Umbral Horror Deck #770960 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Garbage Golem x3, Gorgonic Umbral Horror x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Droll & Lock Bird x1
- Garbage Golem x3
- Gorgonic Umbral Horror x3
- Maxx "C" x1
- Mulcharmy Purulia x3
- Shining Umbral Horror x2
- Thousand Umbral Horror x3
- V Umbral Horror x3
- Ash Blossom & Joyous Spring x2
- Barian's Chaos Draw x2
- Barian's Hope x2
- Barian's Seventh Untopia x3
- Crossout Designator x1
- Rank-Up-Magic Barian's Force x1
- Rank-Up-Magic Magical Force x1
- Seventh Ascension x3
- Seventh Tachyon x1
- Barian's Seal x2
- Infinite Impermanence x3
Extra Deck (15)
- CXyz Hope Chaos Barian Dragon x2
- Number 104: Masquerade x1
- Number 104: Masquerade V x2
- Number 106: Giant Hand x1
- Number 65: Djinn Buster x1
- Number 69: Heraldry Crest x1
- Number 69: Heraldry Crest - Dark Matter Demolition x1
- Number 69: Heraldry Crest - Shatter Stream x1
- Number 96: Dark Mist x1
- Number C104: Umbral Horror Masquerade x1
- Number C104: Umbral Horror Masquerade Victory x1
- Number C65: King Overfiend x1
- Number F0: Utopic Future Zexal x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 68 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Xyz engine, Interaction-heavy
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz boss monsters (Number C104: Umbral Horror Masquerade Victory 3000 ATK, Number 69: Heraldry Crest - Dark Matter Demolition 3100 ATK, Number 104: Masquerade V 2700 ATK) reached through the Barian's Seventh Untopia and Umbral Horror search engine; CXyz Hope Chaos Barian Dragon scaling and Number F0 / Number 65 / Number 96 board-control Xyz lines
- Turn 1 (going first): T1 search an Umbral Horror or Barian's Spell (Seventh Untopia, Barian's Hope, Chaos Draw) via a monster's on-summon search, then a Level 4 Umbral Horror summon into a Masquerade Xyz; hold Ash Blossom and Infinite Impermanence for the first opponent response
- Turn 2 (going second): Six-card hand with Ash Blossom, Maxx C, Droll & Lock Bird and Infinite Impermanence to strip the opponent's first non-Ash turn, then rebuild through Thousand Umbral Horror and the Extra Deck Xyz
- Recovery: Banish Thousand Umbral Horror, Garbage Golem and Masquerade V from the GY as Xyz material and search fuel; Barian's Hope can revive a Masquerade Xyz from the GY
- After siding: Not available: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The deck reliably opens a live engine: the archetype core (19 copies) gives about 97% chance of at least one core card in a 5-card opening hand, and 13 searcher-text cards give about 88%. Its strength is redundancy across routes: Umbral Horror monsters search the Barian's Seventh Untopia and Barian's Hope, which feed a 15-card all-Xyz Extra Deck with several negate and removal Xyz. Interaction is layered (Ash Blossom x2, Infinite Impermanence x3, Barian's Seal x2, Maxx C, Droll & Lock Bird, Crossout Designator), so the deck can keep going after disruption. The score is held down by no recorded boards (median and ceiling are structural inference only), a 16.4% exact-name archetype purity spread over about seven sub-archetypes, singleton utility slots that brick hands, and zero Side Deck slots. Archetype popularity earned no points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 archetype-core card in 5-card hand) = 0.97; P(>=1 searcher-text card) = 0.88; P(>=1 Thousand Umbral Horror) = 0.34 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 6 singletons and multiple Rank-Up-Magic and Barian's non-engine slots add brick risk; 7 flagged hand-trap-tagged cards give P(>=1 in 6 cards going second) = 0.71 (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards; ceiling read from 15 Xyz with negate, destroy and banish effects plus Masquerade-to-Masquerade summon chains (Inferred semantic) |
