Hecahands Deck #770988 — Yu-Gi-Oh! OCG

42 Main, 16 Extra, incl. Cornfield Coatl x3, Gazelle the King of Mythical Claws x3, Mirror Swordknight x3. Created Oct 21, 2026 by YGO Mod.

Deck Hecahands OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 65
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 42 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Hecahands Illusion-type beatsticks and Extra Deck Fusion/Link/Xyz finishers (Guardian Chimera, Chaos Angel, Chimera the Illusion Beast) after hand-trap-protected board development; Magician of Dark Chaos - Black Chaos via Light and Darkness Ritual with Skull Archfiend of Chaos recursion
  • Turn 1 (going first): Open with Hecahands/Illusion searchers (Gazelle, Nightmare Apprentice, Cornfield Coatl, Hecahands Yadel) to reach a Fusion or Link starter, holding Ash Blossom and Ghost Belle for the opponent's first activation
  • Turn 2 (going second): Hold 6-card hands with 2-3 hand traps (Ash, Ghost Ogre, Ghost Belle, Effect Veiler, Droll and Lock Bird) to answer the opponent's starter, then rebuild through Mulcharmy Fuwalos draws and Hecahands recursion
  • Recovery: Recycle hand-trap costs (Ash, Ghost Belle, Veiler, Yad'al-Hecahands) and Hecahands Yadel/Ibtel shuffle-searches to rebuild a board after a single interruption
  • After siding: Not evaluable: no side deck is present (side_count 0), so no post-side plan exists in this list

Why it scores here

The deck reliably opens a hand-trap-backed plan: P(>=1 archetype-core card in a 5-card opening hand) is about 0.86, and P(>=1 hand trap in a 6-card going-second hand) is about 0.96, so it can usually answer an opposing starter. Its conversion ceiling and median output cannot be measured because no combo boards were supplied, so both scores are text-only inferences. Interaction density is the strongest system trait, with 16 negation-text cards and several hand traps, which supports a Stun/Midrange read. The score is held down by an illegal list (Ash Blossom over the copy limit and 16 Extra Deck cards against a 15-card maximum), the absence of tournament or side-deck data, and a 3-of Ash Blossom that is weak in a 5-card hand (about 0.32). The score comes from consistency, interaction and resilience measured on the deck as a system, not from averaging card scores, and popularity did not earn any points. Because the deck is illegal, the result is structural-only and capped.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype-core group P(>=1 in 5-card hand) = 0.86 and Hecahands starters are present, but Ib'al-Hecahands and Hecahands Tartaros are absent from the list; 2-card bootstrap unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 hand traps and 16 tech cards compete with 18 searcher-text cards for hand slots; 3-of Ash has P(>=1 in hand5) = 0.32 and the hand-trap-heavy list accepts many non-starting hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling rests on text reads of Light and Darkness Ritual into Black Chaos and Chimera Fusion into Fusion Summons (Inferred, text-only)
D4 Combo Floor & Median Output 40 No combo evidence supplies a median power index or power distribution, so the floor is unmeasured and set low for that reason (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Recursion through Mulcharmy Fuwalos, Yad'al-Hecahands, Ghost Belle and Hecahands shuffle-searches gives independent routes, but no starter-diversity data exists (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects, Berfomet and Magnum the Reliever searchers and Skull Archfiend recursion offset heavy hand-trap spend (Inferred)
D7 End-Board & Interaction Quality 75 Negation-text count 16, removal-text count 18, and Ash, Ghost Belle, Veiler, Nibiru and Yad'al-Hecahands provide layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 70 P(>=1 hand trap in 6 cards) = 0.96 going second; Nibiru and Chaos Angel add board-breaking pressure, but no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Finishers sit at 2700 to 3500 ATK (Chaos Angel 3500, Guardian Chimera 3300, Chimera the Illusion Beast 3100) with piercing-style text on some boss monsters (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 50 42 Main with 19 distinct cards, a 3-of-heavy histogram (11 cards at 3 copies), and only 8.6% exact-archetype purity; main size is legal but the mix is diffuse (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 35 16 Extra Deck cards over the 15-card limit, spread across Fusion, Link, Synchro and Xyz with several off-archetype splash cards (Verified count, Inferred efficiency)
D12 Side Deck Adaptability 10 No side deck is present (side_count 0), so post-side adaptability cannot be scored beyond a floor (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, no meta-share and no match record, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Fusion/Link/Ritual sequences, many Quick-Effect decisions and hand-trap timing choices raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Over copy limit (-6); Extra Deck over size (-4); No combo or tournament evidence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); formula gives ~39 after modifiers, capped to 35 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (16 negation-text cards) that survives a going-second opposing starter
  • Searcher density (18 searcher-text cards) gives reliable access to Hecahands and Illusion pieces
  • Recursion routes (Mulcharmy, Yad'al-Hecahands, Ghost Belle) allow hand-trap costs to be recovered

Weaknesses

  • Illegal list: Ash Blossom over copy limit and Extra Deck over size
  • Low archetype purity (8.6%) with 53 off-archetype copies
  • No side deck, so no post-side adaptation
  • Ash Blossom at 3 copies is weak in opening hands (P(>=1 in hand5) = 0.32)

Critical choke points

  • Single-card Hecahands core: Ib'al-Hecahands and Tartaros are absent from the list, so Yadel/Ibtel must carry the bootstrap
  • Extra Deck overflow means the list cannot be played as built in OCG
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring None required (or an in-limit card) Restores legality: Semi-Limited allows 2 copies in OCG
2 One Extra Deck card (lowest-impact splash, e.g. Constellar Ptolemy M7 or Evolzar Lars) None required Brings the Extra Deck to the 15-card maximum
3 One off-archetype 1-of splash card Ib'al-Hecahands or Hecahands Tartaros Adds core Hecahands starters present in 70 to 88 percent of the archetype's lists

Evidence & confidence

  • Verified: Main 42, Extra 16, Side 0 counts; Ash Blossom & Joyous Spring run 3 copies against legal 2 (Semi-Limited); Extra Deck over size by one card; Archetype-core P(>=1 in 5-card hand) = 0.86 from the hypergeometric table
  • Inferred: Consistency and brick estimates from hypergeometric draw odds; Interaction density from card text (16 negation, 18 removal); Going-second hand-trap read (P=0.96); Pilotability from card complexity
  • Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage (no tournament data)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No side deck (side_count 0), so post-side adaptability is unscoreable No win-rate telemetry exists in YGOVN, so matchup and turn-order results are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Hecahands

Hecahands Breakdown

 
 

 

 

 

 

 

 
 

 

 
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