Clown Crew Deck #771050 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Clown Crew Biancaviso x3
- Droll & Lock Bird x1
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x3
- Metamorphosis x1
- Preparation of Rites x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Infinite Impermanence x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Clown Crew Biancaviso (2500 ATK) and Clown Crew Diabolo/Dristy double-piercing and second-attack pressure, reached through Clown Crew Flair ritual/Tribute summons and Extra Deck Fusion/Synchro/Xyz/Link material chains; Tribute-summon engine via Clown Crew Malabarisme, Matinee Operatics and Soiree Operations special-summoning Clown Crew monsters from Deck/Extra Deck
- Turn 1 (going first): T1 Clown Crew Rehearsal (Tribute a monster to add Biancaviso plus a Clown Crew Spell/Trap) or Matinee Operatics to special-summon a Clown Crew monster; keep Ash Blossom/Ghost Belle/Effect Veiler up for opposing responses
- Turn 2 (going second): Hold up 2-3 hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Droll & Lock Bird, Infinite Impermanence) against the opponent's starter, then rebuild through Rehearsal/Flair recursion and Tribute-summon Biancaviso
- Recovery: Recover from GY via Clown Crew Flair (Ritual-summon from hand and recursion), Clown Crew Rehearsal (banish from GY to Ritual summon), and Clown Crew New Face (shuffle 3 Clown Crew cards from GY/banish back to draw)
- After siding: Not evaluable: no side deck is present in the export, so there is no post-board plan to score
Why it scores here
This OCG Clown Crew list reliably opens an archetype engine: the 20-copy core group has about a 98% chance of at least one piece in a 5-card opening hand (hypergeometric, Inferred), and the three-copy starters each have about a 34% chance of appearing in that hand. Its strongest structural benefit is redundancy across 13 hand traps and negation/removal text, which gives it real going-second interaction (about 92% chance of at least one hand trap in a 6-card hand, Inferred) and resilience across interruptions through GY recursion. Ceiling and floor are scored separately and both are text-only (no recorded boards), so output estimates stay Inferred and modest. The score is held down by two concrete problems: Ash Blossom is run three copies against a limit of two, which makes the deck illegal and caps any normal Final score, and the empty side deck removes all post-board adaptability. Popularity (Clown Crew is the archetype's top-core list) confirms the list is real, but it did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 of a 3-copy starter in 5-card hand) ~0.34; archetype core group P(>=1) ~0.98; 2-card bootstrap plausible via Rehearsal/Matinee (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 27 of 40 main cards are spells/traps/tech or hand traps; 20 Level-0 cards with several dead-in-hand risks; 13 hand traps add redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards (combo data total 0); ceiling read from card text: Biancaviso Tribute-summon plus Flair/Rehearsal recursion (Inferred semantic) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median output cannot be measured and is text-inferred only (Inferred, low weight) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters (Rehearsal, Matinee, Malabarisme, Soiree, Malabarisme) and GY recursion via Flair/Rehearsal/New Face (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion and draw text present (New Face, Matinee, Flair), but Tribute-based costs grind hand and field (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Negation/removal text on 15-16 cards plus Biancaviso negation and Clown Crew Meteor negation text (Inferred semantic; flags are structural) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand-trap density yields about 92% at least one hand trap going second (Inferred); Biancaviso as 2500 ATK board breaker (Verified stat) |
| D9 | Offensive Pressure & Closing Power | 58 | Biancaviso 2500 ATK and Diabolo double-piercing text (Verified text); closing relies on Extra Deck Link/Synchro materials not all present (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40/40 main, 18 distinct cards, copy histogram 7x1 and 11x3; compact but heavy on 3-of commitment (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots, 8 distinct, 5 Fusion/3 Xyz/3 Synchro/4 Link; Diabolo, Fiends, Meteor, Dristy partially missing from core usage (Observed usage, Inferred gap) |
| D12 | Side Deck Adaptability | 12 | Side deck is empty (0 cards); no post-board plan can be evaluated (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype meta-share absent; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Tribute and Ritual/Extra Deck chains with many decision points for a board-state read (Inferred) |
How the score was computed
Strategy profile: Combo primary, Toolbox secondary (mixed-profile reading, for display only; Combo weights used for Structural). Structural ≈ 56, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-9); no Side Deck (-3). Final formula: Structural 56 (Combo profile); Final = 0.80*56 + 0.20*48 = 54, modifiers -12 gives 42, then capped at 30 because the deck is Illegal (theoretical/structural-only reading)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense archetype core: about 98% chance of at least one Clown Crew piece in a 5-card opening hand (Inferred)
- Redundant hand-trap suite: 13 hand traps/tech, about 92% chance of at least one in a 6-card going-second hand (Inferred)
- Biancaviso (2500 ATK) and piercing/second-attack Extra Deck monsters give a real closing route (Verified text)
- Recursion via Flair, Rehearsal and New Face keeps the engine going after interruption (Inferred)
Weaknesses
- Illegal as built: Ash Blossom & Joyous Spring copies run 3 vs limit 2 (Verified)
- Empty side deck: no post-board adaptability at all (Verified)
- Several Extra Deck staples (Diabolo, Fiends, Meteor, Dristy) are missing from the list while core usage stats say they are common (Observed)
- Low archetype purity: exact-name purity 54.5%, with 25 off-archetype copies including 1-copy foreign-archetype Extra Deck cards (Verified)
Critical choke points
- Tribute summon / Ritual Flair as the main engine; losing a single Tribute target collapses several lines (Inferred)
- Going second, the first hand trap response decides the turn (Inferred)
- Three-copy starters each sit at about 34% in hand; a dead-in-hand Rehearsal or Matinee is a common brick (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | Any legal non-Ash card, or leave the slot empty (Main Deck size stays at 40) | Restores legality: the deck runs 3 copies against an OCG Semi-Limited limit of 2, which is the only blocker to a normal Final score |
| 2 | None (main deck already legal) | A 10-15 card side deck: extra hand traps (e.g. Droll-style or Nibiru-style answers), a second removal for the opposing engine, and anti-Extra-Deck cards | Empty side gives no post-board plan; adding one enables D12 and Tournament Reliability scoring (Verified gap) |
| 3 | One off-archetype 1-copy card (e.g. The Last Warrior from Another Planet) | A core Clown Crew Extra Deck monster (Clown Crew Diabolo or Clown Crew Meteor) | Raises archetype purity and Extra-Deck coherence; several core Extra staples are absent (Observed usage) |
Evidence & confidence
- Verified: Legality: Ash Blossom 3 copies vs OCG limit 2 (Illegal); Main 40, Extra 15, Side 0; legal size; Card stats and text for Biancaviso, Dristy, Diabolo, Last Warrior; Exact-name purity 54.5%; 25 off-archetype copies; Usage stats: 10 of 19 core cards present
- Observed: Core Clown Crew cards appear in high inclusion rates (e.g. Flair 94.9%, Soiree 88.1%, Matinee 86.4%); Several core Extra staples absent from this list
- Inferred: Opening-hand consistency: 98% core-group presence, 34% per 3-copy starter, 92% hand-trap going second; Going-second interaction and recursion-based resilience; Pilotability: many Tribute/Extra Deck steps
- Provisional: Meta-share / format fit (no dated metagame sample)
- Data gaps: no combos supplied: combo floor/median/ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied side deck empty: no post-board evidence
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