Lunalight Deck #770975 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. D.D. Crow x3, Lunalight Gold Leo x3, Effect Veiler x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 31, 2026
25± 10/ 100
Power Score
Structural 57
Reliability 50
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Extra Deck boss monsters (Lunalight Liger Dancer, Leo Dancer, Perfume Dancer, Cat Dancer) through Polymerization-family spells and Lunalight Fusion, then attack through the board; Lunalight recursion and Fire Formation - Tenki / Beast-Warrior ATK pump to build a board from the Graveyard
  • Turn 1 (going first): Open with Lunalight Masquerade or Gold Leo to search a Lunalight monster, bring a Lunalight into the GY, then Fusion Summon a Dancer with Lunalight Fusion or Polymerization
  • Turn 2 (going second): Use Droll & Lock Bird, Effect Veiler and D.D. Crow to disrupt the opponent's setup, then rebuild the Fusion line with recursion from the GY
  • Recovery: Lunalight Yellow Marten, Silver Hound and Emerald Bird return from the GY or banishment to restart the Fusion line after an interruption
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists in the evidence

Why it scores here

This deck is scored as a system, not as an average of its card scores. It reliably opens a Lunalight Fusion line: the archetype core is nearly always present in a 5-card hand (about 0.99, Inferred), and about 0.58 of opening hands contain at least one legal Polymerization-family spell (Inferred, six legal copies). Its strongest traits are Extra Deck closing power (Lunalight Liger Dancer at 3800 ATK and Leo Dancer at 3500 ATK) and graveyard recursion through Yellow Marten, Silver Hound and Emerald Bird. Interaction is real but thin: seven hand-trap-style cards give about 0.71 chance of at least one in a 6-card going-second hand (Inferred). The deck cannot be a normal legal entry because Super Polymerization exceeds the OCG copy limit, so the score is capped low and labeled structural-only. Popularity and archetype usage stats confirm the list is real, but they did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 legal fusion-spell copy in 5 cards) ~0.58 across six legal copies; archetype core P(>=1) ~0.99 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 15-card Extra Deck is fusion-heavy and some starters conflict with each other; no brick data available (Inferred)
D3 Combo Conversion & Ceiling 55 Text-only read of Dancer summon routes and Masquerade/Gold Leo searches; no recorded boards to measure output (Inferred)
D4 Combo Floor & Median Output 45 No combos evidence or power distribution supplied; median output cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Several Lunalight recursion effects (Yellow Marten, Silver Hound, Emerald Bird) give alternate routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Recursion from GY and banishment provides some regrowth; no resource signature data supplied (Inferred)
D7 End-Board & Interaction Quality 60 Seven hand-trap-style cards and eight negation-text cards; interaction layering is inferred from text only (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density gives about 0.71 chance of at least one going second; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 75 Liger Dancer 3800 ATK and Leo Dancer 3500 ATK in the Extra Deck; 'second attack' text on the Dancers (Verified card text)
D10 Main Deck Efficiency & Flexibility 55 40 main cards across 21 distinct names with copy counts of 1 to 3; Super Polymerization over limit lowers legal efficiency (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 Fifteen Extra Deck slots, all used, with 14 fusion monsters and one Xyz; Dancers are the core and several flex slots exist (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck at all, so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype-level share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step fusion sequences with many branching decisions; needs careful sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist and copy-limit exposure (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*57 + 0.20*50 - 10 = 45.6, then capped at 25 because the deck is Illegal (copy-limit violation). Result is theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Lunalight Extra Deck closers reach 3500-3800 ATK
  • High archetype purity core is nearly always present in opening hands
  • Graveyard recursion gives multiple restart routes
  • Seven hand-trap-style cards give going-second disruption

Weaknesses

  • Illegal: Super Polymerization at 3 copies exceeds the OCG limit of 2
  • No Side Deck, so no post-side adaptation
  • No combo, guide, or tournament data to verify output
  • Fusion sequence depends on a small number of Polymerization-family spells

Critical choke points

  • Polymerization-family spells (about 0.58 chance of at least one legal copy in 5 cards, Inferred)
  • Going-second hand-trap availability (about 0.71 chance of at least one in 6 cards, Inferred)
Priority Remove Add Reason
1 One copy of Super Polymerization A legal card (for example a 2nd Polymerization-family spell that the format allows, or a Side Deck card) Restores legality; without this fix the deck cannot receive a normal score
2 None A Side Deck of 3 to 15 cards Gives a post-side plan, which is currently absent (D12 = 10)

Evidence & confidence

  • Verified: Super Polymerization copy-limit violation (3 run vs 2 legal, OCG); Main 40 / Extra 15 / Side 0 within OCG size rules; Card text and stats for Lunalight Liger Dancer, Leo Dancer, Droll & Lock Bird, Foolish Burial
  • Observed: Archetype core usage (Lunalight Gold Leo 98.5%, Lunalight Wolf 94.1%) from usage statistics
  • Inferred: P(>=1 fusion-spell in 5 cards) ~0.58; P(>=1 hand-trap in 6 cards going second) ~0.71; Interaction layering from card text; Recursion-based interruption resilience
  • Provisional: Meta power (no dated metagame sample); Matchup and format-fit scores
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No Side Deck supplied Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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