Exodia Deck #771033 — Yu-Gi-Oh! OCG

59 Main, 21 Extra, incl. Heart of the Blue-Eyes x3, Mulcharmy Fuwalos x3, Sengenjin Wakes from a Millennium x3. Created Oct 21, 2026 by YGO Mod.

Deck Exodia OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Main Deck (59)

Extra Deck (21)

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 47
Reliability 30
Going First 40
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 40
Going Second 46
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 59 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Assemble the five Forbidden One pieces (Exodia the Forbidden One plus the four limbs, each 1 copy, Limited) in hand to win outright; the Millennium Ankh text can Special Summon The Unstoppable Exodia Incarnate from the Extra Deck by showing Forbidden One monsters (Inferred route).; Extra Deck boards (Synchro, Xyz, Fusion and Link: Stardust Dragon, Blackwing Full Armor Master, Gustav Rocket, Dark Paladin - Wave-Motion) once the hand is stable enough to play through interaction.
  • Turn 1 (going first): Open with hand traps and searchers (Ash Blossom & Joyous Spring, Maxx C, Heart of the Blue-Eyes, Millennium Ankh) to find a Forbidden One route while holding negation for the opponent's first play (Inferred).
  • Turn 2 (going second): Use the 8 hand traps (Ash Blossom, Maxx C, Droll & Lock Bird, Nibiru, Infinite Impermanence and similar) to answer the first board, then convert through Extra Deck monsters or the Exodia route (Inferred).
  • Recovery: Rebuild through Sengenjin, Shield of the Millennium Dynasty and Golem that Guards the Millennium Treasures (searcher text, Inferred), with Mulcharmy Fuwalos and Pot of Prosperity as card-flow backups.
  • After siding: Not assessable: the deck runs no Side Deck (side count 0), so there is no post-side plan.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Forbidden One pieces are each 1 copy, so a full Exodia win depends on searching five specific cards, and the hypergeometric estimates show a 3-copy card reaches the opening hand only about 24% of the time (Inferred). The deck has real interaction density: 8 hand traps, 11 negation-text cards and 12 removal-text cards give it a stable answer layer, which earns the endboard score. Archetype popularity was not counted: the Exodia core is 75% present in usage data, but only 12.5% of the main deck uses the exact archetype name, and that does not make the list strong. The legality failures cap the score: two Forbidden cards are run, and the Extra Deck holds 21 cards against a limit of 15. Because the list is illegal, the score is structural only and is capped at 25 with low confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Single-copy Forbidden One pieces need search or Ankh to assemble; 3-copy starters (Heart of the Blue-Eyes, Millennium Ankh, Shield) reach the opening hand about 24% of the time; searcher text is present in about 73% of 5-card hands (Inferred).
D2 Opening-Hand Quality & Brick Management 35 20 of 34 distinct main-deck cards are single-copy, and several (the limbs, Droll & Lock Bird, Exodia the Forbidden One) are dead alone; the estimated full-brick rate is high (Inferred).
D3 Combo Conversion & Ceiling 55 No recorded combo boards exist, so the ceiling is read from card text only: the five-piece Exodia win and the Ankh-to-Incarnate route are strong if assembled (Inferred from text).
D4 Combo Floor & Median Output 35 No recorded boards exist, so the median output cannot be measured and is set low because the typical hand does not reach the Exodia route (Inferred).
D5 Interruption Resilience & Route Redundancy 50 Eight hand traps and Maxx C, Droll and Nibiru give several independent answers, but most of these are single-copy or one-shot (Inferred from text).
D6 Resource Economy, Recovery & Grind 50 Pot of Prosperity, Heart of the Blue-Eyes and Mulcharmy Fuwalos give some card flow, but the Forbidden One line spends many resources to win (Inferred from text).
D7 End-Board & Interaction Quality 60 Interaction density is high: 11 negation-text cards and 12 removal-text cards, with Ash Blossom and Infinite Impermanence layered as hand traps (Verified flags plus Inferred semantic read).
D8 Going-Second & Board-Breaking Power 55 Eight hand traps and Droll & Lock Bird help against an established board, but there is no dedicated board-breaker beyond a few removal-text Extra Deck monsters (Inferred).
D9 Offensive Pressure & Closing Power 55 Extra Deck closers (Gustav Rocket at 5000 ATK, Stardust Dragon, Blackwing Full Armor Master) are strong, but two of the best Extra Deck threats are Forbidden (Verified from banlist).
D10 Main Deck Efficiency & Flexibility 40 59 main cards are in the legal 40-60 range, but 70 of 79 total copies are off-archetype and only 10 are exact Exodia-name cards (Verified composition).
D11 Extra Deck Efficiency & Coverage 40 The Extra Deck holds 21 cards against a limit of 15, and two of them are Forbidden, so the slots are not used efficiently (Verified legality).
D12 Side Deck Adaptability 10 The Side Deck is empty (side count 0), so there is no post-side adaptation (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample exists, so format fit cannot be measured (Provisional).
D14 Pilotability & Error Tolerance 40 Assembling five specific pieces across several search lines requires long sequencing and many decision points (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 47, Going First ≈ 40, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-8); unrecoverable choke point (-4). Final formula: No reliable metagame: 0.80*Structural(47) + 0.20*TournamentReliability(30) = 43.6; + ContextModifiers (-12) = 31.6; capped at 25 because the deck is Illegal (theoretical/structural only). Meta is provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight hand traps and 11 negation-text cards give a layered interaction package.
  • Extra Deck threats are strong on board (Gustav Rocket at 5000 ATK, Stardust Dragon, Blackwing Full Armor Master).
  • The Exodia core is present in 75% of usage-stat cards, so the list runs the archetype's standard pieces.

