Constellar Deck #771029 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Constellar Caduceus x3, Constellar Castor x3, Constellar Pollux x3. Created Oct 21, 2026 by YGO Mod.

Deck Constellar OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 48
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Constellar Xyz pressure from the Extra Deck (Ptolemy M7, Ptolemy Omega7, Stellarknight Diamond, Delteros) built on Tellarknight/Constellar starters, Mulcharmy Fuwalos draw, and Pleiades/Caduceus recursion of material.; Tellarknight Altairan and Ptolemaeus board control and Xyz recursion, with Nibiru as a one-card 3000 ATK closer.
  • Turn 1 (going first): Normal Summon Constellar Castor or Pollux, search a Tellarknight/Constellar via Cygnian, Lyran or Sheratan, then Xyz Summon from the Extra Deck. Hand traps are held to protect the Xyz.
  • Turn 2 (going second): Hold Infinite Impermanence, Ash Blossom, Ghost Belle and Ghost Ogre to answer the opponent's first board, then rebuild through Caduceus and Castor searches.
  • Recovery: Constellar Twinkle recovers from the GY, Tellarknight Caduceus adds cards from the GY, and Xyz material transfer through Ptolemy Omega7 and M7 restores board presence.
  • After siding: No Side Deck is registered, so no post-side plan exists. Best-of-3 play would have to rely on the Main Deck alone.

Why it scores here

The Constellar core is dense: the archetype core group gives P(at least one core card in a 5-card opening hand) of about 0.985, and 14 searcher-text cards give about 0.78 for at least one searcher in hand. That makes the engine reliably live on turn 1 to 2 in the structural sense (Inferred from hypergeometric estimates). Interaction is the strongest system feature, with 16 hand traps and 17 negation-text cards giving about 0.89 probability of at least one hand trap in a 6-card going-second hand. Conversion and median output cannot be scored from data: there are no recorded boards, so the combo ceiling and floor are text-only inference and are scored low. The deck is Illegal because it runs 2 copies of the Forbidden Triple Tactics Talent. Under the rubric it gets a structural-only read capped at 35, and the 53 structural score was not an average of card scores. Archetype popularity and the 93 percent inclusion of Castor earn no points beyond confirming a real, standard list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of the 30 Constellar core cards in a 5-card hand) ≈ 0.985; single-copy starters are about 0.25 per 3-copy card; Inferred from hypergeometric estimates
D2 Opening-Hand Quality & Brick Management 50 22 tech and 16 hand-trap slots plus 11 singletons mean many hands are reactive and non-starting; the core-brick proxy is about 0.015 (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist (combo data total 0). Ceiling is read semantically from Castor, Caduceus, Ptolemy M7 and Omega7 Xyz text and scored conservatively (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median is unknown and scored low as an explicit gap (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Searchers and Xyz material transfer give more than one route, and Ptolemaeus and Delteros offer recursion, but the line relies on one Constellar engine (Inferred)
D6 Resource Economy, Recovery & Grind 58 Material transfer, Constellar Twinkle GY recovery and Caduceus GY searches give moderate regeneration; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 68 16 hand traps and 17 negation-text cards (Ash Blossom x2, Ghost Belle, Ghost Ogre, Infinite Impermanence x3, Red Reboot, Droll and Lock Bird) give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 52 Hand-trap coverage in the going-second six-card hand is about 0.89, with Heavy Storm, Harpie's Feather Duster and Crossout Designator as board breakers; limited copies cap this (Inferred)
D9 Offensive Pressure & Closing Power 62 Four 2500 to 2700 ATK Xyz monsters and Nibiru at 3000 ATK form a credible closing board, with direct attack and piercing unverified (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck slots over 28 distinct cards; 22 tech slots and 2 Forbidden copies lower coherence; 48.6 percent exact-name purity (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots fill 14 Xyz slots and one Link-2, covering several ranks and Xyz recursion; Ptolemy M7 and Omega7 are the core (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is registered (Side Deck size 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share sample; the archetype core is standard at 58.3 percent core presence (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Constellar chains with several Xyz and special-summon conditions are demanding to pilot, and no combo step data is available (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (Forbidden card in main) (-8); no side deck (-2). Final formula: Structural 53 and TournamentReliability 48 give a raw 0.80*53 + 0.20*48 = 52, with modifiers -10, so 42 before the Illegal cap. Illegal cap: score capped at 35, theoretical and structural-only. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Constellar searchers and Xyz engine give high structural access
  • Layered hand-trap and negation coverage for the going-second hand
  • Extra Deck covers several Xyz ranks, with a strong closing board

Weaknesses

  • Illegal: 2 copies of the Forbidden Triple Tactics Talent
  • No Side Deck
  • Off-archetype and tech slots dilute the engine (48.6 percent exact-name purity)
  • No recorded boards, so conversion and median output are unverified

Critical choke points

  • The Xyz engine depends on Constellar or Tellarknight Xyz monsters in play, so one answered Xyz collapses the line
  • Hand traps are reactive and do not create a board on their own
Priority Remove Add Reason
1 Triple Tactics Talent x2 A legal Constellar searcher or a legal interaction card Required to make the list legal. Removing both copies brings it to 53 Main Deck cards, which is within the OCG limit.
2 One tech slot A Side Deck of 3 to 5 cards Adds post-side adaptability, which is currently absent.

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent is Forbidden and run 2 times (legal 0); Main 55, Extra 15, Side 0 are within the OCG size rules; Ash Blossom x2 is Semi-Limited and legal at 2 copies; Composition counts and archetype purity (48.6 percent)
  • Observed: Usage statistics: Constellar Castor 93.3 percent inclusion and 58.3 percent core presence
  • Inferred: Starter access P(at least one core card in hand5) ≈ 0.985; Hand-trap coverage in hand6 ≈ 0.89; Interaction quality D7 ≈ 68; Structural 53 from the Midrange profile
  • Provisional: Meta power (null, no dated sample); Tournament reliability 48; Matchup fit D13 50
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: meta-share and per-pilot match record absent No win-rate telemetry for going first, going second, matchup or brick rate Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered

More OCG Info

Constellar

Constellar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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