Kashtira Deck #770963 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. D.D. Crow x3, Kashtira Unicorn x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
36± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.7
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Kashtira and Mimighoul board pressure (Kashtira Unicorn 2500 ATK, Number F0 and Divine Arsenal Extra Deck threats) converted after the hand-trap and negation layer buys time; no recorded boards confirm this line; Link and Xyz beatdown from Knightmare, Accesscode Talker and Underworld Goddess once the board is stable
  • Turn 1 (going first): Open a starter from Mimighoul Maker, Mimighoul Dungeon or Kashtira Birth, then keep Ash Blossom, Infinite Impermanence and Effect Veiler up while searching Kashtira Unicorn; inferred from text only
  • Turn 2 (going second): Use the 19 hand traps (Ash Blossom, Ghost Belle, Evenly Matched, D.D. Crow, Effect Veiler and others) to answer the opponent's first summon, then rebuild through Mimighoul recursion and Extra Deck summons
  • Recovery: Mimighoul Dungeon and Mimighoul Maker recur Flip monsters and Mimighoul cards from the Deck, while Ghost Belle and Ash Blossom recover from the GY; inferred from text only
  • After siding: No side deck is registered, so there is no post-side plan; the list is the same for every game

Why it scores here

The deck is scored as a system, not by averaging its cards. Its core Mimighoul and Kashtira engine is reachable in about 73 percent of opening hands with at least one core card (Inferred, hypergeometric), and 19 hand traps give a strong going-second interaction layer (92 percent chance of at least one in a six-card hand, Inferred). The Extra Deck closers (Number F0, Divine Arsenal, Underworld Goddess) support a real win condition, but no recorded boards exist, so the ceiling and median are text-only estimates. The score is held down by the legality failure: three copies of Ash Blossom and Kashtira Unicorn exceed the OCG limits, which caps the normal score. Popularity and archetype usage were not counted as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype core card in opening 5) = 0.73 across 13 core copies; 2-card bootstrap not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Searcher text on 17 cards and 27 tech cards; hand traps are dead when no opposing monster is present, and there is no recorded brick rate (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling read only from card text, with Kashtira Unicorn and Extra Deck closers as the top payoffs (Inferred)
D4 Combo Floor & Median Output 35 Zero recorded combos, so the median cannot be measured and is set low (Inferred)
D5 Interruption Resilience & Route Redundancy 60 19 hand traps, 20 negation texts and multiple Mimighoul recursion routes allow continuation after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion and search text in Mimighoul Dungeon, Maker and Throne suggests partial recovery, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 70 19 hand traps, 20 negation texts and 26 removal texts give broad interaction density (Inferred from text)
D8 Going-Second & Board-Breaking Power 62 Hand traps and negations are strong when going second; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 58 Kashtira Unicorn 2500 ATK, Number F0 3000 ATK and Underworld Goddess 3000 ATK are real closers, but none is measured on a board (Inferred)
D10 Main Deck Efficiency & Flexibility 40 58 main cards with 27 tech-flagged cards, 13 singletons and only 4 exact-name Kashtira copies make the list diffuse (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Xyz and Link, with 14 distinct cards and several mandatory-looking summon routes (Inferred)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple archetypes and many decision points (Mimighoul flips, Kashtira summons, hand-trap timing) raise pilot difficulty (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.7, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (illegal copy limit) (-10); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); then an illegal-list cap via modifiers (-12 total)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation layer that covers both going-first and going-second turns
  • Multiple Extra Deck closers (Number F0, Divine Arsenal, Underworld Goddess) for a real end-board
  • Mimighoul recursion and search text gives continuation after disruption

Weaknesses

  • Illegal copy counts for Ash Blossom and Kashtira Unicorn must be fixed before the list can be played
  • Very low archetype purity (5.5 percent exact Kashtira), so the engine is diffuse
  • No side deck at all, so no post-side adaptation
  • No recorded combos or boards, so the ceiling and median are unsupported

Critical choke points

  • Kashtira Unicorn is limited to 1 copy, so the Kashtira engine depends on one card
  • The Mimighoul engine needs Mimighoul Dungeon or Maker to start, with little redundancy among starters
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring and two copies of Kashtira Unicorn Legal copies (2 Ash Blossom, 1 Kashtira Unicorn), with replacements from the Mimighoul or hand-trap pool Required for the deck to be legal in OCG; the score cannot be normal until this is fixed
2 Several of the 27 tech-flagged cards A 15-card side deck covering the most common opposing engine A side deck gives a post-side plan and reduces dead tech slots

Evidence & confidence

  • Verified: Legality: Illegal, with copy-limit violations on Ash Blossom (3 vs 2) and Kashtira Unicorn (3 vs 1); Main 58, Extra 15, Side 0 counts; no Side Deck cards; Card text and banlist status for every listed card
  • Observed: Archetype usage: Kashtira Unicorn, Ash Blossom and Mulcharmy Fuwalos are in the core list of the archetype (usage stats)
  • Inferred: Opening-hand consistency (73 percent for an archetype core card in hand 5, 92 percent hand trap in hand 6); Interaction density and resilience from card text; Going-first and going-second estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament data)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN, so going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No side deck, so post-side adaptability cannot be measured Only one guide snippet, with no section detail

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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