Evidence & confidence

  • Verified: Illegal status: three Semi-Limited cards at 3 copies each (limit 2); side_count 0; Main 56 / Extra 15 within OCG size rules; Card stats and text from the evidence pack
  • Observed: No recorded combo boards exist (combos_evidence total_combos 0)
  • Inferred: Opening-hand consistency P ≈ 0.90 for the archetype core; Hand-trap going-second estimate P ≈ 0.67; Engine routes and recovery plans from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More OCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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