Vanquish Soul Deck #771025 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x2
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- The Great Gallant Bandit x3
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x2
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Jiaolong x2
- Vanquish Soul Razen x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- "A Case for K9" x1
- Chaotic Elements x2
- K9-X Forced Release x1
- Mistaken Arrest x3
- Pot of Prosperity x1
- Pot of Sloth x3
- Reinforcement of the Army x1
- Stake your Soul! x3
- Vanquish Soul, Start! x1
- Evenly Matched x3
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Rock of the Vanquisher x2
- S:P Little Knight x1
- Arc Rebellion Xyz Dragon x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x2
- K9-66X "Jacks" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number C104: Umbral Horror Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 64 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Vanquish Soul and K9 Xyz/Link boards closing through 2900-3300 ATK monsters (Caesar Valius, K9-X Werewolf, Arc Rebellion, TY-PHON); Mulcharmy draw-and-hand-advantage lock once the board is cleared, with Number 104 / Umbral Horror Masquerade as a negation-backed closer
- Turn 1 (going first): Open on Vanquish Soul searchers (Dr. Mad Love, Razen, Start!) and Stake your Soul! to reach a Vanquish Soul monster, then bridge into a K9 or Vanquish Soul Xyz/Link using the Extra Deck pieces
- Turn 2 (going second): Use the 9 hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Evenly Matched, Gallant Bandit) to break the opponent's starter, then rebuild through Mulcharmy draws and the Vanquish Soul board
- Recovery: Recover through searchers (18 searcher-text cards), Pot of Sloth and Pot of Prosperity, and recursive K9 / Vanquish Soul summons from the GY
- After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan in the export
Why it scores here
This list is scored on the system only: Illegal legality caps the result at a theoretical structural read, and the individual card scores were not averaged. The deck reliably opens a functional plan, since the archetype core is about 98% likely to show at least one card in a 5-card opening hand and roughly 87% of hands contain a searcher. Its strongest traits are interaction density and a 9-card hand-trap suite that gives it a credible going-second plan, and its closing power comes from 2900 to 3300 ATK Extra Deck threats. It loses points on the 55-card main deck, which runs 3 copies of three restricted cards in violation of OCG limits, and on the absence of any side deck or recorded boards. Archetype popularity was not used as a power signal, and the score remains provisional on meta and combo evidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | Archetype core P(at least one in 5-card hand) = 0.977; searcher-text group P = 0.875 (Inferred from hypergeometric; Verified counts) |
| D2 | Opening-Hand Quality & Brick Management | 66 | Copy histogram 11 cards at 3 copies, 9 hand traps, 6-card going-second hand P(at least one hand trap) = 0.677; dead-draw risk from K9 and Vanquish Soul sub-archetype splits (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | No parseable recorded boards; ceiling is text-only inference from Vanquish Soul and K9 Xyz/Link chains (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo evidence supplied, so median output is unknown and set on text-only grounds (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 72 | 9 hand traps plus two independent routes (Vanquish Soul searchers and K9 Xyz) survive a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Pot of Sloth, Pot of Prosperity, Mulcharmy draw effects and Chaotic Elements give card economy (Verified text, Inferred grind) |
| D7 | End-Board & Interaction Quality | 76 | 19 removal-text and 8 negation-text cards, plus Number 104 and Arc Rebellion negation effects (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 70 | Ash Blossom, Ghost Belle, Droll & Lock Bird and Evenly Matched cover going-second interaction; no going-second split observed (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Caesar Valius 3000 ATK, Arc Rebellion 3000 ATK, K9-X Werewolf 3300 ATK with multi-attack text (Verified stats; Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 55 main cards with 28 distinct names, 4 over-limit copies that are illegal in OCG; 12 singletons add flexibility (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 13 distinct Extra cards (11 Xyz, 2 Link) covering K9, Number and Vanquish Soul lines (Verified composition; Inferred coverage) |
| D12 | Side Deck Adaptability | 20 | No side deck exists in the export, so there is no post-side evidence at all (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta share or tournament link; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple sub-archetypes (K9, Vanquish Soul, Mulcharmy, Greed) and many quick-effect decision points raise the pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Combo as secondary; D13 kept at Midrange weight of 5 and marked Provisional. Structural ≈ 66, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-10); engine conflicts (-2). Final formula: Illegal list: theoretical structural-only read, capped at 35. Uncapped estimate 0.80*Structural(66) + 0.20*TournamentReliability(58) + modifiers(-12) = about 54, then capped low under the Illegal rule. Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and archetype-core coverage gives a high chance of a live starter
- Nine hand traps and about 19 removal-text cards give strong interaction on both turns
- Extra Deck threats at 2900 to 3300 ATK close games from a single board
Weaknesses
- Illegal copy counts on three restricted cards (Ash Blossom, Razen, K9-17 Izuna) make the list unplayable as built
- No side deck, so no adaptation for best-of-3
- Split across four sub-archetypes with low exact-name purity (27.1%) raises the pilot load
Critical choke points
- Single Razen or Ash Blossom copy count sits above the legal limit, so the list cannot be played as built
- Vanquish Soul Start! and Stake your Soul! are required to bridge from hand to the Extra Deck, so losing them to a hand trap slows the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Vanquish Soul Razen and K9-17 Izuna (one Razen is the minimum to legalise the copy count) | Non-restricted replacements such as Ghost Belle, Droll-free hand traps or a generic searcher | Fixes the OCG copy-limit violations so the deck can be scored as a normal legal list |
| 2 | Two low-impact main deck singletons | A 3 to 15 card side deck covering the matchups it lacks interaction against | Gives the deck a post-side plan, which is currently absent |
Evidence & confidence
- Verified: Main deck 55 cards, Extra 15, Side 0; size rules satisfied; Ash Blossom, Razen and K9-17 Izuna run above their OCG copy limits; Searcher, hand-trap, removal and negation text counts from card text; Archetype core and searcher hypergeometric probabilities
- Inferred: Starter consistency and brick rates from hypergeometric estimates; Going-second hand-trap coverage; Interaction quality read from card text; Closing power from listed ATK values and multi-attack text
- Provisional: Meta and format fit (D13); no dated metagame or archetype share supplied; Tournament reliability
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, starter or brick rates) Meta Power is provisional unless a dated metagame sample is supplied Deck has no side deck, so post-side evaluation is not possible
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