Train Deck #771017 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Night Train Blue Traveler x3, Scrap Recycler x3. Created Oct 21, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Train Xyz/Synchro boss plays (Superdreadnought Rail Cannon Gustav Rocket, Flying Launcher, Gustav Max) backed by Train searchers and Crystron recursion; Therion King Regulus and Skypalace Gangaridai pressure through Crystron/Train board presence
  • Turn 1 (going first): Open a Train searcher or Night Train / Exceptional Schedule line on T1, convert to a Level 10 Machine for a boss Xyz, then keep Crystron recursion and hand traps as follow-up
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Maxx C for interruption, then rebuild through Train searchers and Crystron Cluster / Sulfador recursion
  • Recovery: Crystron Tristaros, Crystron Sulfefnir and Sulfador recover monsters from GY/banishment; Heavy Freight Train Derricrane and Revolving Switchyard reboot the Train chain
  • After siding: Not evaluable: the export contains no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck is scored on its system, not on an average of its cards. Its Train core (Night Train, Exceptional Schedule, Revolving Switchyard, Heavy Armored Knight Babeldecker) is present in about 89% of opening 5-card hands by the archetype-core proxy, and searcher text covers roughly 87% of opens, so the engine becomes live early in most games (Inferred). Interaction is dense for an OCG list: six hand traps, eight negation-text cards and fifteen removal-text cards give it answers to a board, but the dependence on a going-second hand is significant (about 64% chance of at least one hand trap in 6 cards). Conversion is hard to measure because the export has no recorded boards, so the ceiling rests on text-only reads of Gustav Rocket and Flying Launcher, and the median output is unknown. The deck is illegal in OCG because it runs Spell Canceller and F.A. Dawn Dragster, both Forbidden; that status caps the score at 30 and makes this a theoretical, structural-only read. Popularity was not rewarded: the archetype usage stats confirm a real, common core, but only about 47% of its core cards are present, and the deck has no side deck and no tournament record.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 Train/Crystron starter in 5 cards) ~0.89 for the archetype core; searcher text ~0.87 in opening 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 41 main cards with 15 singletons and a 29% exact-name archetype purity; hand-trap and Train-searcher mix reduces dead draws but brick rate is not measured (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from text only for Gustav Rocket negation/removal and Flying Launcher Normal Summon extension (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so median output is unknown; scored conservatively around the mid-range (Inferred/Provisional)
D5 Interruption Resilience & Route Redundancy 60 Crystron Tristaros, Sulfefnir and Sulfador provide Special Summon recursion; six hand traps and Crystron Cluster give multiple independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion through Crystron and Train GY effects and Derricrane/Switchyard reboots; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 55 Six hand traps, eight negation-text cards and fifteen removal-text cards; Spell Canceller would add board breadth but is Forbidden (Verified flags + Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second hand trap odds ~0.64 in 6 cards; Gustav Rocket and Liebe are board breakers; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 62 Gustav Rocket 5000 ATK and Flying Launcher 3800 ATK are closing threats; Regulus 2800 and Derricrane 2800 add pressure (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 41 main cards with 15 singletons and an unresolved passcode counted as main; 29% exact-name archetype purity spreads across about 14 archetype labels (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 14 Extra cards: 8 Xyz, 3 Link, 3 Synchro; Train Xyz boss coverage is good but several Extra slots are narrow (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck in the export, so no adaptability is evidenced; scored at a floor (Verified absence)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; format fit is unknown outside the Forbidden-card legality issue (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Train/Crystron sequencing with Quick Effect timing and many Extra Deck decisions; moderate error tolerance (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, not separately weighted (default Midrange profile used). Modifiers: none.


More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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