Kashtira Deck #770963 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. D.D. Crow x3, Kashtira Unicorn x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- D.D. Crow x3
- Droll & Lock Bird x1
- Jester Confit x1
- Kashtira Unicorn x3
- Mimighoul Master x1
- Mulcharmy Fuwalos x3
- Mimighoul Archfiend x3
- Mimighoul Dragon x3
- Mimighoul Fairy x2
- Mimighoul Flower x1
- Mimighoul Slime x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Ghost Mourner & Moonlit Chill x2
- Forbidden Droplet x3
- Kashtira Birth x1
- Mimighoul Charm x1
- Mimighoul Dungeon x3
- Mimighoul Maker x3
- One for One x1
- Pot of Prosperity x1
- Pressured Planet Wraitsoth x1
- Terraforming x1
- Evenly Matched x3
- Infinite Impermanence x3
- Mimighoul Room x1
- Solemn Judgment x1
- Solemn Strike x2
Extra Deck (15)
- Accesscode Talker x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Relinquished Anima x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Downerd Magician x1
- Giant Mimighoul x2
- Mimighoul Throne x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Ripple Bird x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.7 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Kashtira and Mimighoul board pressure (Kashtira Unicorn 2500 ATK, Number F0 and Divine Arsenal Extra Deck threats) converted after the hand-trap and negation layer buys time; no recorded boards confirm this line; Link and Xyz beatdown from Knightmare, Accesscode Talker and Underworld Goddess once the board is stable
- Turn 1 (going first): Open a starter from Mimighoul Maker, Mimighoul Dungeon or Kashtira Birth, then keep Ash Blossom, Infinite Impermanence and Effect Veiler up while searching Kashtira Unicorn; inferred from text only
- Turn 2 (going second): Use the 19 hand traps (Ash Blossom, Ghost Belle, Evenly Matched, D.D. Crow, Effect Veiler and others) to answer the opponent's first summon, then rebuild through Mimighoul recursion and Extra Deck summons
- Recovery: Mimighoul Dungeon and Mimighoul Maker recur Flip monsters and Mimighoul cards from the Deck, while Ghost Belle and Ash Blossom recover from the GY; inferred from text only
- After siding: No side deck is registered, so there is no post-side plan; the list is the same for every game
Why it scores here
The deck is scored as a system, not by averaging its cards. Its core Mimighoul and Kashtira engine is reachable in about 73 percent of opening hands with at least one core card (Inferred, hypergeometric), and 19 hand traps give a strong going-second interaction layer (92 percent chance of at least one in a six-card hand, Inferred). The Extra Deck closers (Number F0, Divine Arsenal, Underworld Goddess) support a real win condition, but no recorded boards exist, so the ceiling and median are text-only estimates. The score is held down by the legality failure: three copies of Ash Blossom and Kashtira Unicorn exceed the OCG limits, which caps the normal score. Popularity and archetype usage were not counted as power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 archetype core card in opening 5) = 0.73 across 13 core copies; 2-card bootstrap not measured (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Searcher text on 17 cards and 27 tech cards; hand traps are dead when no opposing monster is present, and there is no recorded brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling read only from card text, with Kashtira Unicorn and Extra Deck closers as the top payoffs (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Zero recorded combos, so the median cannot be measured and is set low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 19 hand traps, 20 negation texts and multiple Mimighoul recursion routes allow continuation after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion and search text in Mimighoul Dungeon, Maker and Throne suggests partial recovery, but no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 19 hand traps, 20 negation texts and 26 removal texts give broad interaction density (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps and negations are strong when going second; no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Kashtira Unicorn 2500 ATK, Number F0 3000 ATK and Underworld Goddess 3000 ATK are real closers, but none is measured on a board (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 58 main cards with 27 tech-flagged cards, 13 singletons and only 4 exact-name Kashtira copies make the list diffuse (Verified structure, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards across Xyz and Link, with 14 distinct cards and several mandatory-looking summon routes (Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple archetypes and many decision points (Mimighoul flips, Kashtira summons, hand-trap timing) raise pilot difficulty (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49.7, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (illegal copy limit) (-10); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); then an illegal-list cap via modifiers (-12 total)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation layer that covers both going-first and going-second turns
- Multiple Extra Deck closers (Number F0, Divine Arsenal, Underworld Goddess) for a real end-board
- Mimighoul recursion and search text gives continuation after disruption
Weaknesses
- Illegal copy counts for Ash Blossom and Kashtira Unicorn must be fixed before the list can be played
- Very low archetype purity (5.5 percent exact Kashtira), so the engine is diffuse
- No side deck at all, so no post-side adaptation
- No recorded combos or boards, so the ceiling and median are unsupported
Critical choke points
- Kashtira Unicorn is limited to 1 copy, so the Kashtira engine depends on one card
- The Mimighoul engine needs Mimighoul Dungeon or Maker to start, with little redundancy among starters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring and two copies of Kashtira Unicorn | Legal copies (2 Ash Blossom, 1 Kashtira Unicorn), with replacements from the Mimighoul or hand-trap pool | Required for the deck to be legal in OCG; the score cannot be normal until this is fixed |
| 2 | Several of the 27 tech-flagged cards | A 15-card side deck covering the most common opposing engine | A side deck gives a post-side plan and reduces dead tech slots |
Evidence & confidence
- Verified: Legality: Illegal, with copy-limit violations on Ash Blossom (3 vs 2) and Kashtira Unicorn (3 vs 1); Main 58, Extra 15, Side 0 counts; no Side Deck cards; Card text and banlist status for every listed card
- Observed: Archetype usage: Kashtira Unicorn, Ash Blossom and Mulcharmy Fuwalos are in the core list of the archetype (usage stats)
- Inferred: Opening-hand consistency (73 percent for an archetype core card in hand 5, 92 percent hand trap in hand 6); Interaction density and resilience from card text; Going-first and going-second estimates
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament data)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN, so going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No side deck, so post-side adaptability cannot be measured Only one guide snippet, with no section detail
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