Crimson Dragon Deck #771023 — Yu-Gi-Oh! OCG
51 Main, 16 Extra, incl. Effect Veiler x3, Majestic Absorption x3, Synchro Emergency x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (51)
- Ghost Gardna x1
- Healing Wave Generator x1
- Quillbolt Hedgehog x1
- Shield Warrior x1
- Shield Wing x1
- Sonic Chick x1
- Speed Warrior x1
- Swift Scarecrow x1
- Turbo Booster x1
- Turret Warrior x1
- Debris Dragon x1
- Drill Synchron x1
- Effect Veiler x3
- Hyper Synchron x1
- Junk Synchron x1
- Nitro Synchron x1
- Road Synchron x1
- Turbo Synchron x1
- Domino Effect x1
- Double Summon x1
- Duelist Genesis x1
- Fighting Spirit x1
- Half Shut x1
- Junk Barrage x1
- Majestic Absorption x3
- Monster Reborn x1
- Release Restraint Wave x1
- Synchro Blast Wave x1
- Synchro Chase x1
- Synchro Fellowship x1
- Synchro Overtake x1
- Synchro Overtop x1
- Synchro World x1
- Tuning x1
- Confusion Chaff x1
- Defense Draw x1
- Descending Lost Star x1
- Graceful Revival x1
- Remote Revenge x1
- Scrap-Iron Sacred Statue x1
- Scrap-Iron Scarecrow x1
- Synchro Barrier x1
- Synchro Emergency x3
- Synchro Strike x1
- Urgent Tuning x1
Extra Deck (16)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 38 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Toolbox
- Secondary strategies: Combo
- Format: ocg
Legality
Main 51 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon high-ATK closers (Road Warrior, Shooting Star Dragon, Shooting Quasar Dragon, Cosmic Blazar Dragon). Inferred from card text; no recorded boards.; Direct attacks and battle-damage effects from Drill Warrior and Stardust-linked monsters (Inferred).
- Turn 1 (going first): Open a Tuner plus a non-Tuner, Synchro Summon into a closer; Tuning and Duelist Genesis supply the Tuner or Synchro spell. Inferred, not verified by recorded boards.
- Turn 2 (going second): Hold Effect Veiler (hand trap, 3 copies) and Swift Scarecrow for the opponent's first attack or effect, then Synchro Summon through the board. Inferred.
- Recovery: Graveyard recursion through Junk Synchron, Descending Lost Star and Quillbolt Hedgehog, plus Synchro Fellowship from the GY. Inferred from card text.
- After siding: None. The side deck is empty, so there is no post-side plan.
Why it scores here
The evaluation scores the deck as one system, not as an average of its cards. Consistency is the main limit: about 68 percent of opening 5-card hands contain at least one of the 10 Tuner monsters, but the Synchro engine needs a Tuner and a non-Tuner in the same hand, and no starter has more than 3 copies. About 61 percent of the 51 Main Deck cards are Spells or Traps, many of which need a Synchro Monster already on the field, so bricks are likely. Interaction and closers are the strongest parts (12 negation-text and 14 removal-text cards, plus 4000-ATK Synchro closers), but no recorded boards exist, so ceiling and floor are text-based and Low confidence. The deck has no side deck and its Extra Deck is one card over the OCG limit, which caps the final score; popularity or archetype usage did not earn points, and the usage-stat core check conflicts with the Crimson Dragon card in the Extra Deck, so it was not used.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(>=1 Tuner in opening 5) ~0.68 from 10 Tuners in 51 cards; the engine also needs a non-Tuner and no starter has more than 3 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | 31 of 51 Main Deck cards are Spells or Traps, many conditional on a Synchro already on the field; 31 Level-0 cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | Ceiling from card text only: Road Warrior, Shooting Star Dragon and Shooting Quasar Dragon plus negation and removal text; combo data has no parseable boards (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Median and floor are unknown because no recorded boards exist; scored low by default (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | 12 negation-text cards, Effect Veiler (x3), Swift Scarecrow and GY recursion through Junk Synchron and Descending Lost Star (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers Tuning, Duelist Genesis, Synchro Fellowship and Synchro Overtake, plus Crimson Dragon search; no float or draw engine beyond Defense Draw (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 14 removal-text cards and 12 negation-text cards, including Synchro Blast Wave, Junk Barrage, Shooting Star Dragon and Cosmic Blazar Dragon (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 48 | Board breakers are Junk Destroyer, Junk Archer and Cosmic Blazar Dragon; going-second split has no data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Closers reach 3300 to 4000 ATK (Shooting Star Dragon, Shooting Quasar Dragon, Cosmic Blazar Dragon); Drill Warrior adds direct attacks (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 51 Main Deck cards is within the 40 to 60 range, but 31 non-monsters, 3 copies of 3 cards and mixed sub-archetypes lower the score (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 16 Synchro cards are one over the 15-card OCG limit; sub-archetypes (Junk, Stardust, Synchron, Crimson Dragon) are mixed (Verified count, Inferred) |
| D12 | Side Deck Adaptability | 5 | Side deck is empty; no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link, no meta-share and no dated sample; scored provisionally (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Synchro sequencing with many conditional Spells and Traps needs many decisions per turn (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 42, Going First ≈ 38, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Engine conflicts (-3); Illegal size cap (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then modifiers, then illegal-deck cap (0.80*41.6 + 0.20*30 = 39.6; -3 engine conflicts; -6 illegal cap = 31)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong Synchro closers at 3300 to 4000 ATK (Verified stats)
- Broad negation and removal text across Main and Extra (Inferred from text)
- Effect Veiler hand trap, 3 copies
Weaknesses
- Extra Deck is one card over the OCG limit (Verified)
- No side deck (Verified)
- High Spell/Trap share with conditional activations, so bricks are likely (Inferred)
- Sub-archetype mix (Junk, Stardust, Synchron, Crimson Dragon) with no single engine (Verified composition, Inferred)
Critical choke points
- Any single Tuner in hand is a choke point: 10 Tuners in 51 cards, and a Synchro needs both a Tuner and a non-Tuner (Inferred)
- Crimson Dragon is a single copy and no Crimson-mentioning search is shown, so the archetype engine may not be reachable (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Extra Deck Synchro card (for example Junk Gardna or Turbo Warrior) | None (the Extra Deck must drop to 15 cards) | Brings the deck within the OCG Extra Deck limit; the deck cannot receive a normal score while it is illegal |
| 2 | Off-engine Spells and Traps that need a Synchro on the field (for example Synchro Barrier or Synchro Strike) | One or two cards from a single sub-archetype, or a side deck of 5 to 15 cards | Reduces brick rate and sub-archetype conflict and gives post-side flexibility (D2, D12) |
Evidence & confidence
- Verified: Legality status Illegal; Extra Deck 16 > 15 (size_warnings); Monster Reborn and Synchro Overtake each run 1 copy under Limited status (legal copies 1); Side deck count is 0; Card stats and text read from the evidence cards list
- Inferred: Opening-hand starter probability ~0.68 (Tuner-based); Ceiling, plans and interaction density from card text; Engine conflict and brick risk from composition
- Provisional: Meta Power and matchup fit (no dated meta sample, no tournament link)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Data inconsistency: the usage-stat row for Crimson Dragon (ref 63436931) reports in this deck false, but the card is listed in the Extra Deck with 1 copy; core-card presence 0 was therefore not used Legality status is Illegal while violations is empty; the size warning is the only recorded reason No side deck exported, so post-side is unverified
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