Phantom Beast (Chimera) Deck #770987 — Yu-Gi-Oh! OCG
42 Main, 16 Extra, incl. Cornfield Coatl x3, Gazelle the King of Mythical Claws x3, Mirror Swordknight x3. Created Oct 21, 2026 by YGO Mod.
Deck Phantom Beast (Chimera) OCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (42)
- Big-Winged Berfomet x1
- Cornfield Coatl x3
- Droll & Lock Bird x1
- Gazelle the King of Mythical Claws x3
- Hecahands Ibtel x1
- Hecahands Yadel x2
- Mirror Swordknight x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Nightmare Apprentice x3
- Skull Archfiend of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Chimera Fusion x3
- Light and Darkness Ritual x1
- Yad'al-Hecahands x1
Extra Deck (16)
- Berfomet the Mythical King of Phantom Beasts x2
- Chimera the Illusion Beast x1
- Chimera the King of Phantom Beasts x1
- Guardian Chimera x1
- Hecahands Jauzah x1
- Magnum the Reliever x1
- Nightmare-Eyes Restrict x1
- Predaplant Dragostapelia x1
- A Bao A Qu, the Lightless Shadow x1
- I:P Masquerena x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Constellar Ptolemy M7 x1
- Evolzar Lars x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 48 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 42 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon Chimera-family boss monsters (Chimera the Illusion Beast, Guardian Chimera, Berfomet) and push damage with 2,400-3,300 ATK bodies; Ritual Summon Magician of Dark Chaos - Black Chaos via Light and Darkness Ritual, plus Link/Xyz board presence
- Turn 1 (going first): Search Chimera Fusion (via Gazelle or Nightmare Apprentice), Fusion Summon a Chimera boss from the Extra Deck, and keep a hand trap up for the opponent's first interaction
- Turn 2 (going second): Use 6-card hand hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Droll & Lock Bird) to break the opponent's starter, then rebuild the Fusion line from the remaining searchers
- Recovery: Recycle searchers and hand-trap bodies through Mulcharmy Fuwalos, Nightmare Apprentice and Cornfield Coatl; re-Fusion from the Extra Deck with materials already on board
- After siding: Not evaluable: side deck is empty (0 cards), so there is no post-side plan and no sideboard adaptation
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its opening consistency rests on three searchers (Gazelle, Nightmare Apprentice, Cornfield Coatl) and 3 copies of Chimera Fusion, but the Fusion Spell itself is in a 5-card opening hand only about 32% of the time, so the engine is live on T1 less often than the copy count suggests. Interaction is the strongest part of the build: 16 hand traps and negation text give about 96% odds of at least one hand trap in a 6-card going-second hand, which supports a strong going-second plan and end-board interaction. Conversion depends on the Fusion Extra Deck bosses and the ceiling is high, but no recorded boards exist to measure median output, so that part is inferred from text alone. The list is currently Illegal (Extra Deck 16 over the 15 limit and 3 copies of a Semi-Limited card), so the score is capped at 40 and reported as structural and theoretical only. Popularity was not credited: the archetype usage stats confirm the Chimera core is real, not that the list is strong.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 Chimera Fusion in 5-card hand) = 0.32; P(>=1 searcher in 5) = 0.95; 3 searchers give redundant access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 16 hand traps and 7 singleton tech cards create conditional dead draws; 2-card bootstrap is not guaranteed (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Fusion into Chimera the Illusion Beast (3100 ATK) and Guardian Chimera (3300 ATK) has a high ceiling; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output unknown; combos_evidence has 0 parseable boards, so this is text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters and 16 hand traps give several recovery routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and recursion from GY (Mulcharmy, Cornfield Coatl, Chimera Fusion GY effect) help rebuild; no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 16 hand traps plus negation text (Effect Veiler, Ghost Belle, Ash Blossom, Yad'al-Hecahands, Predaplant Dragostapelia) give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand trap coverage of about 96% and removal text on Chimera bosses support board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Chimera Illusion Beast (3100) and Guardian Chimera (3300) provide closing bodies; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 42 Main Deck cards is within the 40-60 range, but 19 distinct cards with 58 off-archetype copies lowers coherence (Verified composition, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 16 Extra cards exceed the 15 limit; Constellar Ptolemy M7 and Evolzar Lars are off-theme, so a slot is spent on non-engine cards (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Side deck has 0 cards, so there is no post-side adaptation at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable, so this score is a neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Fusion lines with several hand-trap timing windows demand careful sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange 100% (Toolbox noted as the secondary read, no blend applied). Structural ≈ 56, Going First ≈ 48, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-4); extra_deck_overflow (-2). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(48) = 54.4; modifiers -6 gives 48.4; deck is Illegal, so the theoretical cap sets the final score at 40 (structural/theoretical only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and hand-trap package gives high odds of an interaction response
- Fusion Extra Deck offers high-ATK bosses (Chimera the Illusion Beast 3100, Guardian Chimera 3300)
- Going-second hand trap coverage is strong
Weaknesses
- Illegal as built: Extra Deck over the limit and Ash Blossom over its copy limit
- Chimera Fusion (the key starter) is in a 5-card opening hand only about 32% of the time
- Empty side deck: no post-side plan
- 58 off-archetype copies and 2 off-theme Extra Deck cards dilute the engine
Critical choke points
- Chimera Fusion access: 3 copies, roughly one-third odds in a going-first opening hand
- Summon-through risk: most of the engine is Fusion-based, so a single Fusion Spell being negated can end the turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None (or a legal 2-copy build) | Brings the Semi-Limited card within its copy limit so the list becomes legal |
| 2 | 1 Extra Deck card (Constellar Ptolemy M7 or Evolzar Lars) | None | Brings the Extra Deck to 15 and removes an off-theme card from the Extra slots |
| 3 | 1 off-theme Main Deck card | A side deck of 3-5 cards | Gives the deck a post-side plan so D12 can be evaluated |
Evidence & confidence
- Verified: Main 42, Extra 16, Side 0 counts from legality; Ash Blossom & Joyous Spring at 3 copies vs Semi-Limited limit of 2; Extra Deck over the 15-card limit; Hypergeometric starter odds from probabilities block
- Inferred: Consistency rating from searchers and Fusion odds; Interaction density from hand-trap and negation text; Going-first and going-second split from hand-trap odds
- Provisional: Meta Power (no dated metagame sample); D13 matchup fit (no tournament data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first and going-second results are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export
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