Vanquish Soul Deck #771025 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 66
Reliability 58
Going First 64
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 66
Going First 64
Going Second 62
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul and K9 Xyz/Link boards closing through 2900-3300 ATK monsters (Caesar Valius, K9-X Werewolf, Arc Rebellion, TY-PHON); Mulcharmy draw-and-hand-advantage lock once the board is cleared, with Number 104 / Umbral Horror Masquerade as a negation-backed closer
  • Turn 1 (going first): Open on Vanquish Soul searchers (Dr. Mad Love, Razen, Start!) and Stake your Soul! to reach a Vanquish Soul monster, then bridge into a K9 or Vanquish Soul Xyz/Link using the Extra Deck pieces
  • Turn 2 (going second): Use the 9 hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Evenly Matched, Gallant Bandit) to break the opponent's starter, then rebuild through Mulcharmy draws and the Vanquish Soul board
  • Recovery: Recover through searchers (18 searcher-text cards), Pot of Sloth and Pot of Prosperity, and recursive K9 / Vanquish Soul summons from the GY
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan in the export

Why it scores here

This list is scored on the system only: Illegal legality caps the result at a theoretical structural read, and the individual card scores were not averaged. The deck reliably opens a functional plan, since the archetype core is about 98% likely to show at least one card in a 5-card opening hand and roughly 87% of hands contain a searcher. Its strongest traits are interaction density and a 9-card hand-trap suite that gives it a credible going-second plan, and its closing power comes from 2900 to 3300 ATK Extra Deck threats. It loses points on the 55-card main deck, which runs 3 copies of three restricted cards in violation of OCG limits, and on the absence of any side deck or recorded boards. Archetype popularity was not used as a power signal, and the score remains provisional on meta and combo evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 Archetype core P(at least one in 5-card hand) = 0.977; searcher-text group P = 0.875 (Inferred from hypergeometric; Verified counts)
D2 Opening-Hand Quality & Brick Management 66 Copy histogram 11 cards at 3 copies, 9 hand traps, 6-card going-second hand P(at least one hand trap) = 0.677; dead-draw risk from K9 and Vanquish Soul sub-archetype splits (Inferred)
D3 Combo Conversion & Ceiling 70 No parseable recorded boards; ceiling is text-only inference from Vanquish Soul and K9 Xyz/Link chains (Inferred)
D4 Combo Floor & Median Output 55 No combo evidence supplied, so median output is unknown and set on text-only grounds (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 72 9 hand traps plus two independent routes (Vanquish Soul searchers and K9 Xyz) survive a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Pot of Sloth, Pot of Prosperity, Mulcharmy draw effects and Chaotic Elements give card economy (Verified text, Inferred grind)
D7 End-Board & Interaction Quality 76 19 removal-text and 8 negation-text cards, plus Number 104 and Arc Rebellion negation effects (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Ash Blossom, Ghost Belle, Droll & Lock Bird and Evenly Matched cover going-second interaction; no going-second split observed (Inferred)
D9 Offensive Pressure & Closing Power 74 Caesar Valius 3000 ATK, Arc Rebellion 3000 ATK, K9-X Werewolf 3300 ATK with multi-attack text (Verified stats; Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 55 main cards with 28 distinct names, 4 over-limit copies that are illegal in OCG; 12 singletons add flexibility (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 13 distinct Extra cards (11 Xyz, 2 Link) covering K9, Number and Vanquish Soul lines (Verified composition; Inferred coverage)
D12 Side Deck Adaptability 20 No side deck exists in the export, so there is no post-side evidence at all (Verified gap)
D13 Matchup Coverage & Format Fit 50 No dated meta share or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple sub-archetypes (K9, Vanquish Soul, Mulcharmy, Greed) and many quick-effect decision points raise the pilot load (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo as secondary; D13 kept at Midrange weight of 5 and marked Provisional. Structural ≈ 66, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-10); engine conflicts (-2). Final formula: Illegal list: theoretical structural-only read, capped at 35. Uncapped estimate 0.80*Structural(66) + 0.20*TournamentReliability(58) + modifiers(-12) = about 54, then capped low under the Illegal rule. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and archetype-core coverage gives a high chance of a live starter
  • Nine hand traps and about 19 removal-text cards give strong interaction on both turns
  • Extra Deck threats at 2900 to 3300 ATK close games from a single board

Weaknesses

  • Illegal copy counts on three restricted cards (Ash Blossom, Razen, K9-17 Izuna) make the list unplayable as built
  • No side deck, so no adaptation for best-of-3
  • Split across four sub-archetypes with low exact-name purity (27.1%) raises the pilot load

Critical choke points

  • Single Razen or Ash Blossom copy count sits above the legal limit, so the list cannot be played as built
  • Vanquish Soul Start! and Stake your Soul! are required to bridge from hand to the Extra Deck, so losing them to a hand trap slows the engine
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Vanquish Soul Razen and K9-17 Izuna (one Razen is the minimum to legalise the copy count) Non-restricted replacements such as Ghost Belle, Droll-free hand traps or a generic searcher Fixes the OCG copy-limit violations so the deck can be scored as a normal legal list
2 Two low-impact main deck singletons A 3 to 15 card side deck covering the matchups it lacks interaction against Gives the deck a post-side plan, which is currently absent

Evidence & confidence

  • Verified: Main deck 55 cards, Extra 15, Side 0; size rules satisfied; Ash Blossom, Razen and K9-17 Izuna run above their OCG copy limits; Searcher, hand-trap, removal and negation text counts from card text; Archetype core and searcher hypergeometric probabilities
  • Inferred: Starter consistency and brick rates from hypergeometric estimates; Going-second hand-trap coverage; Interaction quality read from card text; Closing power from listed ATK values and multi-attack text
  • Provisional: Meta and format fit (D13); no dated metagame or archetype share supplied; Tournament reliability
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, starter or brick rates) Meta Power is provisional unless a dated metagame sample is supplied Deck has no side deck, so post-side evaluation is not possible

More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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