Dragunity Deck #770980 — Yu-Gi-Oh! OCG
54 Main, 15 Extra, incl. Dragunity Quirinus x3, Nibiru, the Primal Being x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Advanced Crystal Beast Cobalt Eagle x1
- Blackwing - Zephyros the Elite x1
- Bystial Magnamhut x1
- Dragunity Arma Gram x1
- Dragunity Arma Mystletainn x1
- Dragunity Legatus x1
- Dragunity Quirinus x3
- Droll & Lock Bird x1
- Koa'ki Meiru Drago x1
- Nibiru, the Primal Being x3
- Shiina, Twin Tempests of Celestial Thunder x1
- Tempest, Dragon Ruler of Storms x1
- Ash Blossom & Joyous Spring x3
- Dragunity Couse x1
- Dragunity Falchion x2
- Dragunity Phalanx x1
- Dragunity Remus x3
- Ghost Mourner & Moonlit Chill x3
- Ringowurm, the Dragon Guarding the Hundred Apples x1
- Dragon Ravine x3
- Dragunity Divine Lance x1
- Dragunity Divine Wind x2
- Dragunity Glow x1
- Foolish Burial Goods x3
- Forbidden Droplet x3
- Gold Sarcophagus x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Dragunity Oubliette x1
- Evenly Matched x2
- Infinite Impermanence x3
- Rainbow Bridge of Salvation x1
Extra Deck (15)
- Snake-Eyes Doomed Dragon x1
- Dragunity Knight - Romulus x1
- Dragunity Lord - Georgius x1
- Guardragon Pisty x1
- Hieratic Seal of the Heavenly Spheres x1
- Triple Burst Dragon x1
- Bystial Dis Pater x1
- Dragunity Knight - Areadbhair x1
- Dragunity Knight - Areus x1
- Dragunity Knight - Ascalon x1
- Dragunity Knight - Barcha x1
- Dragunity Knight - Gae Dearg x1
- Dragunity Knight - Vajrayana x1
- Dragunity Knight - Luin x1
- Hieratic Dragon King of Atum x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 56 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro and Link boards of Dragunity monsters (Arma Gram, Ascalon, Areadbhair, Areus, Dis Pater) with high ATK closing through a hand-trap-protected board; Shiina and Tempest as WIND beaters, plus Dragunity Lord - Georgius if it is actually in the Extra Deck
- Turn 1 (going first): Open a Dragunity searcher (Dragon Ravine, Divine Wind, Quirinus, Glow) with a Synchro starter, then protect the first summon with Imperm and Ash, which together cover most early Spell/Trap and monster effects
- Turn 2 (going second): Hold Ash, Imperm, Nibiru, Droll and Evenly Matched as the opening hand's interaction, then use Dragon Ravine and Dragunity Remus to rebuild a Synchro board
- Recovery: Dragunity monsters re-summon from the GY through Remus, Dragunity Glow, Quirinus and the equip effects; Dragon Ravine and Divine Wind recover the searchers
- After siding: None. The list has zero Side Deck cards, so there is no post-side plan to evaluate
Why it scores here
This list is Illegal in OCG: Ash Blossom & Joyous Spring and Foolish Burial Goods are each run three times against a limit of two, so the score below is a theoretical structural read capped at 30, not a normal Final. Structurally the deck is a Dragunity Midrange shell with 12 hand-trap-tagged cards, 14 negation-text cards and 16 searchers, which gives it real interaction density and a well-stocked Extra Deck of Synchro, Link and high-ATK boards. The score comes from consistency, interaction and closing power on the system, not from Dragunity being a known archetype and not from averaging card scores. Only 43.5% of the main deck is exact-name Dragunity, with a pile of single-copy tech and Cyclone, Harpie, Koa'ki Meiru and Blackwing pieces, which lowers the engine's coherence. There is no combo data, no tournament link and no Side Deck, so floor, median and post-side scores rest on text inference and are marked low confidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher in 5-card opener) = 0.84 across 16 searcher-text cards; Dragunity starter density is moderate with 43.5% exact-name purity (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 19 single-copy cards and a 54-card main with several tech/niche slots raise brick risk; no sampled hands to verify (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos; ceiling read from card text: Synchro/Link boards with Dragunity equips and Remus/Quirinus recursion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unknown; floor depends on Dragon Ravine and Divine Wind converting to a board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Imperm, Ash, Nibiru, Droll, Evenly Matched and Ghost Mourner give several independent answers to disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | 16 