Millennium Deck #771034 — Yu-Gi-Oh! OCG

59 Main, 21 Extra, incl. Heart of the Blue-Eyes x3, Mulcharmy Fuwalos x3, Sengenjin Wakes from a Millennium x3. Created Oct 21, 2026 by YGO Mod.

Deck Millennium OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Main Deck (59)

Extra Deck (21)

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
28± 8/ 100
Power Score
Structural 43
Reliability 30
Going First 42
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 42
Going Second 44
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 59 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Exodia pieces assembled through Millennium Ankh and the Millennium-tagged Synchro/Fusion board, or Xyz/Synchro beatdown from Gustav Rocket, Liebe and Stardust-line boards; Forbidden One Exodia finish with Exodia the Forbidden One and its four limbs, supported by Obliterate!!! and Exxod
  • Turn 1 (going first): Open Millennium-tagged monsters (Shield, Sengenjin, Golem, Heart of the Blue-Eyes) and search or place Millennium Ankh; follow with hand traps held up for the opponent's first activation
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Maxx C, Infinite Impermanence and Nibiru as hand traps to disrupt the opponent's first board, then rebuild through Metamorphosis or Wedju Temple
  • Recovery: Recurring searchers (Sengenjin, Shield, Heart of the Blue-Eyes, Exxod) and Mulcharmy Fuwalos draw to rebuild hand after a disrupted turn
  • After siding: Not evaluable: the deck has no side deck (0 cards), so no post-side plan exists

Why it scores here

The score is the structural read of the list as a system, not an average of its cards. The Millennium-tagged core (Shield, Sengenjin, Heart of the Blue-Eyes, Millennium Ankh) reaches a live starter in roughly 91% of opening hands by the archetype-core proxy, which gives it reliable access to the first engine piece (Inferred). Interaction is dense (8 hand traps, 11 negation-text cards), so it can answer an opponent's first board, but the 20 singleton main-deck cards and the separate Exodia pieces produce a meaningful brick rate and a fragile, conflicting engine (only 12.5% exact-name archetype purity). The list is illegal under OCG rules: two Forbidden cards are run and the Extra Deck holds 21 cards against a 15-card cap, so the score is capped low and labelled theoretical/structural-only. No combo boards, tournament link or side deck exist, so median output and post-side play cannot be measured and popularity earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype-core proxy P(at least one core card in opening 5) ≈ 0.91; Millennium starters at 3 copies each give P(≥1 of a 3-copy card in hand) ≈ 0.24 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 20 singleton main-deck cards and 5 Exodia pieces that need the full set create a high brick and dead-card rate (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combo boards; ceiling is a text-only read of Exodia and Millennium conversion (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output cannot be measured (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 50 Several independent starters (Shield, Sengenjin, Heart of the Blue-Eyes, Mulcharmy) give some route redundancy, but no board evidence confirms it (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and recursion text (13 searcher-text cards) support rebuilding, offset by Exodia pieces that are dead without the full set (Inferred)
D7 End-Board & Interaction Quality 55 8 hand traps plus Maxx C, Droll & Lock Bird and Nibiru give layered interaction, but two Forbidden cards are illegal here (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second hand trap density is about 0.60 for a hand of 6 with 8 hand traps (Inferred); no board-breaking evidence beyond text
D9 Offensive Pressure & Closing Power 48 Gustav Rocket (5000 ATK) and Liebe (4000 ATK) are real closers, but no end-board data confirms conversion (Inferred)
D10 Main Deck Efficiency & Flexibility 35 59 main cards with 34 distinct names and only 12.5% exact archetype purity show weak coherence and high slot spread (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck holds 21 cards against a 15-card OCG cap, and two Extra cards are Forbidden (Verified)
D12 Side Deck Adaptability 10 The deck has no side deck (0 cards), so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament or meta-share data; format fit cannot be verified and the list is illegal (Provisional)
D14 Pilotability & Error Tolerance 40 Several multi-step lines (Exodia assembly, Millennium Continuous Spells, Synchro chains) raise decision load (Inferred)

How the score was computed

Strategy profile: Balanced (primary strategy Toolbox; Balanced weights used because the strategy read is mixed). Structural ≈ 43, Going First ≈ 42, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-8); Extra Deck over limit (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*43 + 0.20*30 - 12 ≈ 28; Meta provisional; illegal-deck cap applied (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Millennium core reaches a live starter in most opening hands
  • Dense hand-trap and negation coverage (8 hand traps, 11 negation-text cards)
  • Multiple independent engine starters (Shield, Sengenjin, Heart of the Blue-Eyes, Mulcharmy)
  • High-end closers in the Extra Deck (Gustav Rocket, Liebe, Stardust line)

Weaknesses

  • Illegal under OCG: two Forbidden cards run
  • Extra Deck exceeds the 15-card cap at 21
  • No side deck, so no post-side adaptability
  • Low archetype purity (12.5%), so the engines conflict
  • 20 singleton main-deck cards and Exodia pieces that need the full set increase brick risk

Critical choke points

  • Any single Millennium starter (Shield, Sengenjin, Heart of the Blue-Eyes) that is hand-trapped or never drawn leaves the Exodia and Synchro plan without a route
  • Millennium Ankh as the main engine piece, with no second Ankh path beyond the Deck search
  • Forbidden-card and Extra Deck size violations must be fixed before the list is playable
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon and Baronne de Fleur Legal Extra Deck fillers within the copy limits (for example, a second Synchro or Xyz that uses the Millennium plan) Both Forbidden cards make the list illegal; fixing them is the precondition for any normal score
2 Up to 6 Extra Deck cards that do not connect to the Millennium or Stardust engine Nothing; reduce the Extra Deck to 15 or fewer Extra Deck size is over the OCG cap of 15
3 Single-copy Exodia pieces that the engine does not need to function Consistent Millennium or hand-trap cards Lowers the brick rate and improves D2 and D10
4 None (side deck empty) A 15-card side deck with hand traps and anti-Exodia or anti-floodgate cards A side deck is needed for any post-side plan and to raise D12

Evidence & confidence

  • Verified: Status Illegal: two Forbidden cards run (copies 1 vs legal 0); Extra Deck size 21 exceeds the OCG cap of 15; Main Deck size 59 is within the 40–60 range; Side deck is 0 cards; Archetype purity 12.5% (10 exact-name copies of 80)
  • Inferred: Starter access ≈ 0.91 for the archetype core and ≈ 0.24 per 3-copy card in hand; Hand-trap density gives ≈ 0.60 at least one hand trap in going-second 6 cards; Brick and conflict risk from singleton Exodia pieces and the Millennium engine
  • Provisional: Meta power (no dated metagame sample); Format fit (no tournament link or meta-share data); Tournament reliability (no win-rate telemetry)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for OCG; going-first/second and brick rates are Inferred only No side deck present, so post-side is unevaluated Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title (deck_name null)

More OCG Info

Millennium

Millennium Breakdown

 
 

 

 

 

 

 

 
 

 

 
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