| D4 | Combo Floor & Median Output | 50 | combos_evidence has total_combos = 0, so floor and median are not measurable and remain a neutral prior (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Four independent interaction cards plus several redundant Umbral Horror starters and GY recursion give alternate lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Thousand Umbral Horror, Garbage Golem and Masquerade V can be banished from the GY as material or fuel; Barian's Hope recurs an Xyz from the GY (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 78 | Interaction density is high: Number 69 Dark Matter Demolition and Number C104 Masquerade effects negate, Ash Blossom x2 and Infinite Impermanence x3 negate, Barian's Seal x2 negates, Maxx C and Droll x1 disrupt (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second value comes from Ash Blossom x2, Maxx C, Droll & Lock Bird and Infinite Impermanence x3; no going-second combo split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | End-board Xyz at 2700 to 3100 ATK with negation and destruction on the same bodies; CXyz Hope Chaos Barian Dragon gains 1000 ATK per material (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40-card legal Main with 19 distinct cards; exact-name purity is only 16.4% and seven sub-archetypes share the slots (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Xyz cover 13 distinct monsters; several Number and Djinn/Dark Mist slots need specific Level 4 or 5 materials and some are off-core (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 25 | Side count is 0, so there is nothing to adapt after sideboarding; the score is a structural penalty only (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta share in the export; usage stats show 53.8% core presence only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Xyz lines with Masquerade and Number choices and many hand-trap timing decisions are demanding for a new pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Combo secondary, not blended in numerically (no recorded boards to weight Combo). Structural ≈ 64, Going First ≈ 68, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist_exposure (-1); engine_spread (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample): 0.80*64 + 0.20*58 - 2 = 60.8, rounded to 61
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine is near-certain to appear in the opening hand (0.97 for the 19-copy archetype group)
- Interaction is layered across hand traps, spell/trap negation and Xyz negation effects
- Extra-Deck Xyz boss monsters at 2700 to 3100 ATK with built-in negation or destruction
- GY recursion through Thousand Umbral Horror, Garbage Golem, Masquerade V and Barian's Hope
Weaknesses
- No Side Deck: zero post-side adaptability
- Exact-name archetype purity is only 16.4%; engine spread across many sub-archetypes
- Six singleton utility slots and 7 hand-trap-tagged cards raise brick and dead-card risk
- No recorded boards, so the combo ceiling and floor are not measured
Critical choke points
- Masquerade Xyz on the field is the key bridge to the Number boss monsters; interruption before Xyz Summon ends most lines
- Searchers that find Barian's Seventh Untopia and Barian's Hope are needed to refill after disruption
- Limited single copies (Maxx C, Droll, Crossout, Seventh Tachyon) remove one choice each if drawn dead
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Seventh Tachyon (1 copy) | A second Barian's Chaos Draw or a Umbral Horror searcher | Seventh Tachyon is a single Limited-copy searcher with a narrow number-Xyz condition; a second searcher-text card in the core engine improves reliability (Inferred) |
| 2 | Rank-Up-Magic Magical Force (1 copy) | Side Deck slots (up to 15 cards) | The deck has no Side Deck; adding even a small side lets it adapt after game one (Inferred) |
Evidence & confidence
- Verified: Legal OCG deck: 40 Main, 15 Extra, 0 Side; no size or banlist violations; Copy limits respected: Ash Blossom Semi-Limited 2 copies; Maxx C, Droll, Crossout and Seventh Tachyon 1 copy each (Limited); Archetype core: 19 copies; usage stats show 7 of 13 core cards present (53.8%)
- Inferred: Archetype core P(>=1 in 5-card hand) 0.97 and searcher-text 0.88 from hypergeometric estimates; Interaction density and negation quality from card text; Going-second hand-trap coverage 0.71 from hypergeometric estimate
- Provisional: Meta power (no dated metagame sample); Matchup fit and tournament reliability; Combo floor and median (no boards)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample Deck title is null in the export
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