Magistus Deck #770957 — Yu-Gi-Oh! OCG
52 Main, 18 Extra, incl. Fairy Tail - Luna x3, Gameciel, the Sea Turtle Kaiju x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x1
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x2
- Fairy Tail - Snow x1
- Gameciel, the Sea Turtle Kaiju x3
- Genia of the Ring x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Regulus, the Prince of Endymion x2
- Spenta, the Magistus Sealer x2
- Verre, the Maid of Endymion x1
- Witch of the Black Forest x1
- Witchcrafter Genni x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Zoroa, the Magistus of Flame x1
- Endymion Empire x1
- Fairy Tail Ball x2
- Instant Fusion x1
- Once Upon a Fairy Tail x1
- Super Polymerization x3
- Tails of the Fairy Tails x1
- Verre Magic - Lacrima of Light x2
- Typhoon x3
Extra Deck (18)
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Magistus Chorozo x2
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x2
- Endymion, the Crescent Magistus x1
- Selene, Queen of the Master Magicians x1
- Summon Sorceress x1
- Alchemic Magician x1
- Fairy Tail - Wiccat x1
- Ninaruru, the Magistus Glass Goddess x1
- Rilliona, the Wondrous Magistus Witch Wardrobe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Stun
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Magistus Extra Deck summons (Fusion, Link and Xyz) converting a board of Magistus and Endymion monsters into a Magistus boss monster; Fairy Tail fusion and Xyz pressure, plus Endymion Link pressure
- Turn 1 (going first): Open a Magistus or Fairy Tail starter with Mulcharmy and draw/search effects, then build toward an Extra Deck boss while holding hand traps (Ash Blossom, Ghost Ogre, Effect Veiler) for the opponent's first activation
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Droll & Lock Bird, Nibiru) to answer the opponent's first board, then rebuild through Mulcharmy draws and Extra Deck summons
- Recovery: Recover through Mulcharmy draws, Fairy Tail and Magistus searchers, and GY recursion via Witch of the Black Forest and Spenta
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck reliably opens its Mulcharmy draw engine and carries a dense hand-trap package (Ash Blossom, Ghost Ogre, Effect Veiler, Droll & Lock Bird, Nibiru), so it can answer early interaction and keep cards in hand. The Magistus core is only partly present (13 exact-name copies, 18.6% purity, with 31 generic and 9 Fairy Tail cards). Its Extra Deck is over the limit and omits two core bosses (Endymion and Zoroa Verethragna), so its conversion to a board is weaker than its interaction suite suggests. No recorded boards exist, so the ceiling and median are text-only inferences. The score is structural only: the list is Illegal (Extra Deck 18/15, Ash Blossom and Super Polymerization each at 3 copies over a 2-copy Semi-Limited limit), so the score is capped low. Popularity (the Magistus core at 82% and Mulcharmy at 82% usage) confirms the list is real, not that it is strong, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 archetype-core card in 5-card opener) ≈ 0.75; P(>=1 Mulcharmy-style starter) ≈ 0.27 per 3-copy card; no combo data (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram 12/5/10 across 1/2/3 copies; 13 hand traps and 15 negation texts add dead-card risk in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable recorded boards (combos_evidence.total_combos = 0); ceiling is a text-only read of Magistus and Endymion boss effects (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No combo median available; floor set low from the missing Endymion and Zoroa Verethragna bosses (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and recursion (Witch of the Black Forest, Spenta) provide some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Mulcharmy draws and Magistus/Fairy Tail searchers give moderate recovery, but there is no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 14 removal-text and 15 negation-text cards, with Ash Blossom and Ghost Ogre as repeatable hand traps (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap density is high (P(>=1 hand trap in 6) ≈ 0.84); no going-second split available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing relies on Magistus and Fairy Tail bosses without Endymion or Zoroa Verethragna in the list; end-board ATK is modest (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 52 main cards with 3-copy hand traps and 16 tech slots; compactness is adequate but flexibility is low (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 30 | Extra Deck is 18 cards, over the 15-card OCG limit; 16 distinct Extra cards with several single copies (Verified legality) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (0 side cards); no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Quick Effect hand traps and Extra Deck chains require careful sequencing (Inferred) |
How the score was computed
Strategy profile: Toolbox primary; secondary Stun noted, weights not blended. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list (size and copy-limit violations) (-12); Missing core bosses (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal-list modifier -12: 0.80*47 + 0.20*35 - 12 ≈ 33
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite (13 cards) with several repeatable Quick Effect negates
- Mulcharmy draw engine supports card advantage and hand refill
- Core archetype cards are present at high usage (Crowley, Mulcharmy Fuwalos)
Weaknesses
- Extra Deck over the format limit (18 of 15 allowed)
- Two copies of Semi-Limited cards above the 2-copy limit
- Missing Endymion and Zoroa Verethragna core bosses
- Only 18.6% exact archetype purity; large generic and off-archetype count
- No Side Deck
Critical choke points
- Single Extra Deck boss lines depend on Magistus fusion or Xyz materials
- Hand-trap density means a dead-card risk when the opponent does not play interactive cards first
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring and one copy of Super Polymerization | Two Extra Deck cards removed to reach 15 Extra Deck cards (or cut two Extra Deck cards directly) | Clears all copy-limit violations and the Extra Deck size violation so the list is legal |
| 2 | Two Extra Deck cards with the weakest role (for example Mixousia or Garura) | Endymion, the Crescent Magistus and Zoroa, the Magistus Verethragna | Restores the two core bosses that have the highest usage stats (71.9% and 68.4%) |
| 3 | One 3-copy hand trap | A Side Deck of 15 cards | Adds post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Main deck 52 cards, Extra 18 cards, Side 0 cards; Ash Blossom & Joyous Spring at 3 copies vs 2 legal copies; Super Polymerization at 3 copies vs 2 legal copies; Droll & Lock Bird, Fairy Tail - Snow, Instant Fusion and Summon Sorceress each at 1 copy within Limited status; Copy histogram 12/5/10 across 1/2/3 copies
- Observed: Usage stats: Crowley 82.5%, Mulcharmy Fuwalos 82.5%, Droll & Lock Bird 75.4%
- Inferred: Opening-hand estimate: P(>=1 core card in 5-card opener) ≈ 0.75; Hand-trap density estimate: P(>=1 hand trap in 6) ≈ 0.84; Interaction quality read from card text
- Provisional: Meta Power is null; no dated metagame sample; Matchup fit and tournament reliability are unsupported without dated data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) — signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side scoring is not possible
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