Hecahands Deck #770977 — Yu-Gi-Oh! OCG
55 Main, 16 Extra, incl. Gazelle the King of Mythical Claws x3, Lava Golem x3, Mirror Swordknight x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Big-Winged Berfomet x1
- Buio the Dawn's Light x1
- D.D. Crow x2
- Gazelle the King of Mythical Claws x3
- Geistgrinder Golem x1
- Gruesome Grave Squirmer x2
- Hecahands Breus x1
- Hecahands Gaigas x1
- Hecahands Godos x1
- Hecahands Ibtel x2
- Hecahands Yadel x2
- Lava Golem x3
- Mirror Swordknight x3
- Nightmare Apprentice x3
- Samsara Lotus x2
- Skull Meister x2
- Spirit of Yubel x3
- Thunder King, the Lightningstrike Kaiju x2
- Yubel x1
- Yubel - Terror Incarnate x1
- Yubel - The Ultimate Nightmare x1
- Chimera Fusion x3
- Heavy Polymerization x2
- Hecahands Tartaros x1
- Mutiny in the Sky x1
- Nightmare Pain x2
- Super Polymerization x3
- Breakthrough Skill x3
- Ib'al-Hecahands x1
- Yad'al-Hecahands x1
Extra Deck (16)
- Berfomet the Mythical King of Phantom Beasts x1
- Chimera the Illusion Beast x1
- Chimera the King of Phantom Beasts x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Hecahands Jauzah x3
- Hecahands Xeno x1
- Luce the Dusk's Dark x1
- Mudragon of the Swamp x1
- Nightmare-Eyes Restrict x1
- Starving Venom Fusion Dragon x1
- Yubel - The Loving Defender Forever x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 55 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Hecahands Xeno (3400/3500) and Breus/Godos/Gaigas-style 2300-2800 ATK boards built from Hecahands searchers and Fusion Summons; Yubel and Chimera Fusion boards with Luce the Dusk's Dark (3500 ATK) and Chimera the Illusion Beast (3100 ATK) as closers
- Turn 1 (going first): Search Hecahands Yadel or Ibtel with the draw-trigger Hecahands effects, then convert into a Fusion Summon of Hecahands Xeno, Jauzah or Yubel-based fusions (no combo corpus; Inferred)
- Turn 2 (going second): Use the hand traps (Skull Meister, D.D. Crow, Buio, Yad'al/Ib'al-Hecahands) to interrupt the opponent's first board, then Fusion Summon through the remaining resources (Inferred)
- Recovery: Recycle Hecahands monsters and Samsara Lotus/Gruesome Grave Squirmer from the GY and banish-costed fusions to rebuild the Extra Deck line (Inferred)
- After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists in this list
Why it scores here
This list is illegal in OCG: it runs 3 copies of Super Polymerization against a limit of 2 and carries 16 Extra Deck cards against a maximum of 15, so it receives a capped, structural-only score. Its engine is an archetype-core Hecahands package with about a 65% chance of at least one core card in a 5-card opening hand (hypergeometric, Inferred) and a searcher density that gives roughly 89% for at least one searcher in hand, which supports consistent access to the first Fusion line. Conversion is the strongest part of the read: the Extra Deck carries several 2300 to 3500 ATK boards (Hecahands Xeno, Luce the Dusk's Dark, Chimera the Illusion Beast) that give real closing power if the Fusion Summon lands. The score does not reward popularity: the archetype is only 19.7% exact-name pure, with 57 off-archetype copies from Yubel, Chimera, Kaiju and Polymerization, and no combos, guides, or tournament data exist, so the floor and median are unmeasured. The total was built from the 14 dimensions on the Midrange profile, not from averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one core card in opening 5) about 0.65; P(at least one searcher in opening 5) about 0.89; hypergeometric (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 17 level-0 non-monster slots and 16 Fusion-dependent Extra cards with mixed archetypes raise brick and dead-card risk; no measured brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling read from Xeno, Luce and Chimera Illusion Beast boards in card text only; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards recorded, so the floor and median are unmeasured; the figure is a text-only guess (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Four hand traps, Skull Meister and Yad'al/Ib'al negation give several ways to stop an interruption; recursion from Samsara Lotus and Gruesome Grave Squirmer (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Searchers and Hecahands recycling offset Polymerization card costs, but Fusion materials are expensive to regenerate (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Negation text in 11 cards and removal text in 23 cards, including Yad'al/Ib'al-Hecahands and Buio, give layered end-board interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Four hand traps and D.D. Crow/Skull Meister favour going second, but the 38% hand-trap hit rate on going-second 6-card hands is modest (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Multiple 2300 to 3500 ATK Fusion boards and piercing or battle-protected monsters give strong closing power (Inferred from card text) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main-deck cards at the 60-card maximum, 30 distinct cards and 19.7% exact-name archetype purity reduce efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck is 16 cards, one over the cap, with several Yubel-specific Fusions that need matching materials; flex options are limited (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all, so no post-side adaptability can be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many multi-step Fusion, banish, and Yubel summon chains with decision points each turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal_list_cap (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50.8 + 0.20*35 - 12 = 35.6, rounded to 36. Illegal-list cap applied.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent searcher access (about 89% for at least one searcher in hand, Inferred)
- Strong Fusion closers in the Extra Deck, including Xeno, Luce and Chimera Illusion Beast
- Layered interaction through negation and removal text across hand traps and traps
Weaknesses
- Illegal in OCG as submitted: Super Polymerization over limit and Extra Deck at 16 cards
- No Side Deck, so no post-side adaptability
- Low archetype purity (19.7%) with mixed Yubel, Chimera, Kaiju and Polymerization support
- No recorded combos, so the floor and median output are unknown
Critical choke points
- Dependence on Fusion Summoning through Super Polymerization, which is over the copy limit as listed
- Extra Deck overflow means one Fusion must be removed before the list can be played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Super Polymerization | none (or a Hecahands Spell/Trap) | Restores legal copy count (2 max for OCG Semi-Limited) and removes the illegal violation |
| 2 | 1 Extra Deck card (choose the least-used Fusion) | none | Brings the Extra Deck from 16 down to the 15-card OCG maximum |
| 3 | none | 2 to 4 Side Deck cards (for example, an extra negation trap or a hand trap) | Gives the deck a post-side plan so D12 can be scored in a best-of-3 context |
Evidence & confidence
- Verified: Legality status Illegal: Super Polymerization 3 copies vs 2 legal (OCG Semi-Limited); Extra Deck count 16 vs maximum 15; Main Deck 55 cards within the 40 to 60 range; Side Deck empty; Exact-name archetype purity 19.7%
- Observed: Usage stats: 13 core-stat rows, 6 of 11 core cards present (54.5%)
- Inferred: Opening-hand probabilities for core, searcher and hand-trap groups (hypergeometric); Going-first and going-second plans from card text; Midrange primary strategy and Toolbox/Combo secondary reads; Interaction and resilience reads from card text regex hints
- Provisional: Meta Power (null, no dated metagame sample); Format fit and matchup (no tournament link); Floor and median output (no recorded combos)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN; going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck is Illegal as submitted, so scores are structural-only
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