Magical Musket Deck #771036 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Fiendsmith Engraver x3, Magical Musketeer Caspar x3, Magical Musketeer Doc x3. Created Oct 21, 2026 by YGO Mod.

Deck Magical Musket OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 54
Reliability 50
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion or Xyz boss (Fiendsmith's Rextremende, Fiendsmith's Desirae, Constellar Ptolemy M7, Photon Strike Bounzer) backed by Magical Musket spell/trap pressure and removal; Virtual World and Utopic Xyz bosses as alternate closers
  • Turn 1 (going first): Magical Musket monsters (Kidbrave, Starfire, Caspar, Doc) on T1 with Musket traps set, searching Fiendsmith and Musket support; the Fiendsmith over-limit cards make this line unreliable as built
  • Turn 2 (going second): Opening-hand monster plus a Musket Spell/Trap chain to Special Summon or search, then Fusion or Xyz into a boss; no side deck to adapt
  • Recovery: Musket searchers (Caspar, Doc, Fiendsmith's Tract) and Foolish Burial Goods rebuild from GY and banish; Musket monsters revive each other
  • After siding: Not applicable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck is illegal in OCG as built: three Limited cards run over their copy limit and Forbidden Aerial Eater is included, so it receives a capped, structural-only score rather than a normal contextual one. Its structural read is reasonable. The 12-copy Musket monster core gives about 85% odds of at least one monster in a 5-card opening hand (Inferred), and the 14 searcher-text cards and 15 removal-text cards suggest a real engine and interaction layer. The weaknesses are the Fiendsmith split (Engraver, Tract and Lacrima all run over the limit), a 0-card side deck, and no recorded combos or tournament data to confirm conversion or matchup performance. Popularity and archetype usage were not counted as power, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one Musket core card in hand of 5) ≈ 0.85 across 12 core copies; 14 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 25 exact-name Musket cards with 30 off-archetype copies lower hand coherence; Spell/Trap-heavy hands risk dead cards without monsters (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combos; conversion relies on Fusion/Xyz bosses from text reads only (Inferred)
D4 Combo Floor & Median Output 45 No parseable boards; median output cannot be measured (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several Musket searchers and Fiendsmith search cards offer alternate routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Foolish Burial Goods and Musket recursion text support rebuilding; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 Last Stand, Desperado, Dancing Needle and Cross-Domination give layered removal and negation text; 15 removal and 6 negation text cards (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second split unavailable; Musket traps and negation text suggest some board-breaking but no data (Inferred, Provisional)
D9 Offensive Pressure & Closing Power 55 Rextremende (3000 ATK) and Xyz bosses offer closing power; no end-board observations (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40-card main with 18 distinct cards and heavy 3-of use; over-limit Fiendsmith copies reduce legality (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards: 8 Fusion and 7 Xyz; Forbidden Aerial Eater occupies one slot (Verified)
D12 Side Deck Adaptability 10 0 side deck cards; no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Fusion, Xyz and Musket chains with many decision points; moderate pilot complexity (Inferred)

How the score was computed

Strategy profile: Balanced (default; strategy is mixed Midrange/Toolbox). Structural ≈ 54, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: illegal-list cap (-28); no side deck (-2). Final formula: Illegal cap applied: uncapped 0.80*Structural(54) + 0.20*TournamentReliability(50) = 53, capped to 25 because the list is illegal (Forbidden card and over-limit copies). Theoretical/structural-only. Meta Power provisional/null.


More OCG Info

Magical Musket

Magical Musket Breakdown

 
 

 

 

 

 

 

 
 

 

 
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