searcher-text cards and GY recursion from Remus, Glow, Quirinus and the equip effects support recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 14 negation-text and 20 removal-text cards, with Imperm, Ash and Nibiru as multi-layer hand traps (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap coverage: P(>=1 hand trap in 6 cards) = 0.80, plus Lightning Storm, Harpie's Feather Duster and Dragunity Oubliette (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | High-ATK Extra Deck closers (Ascalon 3300, Areadbhair 3300, Dis Pater 3500, Arma Gram 2900, Areus 2900) with piercing and direct-attack text (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 54 main with 32 distinct cards and 43.5% exact-name purity; tech density is high for a Dragunity-core list (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | All 15 Extra Deck slots used across Link, Synchro, Xyz and Fusion, with some redundancy in Synchro boss options (Verified counts) |
| D12 | Side Deck Adaptability | 20 | Zero Side Deck cards, so no adaptability for best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link; meta-neutral, provisional only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro/Link lines with many hand-trap timing decisions raise the pilot's error load (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Stun-style interaction emphasis; D13 dropped and weights renormalized (meta-neutral). Structural ≈ 60, Going First ≈ 56, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-5); engine conflict (-4); no post-side plan (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 47 theoretical; Illegal list capped to 30 (structural-only, not a normal Final)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong interaction suite: Imperm, Ash, Nibiru, Droll, Evenly Matched, Oubliette and Lightning Storm
- High-ATK Synchro and Link closers in the Extra Deck
- Searcher density (16 text cards) makes the engine reachable on most openers
Weaknesses
- Illegal list: two cards over the OCG copy limit
- Low exact-name Dragunity purity (43.5%) and many single-copy tech slots
- No Side Deck
- Engine conflicts from Koa'ki Meiru Drago and off-archetype Blackwing, Bystial and Hieratic pieces
Critical choke points
- Ash Blossom and Imperm are the main interaction, and the list is illegal until one copy of each is removed
- Dragon Ravine and Divine Wind carry the searcher chain; losing them to a hand trap or Ash removes most recovery
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | one non-restricted card of the same role or a Dragunity Spell/Trap | Cuts the OCG over-limit violation, a precondition for any normal score |
| 2 | 1 Foolish Burial Goods | one Dragunity-consistent Spell/Trap or searcher | Cuts the second over-limit violation and raises exact-name purity |
| 3 | Koa'ki Meiru Drago | a Dragunity monster at its level or a LIGHT/DARK-neutral card | Removes the engine conflict with the LIGHT/DARK Special Summon restriction |
| 4 | none | a 5-15 card Side Deck | Adds post-side adaptability, which is currently zero |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Foolish Burial Goods each run 3 copies against OCG limit 2; Main 54 (within 40-60), Extra 15 (within 0-15), Side 0; Copy histogram 19/4/9 for 1/2/3 copies sums to 54; Restricted Limited cards (Bystial Magnamhut, Droll & Lock Bird, Gold Sarcophagus, Harpie's Feather Duster) are run at legal 1-copy limits
- Observed: Usage stats: Ash Blossom and Droll & Lock Bird are core at 70% inclusion
- Inferred: Midrange primary strategy from hand-trap, searcher and Synchro/Link composition; Consistency and brick estimates from hypergeometric draws and text roles; Going-second hand-trap coverage from the 0.80 hand-trap group probability; Engine conflict from Koa'ki Meiru Drago's LIGHT/DARK summon restriction
- Provisional: Meta Power and D13 matchup fit, lacking a dated metagame sample
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry for going-first/second, matchups or brick rates Data inconsistency: Dragunity Lord - Georgius appears in the Extra Deck card list (1 copy) but usage stats mark it in this deck=false Mulcharmy Fuwalos is listed as a core card (60%) but is absent from the deck No Side Deck cards, so post-side scoring is unavailable Meta Power is provisional without a dated metagame sample
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