Tearlaments Deck #771001 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Imsety, Glory of Horus x3, Skull Archfiend of Chaos x3, Tearlaments Reinoheart x3. Created Oct 21, 2026 by YGO Mod.

Deck Tearlaments OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 50
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50.5
Going First 50
Going Second 47
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Tearlaments Kashtira/Rulkallos/Reinoheart fusion-and-board pressure via Tearlaments Scream and Reinoheart chains (text-based read, Inferred); Fiendsmith and Galaxy/Magician Extra Deck boards once Fiendsmith or Lswarm-style pieces connect (Inferred; sub-archetype coherence is weak)
  • Turn 1 (going first): Open a Tearlaments starter (Scream, Reinoheart, Scheiren, Merrli or Havnis), use Searcher text to fetch a second Tearlaments piece, and fuse via Kashtira/Rulkallos (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Maxx C and Tearlaments Cryme/Metanoise for interaction, then rebuild through Reinoheart and Scream recursion (Inferred)
  • Recovery: GY recursion from Tearlaments Heartbeat, Grief and Sulliek plus Reinoheart re-summon (Inferred)
  • After siding: Not evaluable: the deck has no side deck and the legality failures must be fixed first

Why it scores here

The deck is scored as a system: its Tearlaments core (21 archetype-core copies, P(at least one in a 5-card opening) about 0.93) gives it reliable access to a starter, but the individual starters (Reinoheart, Scream, Imsety at 3 copies each) appear in only about 26% of opening hands, so a turn-1 engine is not reliable. Interruption is handled by a real redundancy of hand traps and negates (Ash Blossom x2, Maxx C, Cryme, Metanoise, Sulliek) and by GY recursion, which is why resilience scores above the median. Offensive closing power is credible on paper (Kashtira, Rulkallos and a large Extra Deck of boss monsters), but the Extra Deck is over the OCG limit of 15 and the list runs a Forbidden card, so it is illegal and receives a capped score. Popularity and the archetype's high usage did not earn points, no card scores were averaged into the deck score, and the illegal status is the main reason the final figure is low. Combo ceiling and median are text-only inferences because no recorded boards were supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 archetype-core card in opening 5) = 0.93 across 21 copies; individual 3-copy starters only about 0.26 per hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Proxy brick rate about 0.07 from the core group, but roughly 8 non-engine tech and dead-in-hand cards (Card Destruction, Terraforming, Foolish Burial, Heavy Storm, Feather Duster, Fairy Tail - Snow) lower hand quality (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling is a text-based read of Kashtira and Scream chains into Fusion/Link pressure (Inferred, text-only)
D4 Combo Floor & Median Output 45 No combos supplied, so median output is unknown; the median is set below the ceiling because of the 3-copy starter dilution (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 60 Redundant hand traps and negates (Ash Blossom x2, Maxx C, Cryme, Metanoise, Sulliek, Scheiren, Havnis, Merrli) and GY recursion give several independent routes (Inferred from card text)
D6 Resource Economy, Recovery & Grind 50 Recursion from Heartbeat, Grief, Sulliek and Reinoheart re-summon supports grind, but there is no measured resource data (Inferred)
D7 End-Board & Interaction Quality 58 Negation text count 6 and removal text count 16 with 3 hand traps; Heavy Storm and Feather Duster are situational (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap coverage: P(>=1 hand trap in 6 cards) = 0.31 across 3 hand-trap copies; board breakers are limited to Kashtira and Rulkallos (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck offers 3000-ATK fusion and xyz boss monsters plus Neo Galaxy-Eyes at 4500 ATK, but the Extra Deck is oversized and a Forbidden card is included (Inferred)
D10 Main Deck Efficiency & Flexibility 40 53 main cards with 27 Level-0 spell/traps and only 21.4% exact-name archetype purity (Tearlaments strict count 15 of 70 archetype-tagged copies); high tech density lowers efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 35 17 Extra Deck cards exceed the OCG limit of 15; sub-archetypes (Fiendsmith, Galaxy, Predaplant, Vampire, Magician, Lswarm) are unrelated, so slots are not coherent (Verified count, Inferred coherence)
D12 Side Deck Adaptability 15 No side deck is present (0 cards), so there is no post-side plan to assess; the score is a floor (Verified count, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage only, with core presence 68% (Provisional)
D14 Pilotability & Error Tolerance 45 Several engines (Tearlaments, Fiendsmith, Horus, Galaxy, Magician) and many hand-trap and negate timing decisions raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange profile only; Combo is a secondary label and is not blended into the weights. Structural ≈ 50.5, Going First ≈ 50, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); illegal_cap (-7). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50.5 + 0.20*45 - 12 = 37.4, then capped to 30 because the deck is Illegal (theoretical/structural-only score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is present in 93% of opening hands (21 copies)
  • Redundant hand traps and negates for interruption (Ash Blossom x2, Maxx C, Cryme, Metanoise)
  • Recursion from GY (Heartbeat, Grief, Sulliek, Reinoheart) supports rebuilding
  • Strong Extra Deck boss options (Kashtira, Rulkallos, Neo Galaxy-Eyes, Zombie Vampire)

Weaknesses

  • Illegal under the OCG list: Forbidden Red-Eyes Dark Dragoon and Triple Tactics Talent, and Extra Deck of 17
  • No side deck (0 cards)
  • Low archetype purity (21.4%) with several unrelated sub-engines
  • Many dead-in-hand tech cards (Card Destruction, Terraforming, Heavy Storm, Feather Duster)

Critical choke points

  • Any single starter at 3 copies has only about a 26% chance to appear in the opening hand
  • Legality: the list cannot be played as-is until the Forbidden cards and Extra Deck overflow are removed
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon and Triple Tactics Talent Legal replacements (in-archetype Tearlaments or an OCG-legal boss) Both are Forbidden in OCG; the list cannot be legal while they are present
2 Two Extra Deck cards from the non-Tearlaments engines (for example Fiendsmith's Sequence or Pilgrim Reaper) None, or a Tearlaments Fusion to keep the Extra Deck at 15 Extra Deck is 17 against an OCG maximum of 15
3 Two or three Level-0 tech spells (Card Destruction, Terraforming, Heavy Storm) Additional Tearlaments starters or a side deck Reduces dead draws and improves archetype purity; also creates a usable side deck

Evidence & confidence

  • Verified: Illegal status: Red-Eyes Dark Dragoon and Triple Tactics Talent are Forbidden in OCG; Extra Deck size 17 exceeds the OCG limit of 15; Main Deck size 53 is within the 40-60 range; Exact-name archetype purity 21.4%
  • Observed: Core presence 68% (17 of 25 usage-core cards present)
  • Inferred: Starter access probabilities (hypergeometric, 0.26 for a 3-copy starter, 0.93 for the core group); Brick and dead-card estimates; Interruption resilience and offensive closing read from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (archetype usage only); Side deck and post-side performance (no side deck present)
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck: post-side plan cannot be evaluated

More OCG Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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