Melodious Deck #771028 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Canon the Melodious Diva x3, Mulcharmy Fuwalos x3, Sonata the Melodious Diva x3. Created Oct 21, 2026 by YGO Mod.

Deck Melodious OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 54
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Melodious Fusion and Link pressure: Bacha, Schuberta and Flowering Etoile from the Extra Deck, with Melodious searchers and Special Summon enablers putting boards on the field (Inferred from card text; no combos recorded).; Hand-trap and tech-driven interaction (Ash Blossom, Ghost Belle, Ghost Ogre, Red Reboot, Infinite Impermanence) that trades for the opponent's engine, then rebuilds through Melodious recursion (Inferred).
  • Turn 1 (going first): Open with a Melodious starter (Canon, Sonata, Refrain or Couplet) plus 1st Movement Solo, then Fusion or Link Summon into a Melodious boss while holding hand traps for the opponent's first response (Inferred).
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre or Infinite Impermanence to stop the opponent's first activated line, then convert the next Melodious summon into a Fusion boss (Inferred).
  • Recovery: Recover through Soprano, Shopina and Couplet searches, Melodious Concerto recursion from the GY, and Ostinato, which Fusion Summons from the Extra Deck (Inferred from card text).
  • After siding: Not evaluable: the deck has no Side Deck cards (Side Deck size 0), so no post-side plan is supplied.

Why it scores here

The deck reliably opens its Melodious core: 26 Melodious-named copies give a hypergeometric P(no core card in a 5-card opening hand) of about 0.034, so an engine starter is usually present (Inferred). Its interaction is dense, with 17 hand traps, 15 negation-text cards and 14 removal-text cards, so the system can answer an early opposing line in several ways (Inferred). The main cost is efficiency: only 51.4% of the exact-name archetype copies are Melodious, 23 tech slots are included, and the 20 generic cards dilute the engine. Floor and median output are unknown, since no combos or tournament records exist, so the score rests on text and structure only. The score is capped because the list is illegal, with Triple Tactics Talent run 2 times against a Forbidden status. Popularity and archetype usage were not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Melodious core 26 copies; P(no core card in 5-card hand) = 0.034; starter access is strong (Inferred)
D2 Opening-Hand Quality & Brick Management 48 17 hand traps and 23 tech cards produce frequent dead hands; hand6 P(>=1 hand trap) = 0.90 (Inferred)
D3 Combo Conversion & Ceiling 55 Fusion/Link ladder via Bacha, Schuberta and Etoile is credible on text; no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and kept low (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand traps and Melodious revival give partial recovery; no board-level evidence (Inferred)
D6 Resource Economy, Recovery & Grind 45 Melodious Concerto, Soprano and Couplet recursion/search exist but are capped by tech dead-draw (Inferred)
D7 End-Board & Interaction Quality 65 Hand traps and negation text (Ash Blossom, Red Reboot, Infinite Impermanence, Herald of Mirage Lights) give layered answers (Inferred)
D8 Going-Second & Board-Breaking Power 55 Heavy Storm, Feather Duster, Nibiru and Crossout Designator give some board-breaking; strength vs. boards is text-only (Inferred)
D9 Offensive Pressure & Closing Power 58 Bacha 2500, Schuberta 2400 and Etoile 2800 ATK bosses provide closing power; no end-board sample (Inferred)
D10 Main Deck Efficiency & Flexibility 42 55 main with only 51.4% exact-name purity and 23 tech cards; compactness is weak (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is full: 7 Fusion and 8 Link monsters; coverage across Melodious bosses is good (Verified)
D12 Side Deck Adaptability 15 No side deck supplied; no post-side adaptability can be assessed (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion and Link lines with many interaction decisions; moderate error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: No-meta formula: 0.80*Structural(52) + 0.20*TournamentReliability(45) = 50.6; modifiers -12 gives 38.6; the Illegal cap (theoretical, structural-only) sets the final score to 25

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine accessibility: P(no Melodious card in 5-card opening hand) ~ 0.034 (Inferred)
  • Dense interaction: 17 hand traps and 15 negation-text cards (Verified count, Inferred effect)
  • Full Extra Deck: 7 Fusion and 8 Link monsters with strong ATK bosses (Verified)

Weaknesses

  • Illegal list: Triple Tactics Talent (Forbidden) run 2 times (Verified)
  • Low main-deck efficiency: 51.4% exact-name purity and 23 tech cards (Verified count)
  • No side deck, so no post-side adaptability (Verified)
  • No recorded boards, so the combo floor and median are unknown (Verified gap)

Critical choke points

  • Triple Tactics Talent is Forbidden, so the list cannot be played as built (Verified)
  • Opening-hand dead draws from hand traps and tech cards whose conditions may not be met (Inferred)
Priority Remove Add Reason
1 2x Triple Tactics Talent Legal replacements chosen by the pilot, such as a Melodious Spell/Trap or a hand trap that stays legal in OCG Clears the copy-limit violation so the list is legal and can receive a normal score
2 Tech cards whose conditions are narrow (for example Heavy Storm, Feather Duster, Maxx C) A side deck with a legal post-side plan Improves D12 and D10; the side deck is currently empty

Evidence & confidence

  • Verified: Illegal list: Triple Tactics Talent is Forbidden and run 2 times (legal copies 0); Main 55, Extra 15, Side 0 are within OCG size rules; Extra Deck is 7 Fusion and 8 Link monsters; Copy histogram: 11 singles, 10 doubles, 8 triples; Core cards are Limited or Semi-Limited but within the legal copy counts
  • Inferred: P(no Melodious card in 5-card hand) = 0.034 gives high engine access; Hand traps and negation text give dense interaction; Floor and median are uncertain without recorded boards
  • Provisional: Meta power is provisional; no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match records are absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is provisional without a dated metagame sample Deck title is null No side deck supplied (Side Deck size 0) Inconsistent usage flags: Flowering Etoile, Schuberta, Herald of Mirage Lights and S:P Little Knight appear in the Extra Deck card list but usage statistics marks in this deck false, so core-card presence (76.5) is understated

More OCG Info

Melodious

Melodious Breakdown

 
 

 

 

 

 

 

 
 

 

 
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