Horus Deck #770999 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Imsety, Glory of Horus x3, Skull Archfiend of Chaos x3, Tearlaments Reinoheart x3. Created Oct 21, 2026 by YGO Mod.

Deck Horus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
28± 10/ 100
Power Score
Structural 41
Reliability 35
Going First 35
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 35
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Unclear: Imsety, Glory of Horus and Hapi (Horus) plus Tearlaments fusions and Fiendsmith link/fusion boards compete for the same slots; no single finisher is supported by the list.; Tearlaments Rulkallos / Kaleido-Heart boards via Tearlaments Reinoheart and Scream, if the Tearlaments subset is isolated.
  • Turn 1 (going first): Search a starter (Tearlaments Scream, Reinoheart, Imsety, Skull Archfiend) with Walls of the Imperial Tomb / Fiendsmith Tract, then extend with Tearlaments Scheiren or Merrli; the Horus and Fiendsmith lines are not enabled by the same card pool.
  • Turn 2 (going second): Hold Ash Blossom, Maxx C and Tearlaments Cryme / Sulliek for disruption, then rebuild through Tearlaments searchers; the second-turn line depends on the Tearlaments subset surviving.
  • Recovery: Recursion comes from King's Sarcophagus, Doll Hammer and Tearlaments Grief / Heartbeat; Imsety and Hapi can return from the GY only while King's Sarcophagus is on the field.
  • After siding: Not evaluable: the deck runs zero side-deck cards, so no post-side plan exists.

Why it scores here

The list does not open a single functional plan: it splits its starters across Tearlaments, Horus and Fiendsmith, and the archetype's exact-name purity is 5.7%, so most of the 53 Main Deck cards do not belong to one engine. Searcher text is present in 28 cards (about 98% to hit at least one in a 5-card opening, Inferred), so the deck reliably finds something, but the three starter groups of 3 copies each sit around 26% per copy to appear in the opening hand. No recorded boards exist, so conversion and floor/median output are text-only inferences and are scored conservatively. Interaction is the most supported part of the list (negation and removal text in 22 cards, 3 hand traps), which keeps the score from falling lower. The score is capped by legality: two Forbidden cards are in the Main Deck and the Extra Deck is 2 over the OCG maximum, so the result is theoretical/structural only. Popularity of the Horus archetype and card-level power were not credited, and no averaging of card scores was used.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 3-copy starter in 5-card hand) ≈ 0.26 each; 28 searcher-text cards give ≈0.98 for some search (Inferred)
D2 Opening-Hand Quality & Brick Management 40 27 level-0 Spells/Traps and three unrelated engines give high dead-card risk; 53 Main, 41 distinct (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; ceiling is text-only with no verified line (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards; median cannot be measured, so scored from starter diversity only (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Three hand traps plus Maxx C and Ash Blossom give some disruption, but the lines are split across engines (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and Tearlaments Grief / Doll Hammer recursion give moderate grind; no resource data (Inferred)
D7 End-Board & Interaction Quality 55 6 negation-text and 16 removal-text cards with 3 hand traps; layering is shallow (Inferred semantic)
D8 Going-Second & Board-Breaking Power 45 Three hand traps and Ash Blossom give going-second interaction; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Imsety and Skull Archfiend are 3000/2500 attackers, but no end-board data is available (Inferred)
D10 Main Deck Efficiency & Flexibility 35 41 distinct Main Deck cards with 22 Spells and only 27 creatures; slot ratios are inefficient (Verified structure, Inferred score)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck is 17 cards, 2 over the OCG maximum of 15; 7 Fusion, 5 Link, 5 XYZ split across engines (Verified)
D12 Side Deck Adaptability 15 Zero side-deck cards, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or archetype meta-share in the export; Provisional
D14 Pilotability & Error Tolerance 45 Three-engine decision tree with multiple negation timings raises error risk (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 41, Going First ≈ 35, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); extra_deck_oversize (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck capped low and labelled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (28 cards) gives a high chance of finding some starter
  • Interaction breadth: 3 hand traps, Ash Blossom x2, Maxx C, negation and removal text in 22 cards
  • Real popular core: Imsety and Hapi are in the archetype's usage core

Weaknesses

  • Three incompatible engines (Tearlaments, Horus, Fiendsmith) with 5.7% exact-name purity
  • Two Forbidden cards and an oversized Extra Deck make the list illegal in OCG
  • No side deck at all, so no post-side adaptation
  • High non-engine count (27 level-0 spells/traps) raises brick risk

Critical choke points

  • Imsety and Hapi require King's Sarcophagus on the field to be recycled from the GY
  • Most Tearlaments lines need Scream or Reinoheart, each at 3 copies (≈0.26 per opening hand)
  • Forbidden cards must be removed before the list is playable at all
Priority Remove Add Reason
1 Triple Tactics Talent and Red-Eyes Dark Dragoon Legal replacements from the same engine (e.g., a second Tearlaments or Horus non-banned card) Clears both Forbidden copy-limit violations so the list can be legally evaluated
2 One Extra Deck card (2 slots over the OCG cap) None required; remove the least-used Fusion or XYZ Brings the Extra Deck to the OCG maximum of 15
3 Off-archetype spells that do not feed the Tearlaments or Horus line Engine-consistent starters or searchers Raises exact-name purity and reduces brick rate
4 None A 3–5 card side deck A zero-card side gives no post-side adaptability

Evidence & confidence

  • Verified: Illegal status with Forbidden copy-limit violations for Triple Tactics Talent and Red-Eyes Dark Dragoon; Extra Deck size 17 exceeds the OCG maximum of 15; Main 53 (within 40–60), Side 0, exact-name archetype purity 5.7%; Imsety, Hapi and Skull Archfiend are present; King's Sarcophagus x2 is present
  • Inferred: D1 hypergeometric starter access (≈0.26 per 3-copy card in a 5-card hand); Brick risk from 27 level-0 spells/traps and three split engines; Interaction density from negation and removal text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament share)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, starter and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; archetype name is the only identifier Side deck is empty; no post-side evidence

More OCG Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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