Blitzclique Deck #770997 — Yu-Gi-Oh! OCG

58 Main, 12 Extra, incl. Artifact Lancea x3, Crackle Blitzclique x3, Grain Blitzclique x3. Created Oct 21, 2026 by YGO Mod.

Deck Blitzclique OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
60± 7/ 100
Power Score
Structural 64
Reliability 56
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.4
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 58 / Extra 12 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Blitzclique destroy-and-summon chains put Thunder monsters onto the board (Surge, Crackle, Grain, Whisker), closed by 3000+ ATK beaters (Thunder King Kaiju, Psychic End Punisher, Juraishin, Lava Golem).; Extra Deck fusion, synchro, and xyz beaters (Alba-Lenatus, Thunder Dragon Colossus, TY-PHON) once the board is cleared.
  • Turn 1 (going first): Open with Blitzclique searchers (Breakaway, Alternator, Emi, Hideout) into a 3-copy starter (Surge, Crackle, Grain); hold Ash Blossom, Infinite Impermanence, or Ghost Ogre for the opponent's first activation.
  • Turn 2 (going second): Use the 13 hand traps (Ash Blossom, Impermanence, Ghost Ogre, Nibiru, Evenly Matched, Artifact Lancea) to break the opponent's first board, then Special Summon Thunder monsters from hand.
  • Recovery: Blitzclique Steppleader and Overvolt return Thunder monsters and Blitzclique spells from the GY; Pot of Prosperity and Pot of Extravagance refill cards from the Deck.
  • After siding: None. The deck runs 0 side cards, so the evidence contains no post-side plan.

Why it scores here

The deck reliably opens a Blitzclique starter: about 81% of opening hands hold at least one of the 16 starter-role copies, and 97% hold at least one archetype-core card. Its interaction is layered, with 13 hand traps, 11 negation-text cards, and 39 removal-text cards, which lets it answer a first board on either turn order, and its Thunder recursion (Steppleader, Overvolt) lets it rebuild after disruption. It closes through several 3000+ ATK monsters and the Extra Deck. Scoring is structural and based on the system: there are no recorded boards, so the ceiling and median are text-based inferences, and the 0-card side deck caps the adaptability score. Archetype popularity and the 100% core inclusion rate confirm the list is standard, but they did not earn points for power, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 of 16 Blitzclique starter-role copies in 5) ~0.81; P(>=1 archetype-core card in 5) 0.974 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Core-brick proxy P(no core card in opening 5) 0.026; 13 hand traps and singleton tech add some dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 65 Blitzclique text supports multi-destruction chains into Thunder Special Summons; no parseable boards, so text-only read (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so no median or power distribution; floor is an inference from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Multiple independent starters plus Thunder recursion and 13 hand traps give several routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 20 searcher-text copies (P>=1 in 5 = 0.89) and recursion from GY; Pot of Extravagance costs Extra Deck cards (Inferred)
D7 End-Board & Interaction Quality 76 Interaction text is dense: 13 hand traps, 11 negation, 39 removal; no interaction_density aggregate available (Inferred)
D8 Going-Second & Board-Breaking Power 74 Going-second hand-trap coverage P(>=1 of 13 in 6) 0.80; Lava Golem, Nibiru, and Thunder King provide board-breaking bodies (Inferred)
D9 Offensive Pressure & Closing Power 72 Closers include Psychic End Punisher 3500 ATK, Juraishin 3100, Thunder King Kaiju 3300, and TY-PHON 2900 (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 58/58 main slots used at the legal maximum; 49 of 58 copies are off the exact archetype name, and Mulcharmy/Greed add conflicting pieces (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 4 Fusion, 3 Xyz, 3 Link, 2 Synchro across 9 distinct cards; several are off-archetype (Gorgon, Fancy Ball, Little Knight) (Verified composition)
D12 Side Deck Adaptability 20 Side deck is 0 cards, so there is no post-side plan at all (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; neutral placeholder, excluded from the meta-neutral structural score (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step destroy-and-summon chains and 13 hand traps create many timing decisions; no combo step counts available (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (weights shown raw; D13 dropped and remaining weights renormalized over 95 for the meta-neutral structural score). Structural ≈ 64.4, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: engine conflicts (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, null); Structural = (sum of weighted dims excluding D13) / 95 = 64.4; 0.80*64.4 + 0.20*56 = 62.7; modifiers -3 -> 59.7 -> 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 13 hand traps, 11 negation-text cards, and 39 removal-text cards
  • High starter access: about 81% of opening hands hold a Blitzclique starter
  • Recursion through Steppleader and Overvolt supports recovery after disruption
  • Strong Extra Deck closers at 2900 to 3500 ATK

Weaknesses

  • No side deck, so no post-side plan against any matchup
  • Only 30% exact-name archetype purity; Mulcharmy and Greed add off-engine cards
  • No recorded boards, so the combo ceiling and median are unverified
  • Main deck at the 58-card maximum, which lowers consistency and efficiency

Critical choke points

  • Surge, Crackle, and Grain (3 copies each) as the main starters; losing them to a first-turn hand trap leaves little backup
  • Pot of Extravagance and Pot of Prosperity, which spend Extra Deck cards to find cards
Priority Remove Add Reason
1 0 side cards A full 15-card side deck with targeted answers to the most-played opposing engines D12 is 20 because the deck has no post-side plan; adding a side is the largest single gain available.
2 Mulcharmy and Greed pieces (about 9 copies) More Blitzclique-named or Thunder starters Reduces engine conflicts and raises exact-name purity, which should improve D10 and D1 consistency.

Evidence & confidence

  • Verified: Legal under OCG BanList with all restricted cards at or below legal copies; Main 58, Extra 12, Side 0 (within size rules); Card stats and text for all listed cards; Archetype usage: Surge, Crackle, Breakaway at 96 to 100% inclusion
  • Inferred: Starter access probabilities (about 0.81 and 0.97); Brick proxy 0.026; Interaction and resilience reads from card text; Going-second hand-trap coverage 0.80
  • Provisional: Meta health and matchup fit (D13), excluded from the structural score; Meta Power, null
  • Data gaps: no combos supplied; combo floor, median, and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred no side deck, so no post-side evidence Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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