Weaknesses

  • The list is illegal: two Forbidden cards and an Extra Deck of 21 against a limit of 15.
  • Only 12.5% of the main deck uses the exact Exodia name; 70 of 79 copies are off-archetype, so engine coherence is low.
  • The deck has no Side Deck, so it cannot adapt between games.
  • Single-copy Forbidden One pieces create high brick risk and a fragile win condition.

Critical choke points

  • All five Forbidden One pieces (Exodia the Forbidden One and four limbs) are 1 copy each.
  • Pot of Prosperity, Droll & Lock Bird, and Maxx C are the only single-copy card-flow and interaction cards.
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon and Baronne de Fleur Legal Extra Deck replacements (for example, a Synchro or Xyz monster that fits the Stardust/Blackwing lines) Both are Forbidden in the OCG list and cannot be run at all; this is required for any legal evaluation.
2 Four lowest-consistency Extra Deck cards (for example, Sorcerer of Sebek, Millennium-Eyes Restrict, Shark Fortress, Mudragon of the Swamp) Nothing (Extra Deck would drop to 15) The Extra Deck is 21 against a limit of 15; cutting to 15 makes the list legal.
3 One of the single-copy Pot of Prosperity or Wedju Temple slots A searcher or hand trap with more copies Reducing single-copy dead draws would improve consistency; the Exodia route also needs more reliable access to the five pieces.

Evidence & confidence

  • Verified: Legality: Illegal; Red-Eyes Dark Dragoon and Baronne de Fleur are Forbidden and each run 1 copy.; Extra Deck size 21 exceeds the OCG maximum of 15; Main size 59 is in range; Side is 0.; Copy counts, role tags and probabilities are from the resolved evidence list.; Usage stats: the Exodia core is present at 75% of card-level usage.
  • Inferred: Consistency and brick estimates from hypergeometric draws and card text.; Assembly route for the five Forbidden One pieces via Millennium Ankh and searchers (text-based, not measured).; Going-first and going-second plans from card text.
  • Provisional: Meta power and format fit: no dated metagame sample or tournament link exists.
  • Data gaps: No combos were supplied, so the floor, median and ceiling are text-only inference. No tournament link exists, so archetype meta-share and per-pilot records are absent. No win-rate telemetry exists for going-first, going-second, matchup, or brick and starter rates. Meta power is provisional until a dated metagame sample is supplied. The deck has no Side Deck, so the post-side plan cannot be assessed. Guides for the Exodia archetype are absent (0 guides attached).

More OCG Info

Exodia

Exodia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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