Horus Deck #770999 — Yu-Gi-Oh! OCG
53 Main, 17 Extra, incl. Imsety, Glory of Horus x3, Skull Archfiend of Chaos x3, Tearlaments Reinoheart x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (53)
- Diabellstar Vengeance x1
- Fabled Lurrie x1
- Fairy Tail - Snow x1
- Fiendsmith Engraver x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- King of the Swamp x1
- Kuriphoton x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Santa Claws x1
- Skull Archfiend of Chaos x3
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Merrli x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Card Destruction x1
- Doll Hammer x1
- Fiendsmith's Tract x1
- Foolish Burial x1
- Foolish Burial Goods x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- King's Sarcophagus x2
- Light and Darkness Ritual x1
- Primeval Planet Perlereino x2
- Tearlaments Grief x1
- Tearlaments Heartbeat x1
- Tearlaments Scream x3
- Terraforming x1
- The Gaze of Timaeus x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Walls of the Imperial Tomb x1
- Tearlaments Cryme x1
- Tearlaments Metanoise x1
- Tearlaments Sulliek x2
- Trivikarma x1
Extra Deck (17)
- Dark Magician of Destruction x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Predaplant Dragostapelia x1
- Red-Eyes Dark Dragoon x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Rulkallos x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Evilswarm Exciton Knight x1
- Neo Galaxy-Eyes Photon Dragon - Photon Howling x1
- Pilgrim Reaper x1
- The Undying Legion x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 41 |
| Going First | 35 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Unclear: Imsety, Glory of Horus and Hapi (Horus) plus Tearlaments fusions and Fiendsmith link/fusion boards compete for the same slots; no single finisher is supported by the list.; Tearlaments Rulkallos / Kaleido-Heart boards via Tearlaments Reinoheart and Scream, if the Tearlaments subset is isolated.
- Turn 1 (going first): Search a starter (Tearlaments Scream, Reinoheart, Imsety, Skull Archfiend) with Walls of the Imperial Tomb / Fiendsmith Tract, then extend with Tearlaments Scheiren or Merrli; the Horus and Fiendsmith lines are not enabled by the same card pool.
- Turn 2 (going second): Hold Ash Blossom, Maxx C and Tearlaments Cryme / Sulliek for disruption, then rebuild through Tearlaments searchers; the second-turn line depends on the Tearlaments subset surviving.
- Recovery: Recursion comes from King's Sarcophagus, Doll Hammer and Tearlaments Grief / Heartbeat; Imsety and Hapi can return from the GY only while King's Sarcophagus is on the field.
- After siding: Not evaluable: the deck runs zero side-deck cards, so no post-side plan exists.
Why it scores here
The list does not open a single functional plan: it splits its starters across Tearlaments, Horus and Fiendsmith, and the archetype's exact-name purity is 5.7%, so most of the 53 Main Deck cards do not belong to one engine. Searcher text is present in 28 cards (about 98% to hit at least one in a 5-card opening, Inferred), so the deck reliably finds something, but the three starter groups of 3 copies each sit around 26% per copy to appear in the opening hand. No recorded boards exist, so conversion and floor/median output are text-only inferences and are scored conservatively. Interaction is the most supported part of the list (negation and removal text in 22 cards, 3 hand traps), which keeps the score from falling lower. The score is capped by legality: two Forbidden cards are in the Main Deck and the Extra Deck is 2 over the OCG maximum, so the result is theoretical/structural only. Popularity of the Horus archetype and card-level power were not credited, and no averaging of card scores was used.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(>=1 3-copy starter in 5-card hand) ≈ 0.26 each; 28 searcher-text cards give ≈0.98 for some search (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 27 level-0 Spells/Traps and three unrelated engines give high dead-card risk; 53 Main, 41 distinct (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards; ceiling is text-only with no verified line (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards; median cannot be measured, so scored from starter diversity only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Three hand traps plus Maxx C and Ash Blossom give some disruption, but the lines are split across engines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers and Tearlaments Grief / Doll Hammer recursion give moderate grind; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 6 negation-text and 16 removal-text cards with 3 hand traps; layering is shallow (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 45 | Three hand traps and Ash Blossom give going-second interaction; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Imsety and Skull Archfiend are 3000/2500 attackers, but no end-board data is available (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 41 distinct Main Deck cards with 22 Spells and only 27 creatures; slot ratios are inefficient (Verified structure, Inferred score) |
| D11 | Extra Deck Efficiency & Coverage | 30 | Extra Deck is 17 cards, 2 over the OCG maximum of 15; 7 Fusion, 5 Link, 5 XYZ split across engines (Verified) |
| D12 | Side Deck Adaptability | 15 | Zero side-deck cards, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or archetype meta-share in the export; Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Three-engine decision tree with multiple negation timings raises error risk (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 41, Going First ≈ 35, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); extra_deck_oversize (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck capped low and labelled theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (28 cards) gives a high chance of finding some starter
- Interaction breadth: 3 hand traps, Ash Blossom x2, Maxx C, negation and removal text in 22 cards
- Real popular core: Imsety and Hapi are in the archetype's usage core
Weaknesses
- Three incompatible engines (Tearlaments, Horus, Fiendsmith) with 5.7% exact-name purity
- Two Forbidden cards and an oversized Extra Deck make the list illegal in OCG
- No side deck at all, so no post-side adaptation
- High non-engine count (27 level-0 spells/traps) raises brick risk
Critical choke points
- Imsety and Hapi require King's Sarcophagus on the field to be recycled from the GY
- Most Tearlaments lines need Scream or Reinoheart, each at 3 copies (≈0.26 per opening hand)
- Forbidden cards must be removed before the list is playable at all
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent and Red-Eyes Dark Dragoon | Legal replacements from the same engine (e.g., a second Tearlaments or Horus non-banned card) | Clears both Forbidden copy-limit violations so the list can be legally evaluated |
| 2 | One Extra Deck card (2 slots over the OCG cap) | None required; remove the least-used Fusion or XYZ | Brings the Extra Deck to the OCG maximum of 15 |
| 3 | Off-archetype spells that do not feed the Tearlaments or Horus line | Engine-consistent starters or searchers | Raises exact-name purity and reduces brick rate |
| 4 | None | A 3–5 card side deck | A zero-card side gives no post-side adaptability |
Evidence & confidence
- Verified: Illegal status with Forbidden copy-limit violations for Triple Tactics Talent and Red-Eyes Dark Dragoon; Extra Deck size 17 exceeds the OCG maximum of 15; Main 53 (within 40–60), Side 0, exact-name archetype purity 5.7%; Imsety, Hapi and Skull Archfiend are present; King's Sarcophagus x2 is present
- Inferred: D1 hypergeometric starter access (≈0.26 per 3-copy card in a 5-card hand); Brick risk from 27 level-0 spells/traps and three split engines; Interaction density from negation and removal text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament share)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, starter and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; archetype name is the only identifier Side deck is empty; no post-side evidence
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