Witchcrafter Deck #770958 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Fairy Tail - Luna x3, Gameciel, the Sea Turtle Kaiju x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Witchcrafter OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 48
Reliability 35
Going First 42
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 42
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra-Deck boss summons (Zoroa the Magistus Verethragna 2900 ATK, Summon Sorceress 2400 ATK link, Mudragon 1900 ATK) reached through Fusion, Link and Xyz routes; no recorded line confirms any of them; Fairy Tail and Endymion monster pressure (Teller of Fairy Tails 1850 ATK, Endymion Link 1850 ATK) with Magistus support
  • Turn 1 (going first): Open a searcher (Witchcrafter Genni, Fairy Tail - Matchgiru, Regulus, Genia) and try to reach a Fusion, Link or Xyz boss; hold Ash Blossom and Droll & Lock Bird for the opponent's turn. The plan is text-only and has no measured line.
  • Turn 2 (going second): Use the six-card hand for hand traps (Ash Blossom, Effect Veiler, Ghost Ogre & Snow Rabbit, Nibiru, Droll & Lock Bird) to stop the opponent's first summon chain, then rebuild through searchers. Probability of at least one hand trap is about 0.84.
  • Recovery: Recover through Mulcharmy Fuwalos and Purulia draw effects, Witch of the Black Forest and the Fairy Tail recursion (Once Upon a Fairy Tail, Fairy Tail Ball). Recovery depends on the Witchcrafter core, which is only partly present.
  • After siding: No side deck is registered, so no post-side plan can be evaluated. A legal build would need a side deck and a cut from the Extra Deck to reach the 15-card limit.

Why it scores here

This list is illegal in OCG (Ash Blossom and Super Polymerization at 3 copies each, and an 18-card Extra Deck against a 15-card cap), so the score is a structural estimate capped at 30 and not a normal Final score. The system reads as a loose Toolbox pile rather than one engine: only 1 of 52 Main Deck cards carries the exact Witchcrafter name (1.4%), with 69 off-archetype copies spread across Magistus, Fairy Tail, Endymion and Mulcharmy. Its real strength is interaction: 13 hand traps and 15 negation-text cards give a roughly 0.84 chance of at least one hand trap on a going-second six-card hand (Inferred). Combo conversion, median output and matchup fit are unmeasured (no combos, no tournament link), so those dimensions stay low-confidence or provisional. Popularity of the archetype's usage stats was not used to lift the score, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5 cards) ≈ 0.83; core Witchcrafter engine only 28% present (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 tech and 13 hand-trap slots with few redundant starters; brick risk is high (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median is unknown; treated as low (Inferred)
D5 Interruption Resilience & Route Redundancy 62 About 0.84 chance of a hand trap on going second and several Quick-Effect interruptions (Inferred)
D6 Resource Economy, Recovery & Grind 50 15 searcher-text cards and recursion via Fairy Tail Ball and Once Upon a Fairy Tail (Inferred)
D7 End-Board & Interaction Quality 70 13 hand traps, 15 negation-text and 14 removal-text cards (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density supports disruption of an established board (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck ATK tops out at 2900 (Zoroa) with several 1850–2400 link and xyz bosses (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 52 Main cards over 27 distinct names with 3x copies of illegal cards and a loose archetype split (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 18 Extra Deck cards exceed the 15 limit; 16 distinct boss options with no measured access (Verified count)
D12 Side Deck Adaptability 10 Side Deck is empty; no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; Provisional
D14 Pilotability & Error Tolerance 35 Three archetype routes plus 16 tech cards add decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 42, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list: copy-limit and Extra Deck overflow (-8); No side deck (-2). Final formula: Structural 48 → 0.80*48 + 0.20*35 = 45 pre-cap; Illegal cap sets final to 30 (theoretical/structural only; Meta Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heavy interaction: 13 hand traps and 15 negation-text cards
  • Real Extra Deck boss options (Zoroa 2900, Summon Sorceress 2400 link, Mudragon 1900)
  • High going-second hand-trap probability (about 0.84)

Weaknesses

  • Illegal list (copy limits and Extra Deck size)
  • Exact archetype purity 1.4%; the engine is split across Magistus, Fairy Tail and Endymion
  • No side deck
  • No recorded combos or tournament data to validate the plan

Critical choke points

  • Starting-hand searcher density (about 0.83) gates every line
  • Two copies of Ash Blossom and Super Polymerization must be cut to become legal
  • Extra Deck must lose 3 cards to reach the 15 limit
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization nothing (cut to legal copies) Fixes the copy-limit violations; this is the minimum change to make the list legal
2 3 Extra Deck cards (lowest-value link/xyz options) nothing Brings the Extra Deck to 15 and removes the size violation
3 none a 15-card side deck (hand traps and anti-Magistus answers) Gives the list a post-side plan, which is currently absent

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring and Super Polymerization each run 3 copies against a Semi-Limited limit of 2; Extra Deck holds 18 cards against an OCG cap of 15; Droll & Lock Bird, Fairy Tail - Snow, Instant Fusion and Summon Sorceress are Limited and run at 1 copy each (legal); Side Deck is empty
  • Observed: Witchcrafter core present: 7 of 25 usage-core cards (28%) from the usage statistics
  • Inferred: P(≥1 searcher in 5-card hand) ≈ 0.83; P(≥1 hand trap in 6-card hand) ≈ 0.84; Toolbox primary with Stun secondary, based on the hand-trap and negation density; Interaction quality (D7) from negation and removal text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13), no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power provisional without a dated metagame sample No side deck registered

More OCG Info

Witchcrafter

Witchcrafter Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top