Kozmo Deck #770962 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Kashtira Fenrir x3, Kozmo Dark Destroyer x3, Kozmo Farmgirl x3. Created Oct 21, 2026 by YGO Mod.

Deck Kozmo OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
38± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 46
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48.7
Going First 46
Going Second 44
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Kozmo and Kashtira boards converted into 2500-3500 ATK attackers (Kozmo Dark Destroyer, Kozmoll Dark Lady, Chaos Angel, Psychic End Punisher) and Link/Fusion pressure; Super Polymerization into Fusion or Link boss monsters, backed by Mudragon and Predaplant bodies
  • Turn 1 (going first): Open Kozmo Farmgirl or Psychic Processor, use the Kozmo search or Special Summon chain to reach a level 4-6 Kozmo or Kashtira Unicorn, then build Link or Fusion boards
  • Turn 2 (going second): Use Kozmoll Dark Lady's once-per-turn negation and Kozmo Dark Destroyer's destruction to remove the opponent's first board, then rebuild through Pot of Sloth and Mulcharmy draws
  • Recovery: Recover from disruption through Kozmo Farmgirl and Psychic Processor searches and Kozmo Sliprider's GY Special Summon, with Pot of Sloth as the refill
  • After siding: Not evaluable: 0 side cards are run, so there is no post-side plan

Why it scores here

The score comes from the system's structure, not from averaging card power. The deck has real starter access: P(at least one of the 9-copy Kozmo/Kashtira core in a 5-card opening hand) is about 0.74, and 11 searcher-text cards give about 0.82 for at least one search in hand. Its interaction is the strongest part: 28 removal-text cards, 8 negation-text cards, and Kozmoll Dark Lady's once-per-turn negate. Its ceiling and median are text-only inferences because there are no recorded boards. Its weak points are the low archetype purity (18.2% exact name; 45 of 55 main-deck copies are off-archetype), the 3-of-heavy structure, and a 0-card Side Deck. The score is capped low because the list is illegal: Kashtira Fenrir is Forbidden and Super Polymerization is over its Semi-Limited copy limit. Popularity and meta share were not counted because no tournament data is linked.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 core in 5-card hand) ~0.74 for 9-copy core; searcher group 0.82 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Mixed sub-engines with 6 off-archetype 3-ofs and 14 level-0 spells raise brick risk; no hand-simulation data (Inferred)
D3 Combo Conversion & Ceiling 45 Text-only ceiling: Kashtira Fenrir/Unicorn plus Super Polymerization into Fusion or Link boss; no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied; median is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Two Kozmo searches plus Psychic Processor recursion and Kozmo Sliprider GY revival; no board data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Mulcharmy draw effects, and Kozmo searches offset spend (Inferred)
D7 End-Board & Interaction Quality 60 28 removal-text, 8 negation-text, Kozmoll Dark Lady negate; no hand traps or floodgates (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second relies on Kozmoll negate and Kozmo Dark Destroyer destruction; no split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Chaos Angel 3500, Psychic End Punisher 3500, Super Starslayer 2900; S:P Little Knight and Starslayer are not run (Verified card text, Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 main with 16 distinct cards and 45/55 off-archetype copies lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots across Link, Fusion, Synchro and Xyz with no single dependency; flexible but unfocused (Verified composition, Inferred)
D12 Side Deck Adaptability 10 0 side cards; no post-side plan (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine Link and Fusion sequencing with many decision points; complexity is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48.7, Going First ≈ 46, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); archetype_dilution (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal list, so theoretical/structural-only and capped low)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense removal and negation text (28 removal, 8 negation) for a Midrange shell
  • Strong searcher density (11 cards) gives reliable access to the engine
  • Wide Extra Deck coverage across Link, Fusion, Synchro and Xyz

Weaknesses

  • Illegal list: Forbidden Kashtira Fenrir x3 and Super Polymerization x3 over limit
  • Low archetype purity (18.2%) splits the engine across several sub-archetypes
  • No Side Deck, so no post-side adaptation
  • No combo or tournament data to confirm the ceiling or floor

Critical choke points

  • Kashtira Fenrir is the Forbidden starter for the Kashtira line; the deck cannot be legal while it stays in
  • Super Polymerization copy count is a legality choke point
Priority Remove Add Reason
1 Kashtira Fenrir x3 (Forbidden) Legal Kozmo or generic starter, or the Kashtira Unicorn already in the list A Forbidden card makes the list illegal, so no normal score is possible until it is removed
2 One Super Polymerization (3 to 2) A legal searcher or extender Brings Polymerization within its Semi-Limited limit and keeps the search density
3 Off-archetype 3-of filler Kozmo or Kashtira core cards Raises archetype purity and engine coherence
4 None 1-3 Side Deck cards A 0-card Side Deck gives no post-side plan

Evidence & confidence

  • Verified: Deck is Illegal: Kashtira Fenrir Forbidden x3; Super Polymerization 3 copies vs 2 legal; Main 40 / Extra 15 / Side 0 within OCG size rules; Exact-name archetype purity 18.2%; Removal-text 28, negation-text 8, searcher-text 11
  • Observed: Usage stats: 3 of 5 core cards present (60%)
  • Inferred: Starter access 0.74 (archetype core) and 0.82 (searcher group); Brick and consistency estimates from composition; Going-first and going-second estimates from card text
  • Provisional: Meta Power (no dated meta sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: ceiling, floor and median are text-only No tournament link: meta-share and per-pilot record absent No win-rate telemetry: going-first and going-second splits are Inferred Meta Power is Provisional without a dated sample No guides for Kozmo or Kashtira attached

More OCG Info

Kozmo

Kozmo Breakdown

 
 

 

 

 

 

 

 
 

 

 
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