Clown Crew Deck #771050 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 21, 2026 by YGO Mod.

Deck Clown Crew OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 48
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Clown Crew Biancaviso (2500 ATK) and Clown Crew Diabolo/Dristy double-piercing and second-attack pressure, reached through Clown Crew Flair ritual/Tribute summons and Extra Deck Fusion/Synchro/Xyz/Link material chains; Tribute-summon engine via Clown Crew Malabarisme, Matinee Operatics and Soiree Operations special-summoning Clown Crew monsters from Deck/Extra Deck
  • Turn 1 (going first): T1 Clown Crew Rehearsal (Tribute a monster to add Biancaviso plus a Clown Crew Spell/Trap) or Matinee Operatics to special-summon a Clown Crew monster; keep Ash Blossom/Ghost Belle/Effect Veiler up for opposing responses
  • Turn 2 (going second): Hold up 2-3 hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Droll & Lock Bird, Infinite Impermanence) against the opponent's starter, then rebuild through Rehearsal/Flair recursion and Tribute-summon Biancaviso
  • Recovery: Recover from GY via Clown Crew Flair (Ritual-summon from hand and recursion), Clown Crew Rehearsal (banish from GY to Ritual summon), and Clown Crew New Face (shuffle 3 Clown Crew cards from GY/banish back to draw)
  • After siding: Not evaluable: no side deck is present in the export, so there is no post-board plan to score

Why it scores here

This OCG Clown Crew list reliably opens an archetype engine: the 20-copy core group has about a 98% chance of at least one piece in a 5-card opening hand (hypergeometric, Inferred), and the three-copy starters each have about a 34% chance of appearing in that hand. Its strongest structural benefit is redundancy across 13 hand traps and negation/removal text, which gives it real going-second interaction (about 92% chance of at least one hand trap in a 6-card hand, Inferred) and resilience across interruptions through GY recursion. Ceiling and floor are scored separately and both are text-only (no recorded boards), so output estimates stay Inferred and modest. The score is held down by two concrete problems: Ash Blossom is run three copies against a limit of two, which makes the deck illegal and caps any normal Final score, and the empty side deck removes all post-board adaptability. Popularity (Clown Crew is the archetype's top-core list) confirms the list is real, but it did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of a 3-copy starter in 5-card hand) ~0.34; archetype core group P(>=1) ~0.98; 2-card bootstrap plausible via Rehearsal/Matinee (Inferred)
D2 Opening-Hand Quality & Brick Management 55 27 of 40 main cards are spells/traps/tech or hand traps; 20 Level-0 cards with several dead-in-hand risks; 13 hand traps add redundancy (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards (combo data total 0); ceiling read from card text: Biancaviso Tribute-summon plus Flair/Rehearsal recursion (Inferred semantic)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is text-inferred only (Inferred, low weight)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Rehearsal, Matinee, Malabarisme, Soiree, Malabarisme) and GY recursion via Flair/Rehearsal/New Face (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and draw text present (New Face, Matinee, Flair), but Tribute-based costs grind hand and field (Inferred)
D7 End-Board & Interaction Quality 62 Negation/removal text on 15-16 cards plus Biancaviso negation and Clown Crew Meteor negation text (Inferred semantic; flags are structural)
D8 Going-Second & Board-Breaking Power 66 Hand-trap density yields about 92% at least one hand trap going second (Inferred); Biancaviso as 2500 ATK board breaker (Verified stat)
D9 Offensive Pressure & Closing Power 58 Biancaviso 2500 ATK and Diabolo double-piercing text (Verified text); closing relies on Extra Deck Link/Synchro materials not all present (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40/40 main, 18 distinct cards, copy histogram 7x1 and 11x3; compact but heavy on 3-of commitment (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots, 8 distinct, 5 Fusion/3 Xyz/3 Synchro/4 Link; Diabolo, Fiends, Meteor, Dristy partially missing from core usage (Observed usage, Inferred gap)
D12 Side Deck Adaptability 12 Side deck is empty (0 cards); no post-board plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share absent; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Tribute and Ritual/Extra Deck chains with many decision points for a board-state read (Inferred)

How the score was computed

Strategy profile: Combo primary, Toolbox secondary (mixed-profile reading, for display only; Combo weights used for Structural). Structural ≈ 56, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-9); no Side Deck (-3). Final formula: Structural 56 (Combo profile); Final = 0.80*56 + 0.20*48 = 54, modifiers -12 gives 42, then capped at 30 because the deck is Illegal (theoretical/structural-only reading)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core: about 98% chance of at least one Clown Crew piece in a 5-card opening hand (Inferred)
  • Redundant hand-trap suite: 13 hand traps/tech, about 92% chance of at least one in a 6-card going-second hand (Inferred)
  • Biancaviso (2500 ATK) and piercing/second-attack Extra Deck monsters give a real closing route (Verified text)
  • Recursion via Flair, Rehearsal and New Face keeps the engine going after interruption (Inferred)

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring copies run 3 vs limit 2 (Verified)
  • Empty side deck: no post-board adaptability at all (Verified)
  • Several Extra Deck staples (Diabolo, Fiends, Meteor, Dristy) are missing from the list while core usage stats say they are common (Observed)
  • Low archetype purity: exact-name purity 54.5%, with 25 off-archetype copies including 1-copy foreign-archetype Extra Deck cards (Verified)

Critical choke points

  • Tribute summon / Ritual Flair as the main engine; losing a single Tribute target collapses several lines (Inferred)
  • Going second, the first hand trap response decides the turn (Inferred)
  • Three-copy starters each sit at about 34% in hand; a dead-in-hand Rehearsal or Matinee is a common brick (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Any legal non-Ash card, or leave the slot empty (Main Deck size stays at 40) Restores legality: the deck runs 3 copies against an OCG Semi-Limited limit of 2, which is the only blocker to a normal Final score
2 None (main deck already legal) A 10-15 card side deck: extra hand traps (e.g. Droll-style or Nibiru-style answers), a second removal for the opposing engine, and anti-Extra-Deck cards Empty side gives no post-board plan; adding one enables D12 and Tournament Reliability scoring (Verified gap)
3 One off-archetype 1-copy card (e.g. The Last Warrior from Another Planet) A core Clown Crew Extra Deck monster (Clown Crew Diabolo or Clown Crew Meteor) Raises archetype purity and Extra-Deck coherence; several core Extra staples are absent (Observed usage)

Evidence & confidence

  • Verified: Legality: Ash Blossom 3 copies vs OCG limit 2 (Illegal); Main 40, Extra 15, Side 0; legal size; Card stats and text for Biancaviso, Dristy, Diabolo, Last Warrior; Exact-name purity 54.5%; 25 off-archetype copies; Usage stats: 10 of 19 core cards present
  • Observed: Core Clown Crew cards appear in high inclusion rates (e.g. Flair 94.9%, Soiree 88.1%, Matinee 86.4%); Several core Extra staples absent from this list
  • Inferred: Opening-hand consistency: 98% core-group presence, 34% per 3-copy starter, 92% hand-trap going second; Going-second interaction and recursion-based resilience; Pilotability: many Tribute/Extra Deck steps
  • Provisional: Meta-share / format fit (no dated metagame sample)
  • Data gaps: no combos supplied: combo floor/median/ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied side deck empty: no post-board evidence

More OCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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