Magistus Deck #770957 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Fairy Tail - Luna x3, Gameciel, the Sea Turtle Kaiju x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Magistus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
33± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Magistus Extra Deck summons (Fusion, Link and Xyz) converting a board of Magistus and Endymion monsters into a Magistus boss monster; Fairy Tail fusion and Xyz pressure, plus Endymion Link pressure
  • Turn 1 (going first): Open a Magistus or Fairy Tail starter with Mulcharmy and draw/search effects, then build toward an Extra Deck boss while holding hand traps (Ash Blossom, Ghost Ogre, Effect Veiler) for the opponent's first activation
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Droll & Lock Bird, Nibiru) to answer the opponent's first board, then rebuild through Mulcharmy draws and Extra Deck summons
  • Recovery: Recover through Mulcharmy draws, Fairy Tail and Magistus searchers, and GY recursion via Witch of the Black Forest and Spenta
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens its Mulcharmy draw engine and carries a dense hand-trap package (Ash Blossom, Ghost Ogre, Effect Veiler, Droll & Lock Bird, Nibiru), so it can answer early interaction and keep cards in hand. The Magistus core is only partly present (13 exact-name copies, 18.6% purity, with 31 generic and 9 Fairy Tail cards). Its Extra Deck is over the limit and omits two core bosses (Endymion and Zoroa Verethragna), so its conversion to a board is weaker than its interaction suite suggests. No recorded boards exist, so the ceiling and median are text-only inferences. The score is structural only: the list is Illegal (Extra Deck 18/15, Ash Blossom and Super Polymerization each at 3 copies over a 2-copy Semi-Limited limit), so the score is capped low. Popularity (the Magistus core at 82% and Mulcharmy at 82% usage) confirms the list is real, not that it is strong, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype-core card in 5-card opener) ≈ 0.75; P(>=1 Mulcharmy-style starter) ≈ 0.27 per 3-copy card; no combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 12/5/10 across 1/2/3 copies; 13 hand traps and 15 negation texts add dead-card risk in hand (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable recorded boards (combos_evidence.total_combos = 0); ceiling is a text-only read of Magistus and Endymion boss effects (Inferred)
D4 Combo Floor & Median Output 30 No combo median available; floor set low from the missing Endymion and Zoroa Verethragna bosses (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and recursion (Witch of the Black Forest, Spenta) provide some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 40 Mulcharmy draws and Magistus/Fairy Tail searchers give moderate recovery, but there is no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 14 removal-text and 15 negation-text cards, with Ash Blossom and Ghost Ogre as repeatable hand traps (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density is high (P(>=1 hand trap in 6) ≈ 0.84); no going-second split available (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing relies on Magistus and Fairy Tail bosses without Endymion or Zoroa Verethragna in the list; end-board ATK is modest (Inferred)
D10 Main Deck Efficiency & Flexibility 45 52 main cards with 3-copy hand traps and 16 tech slots; compactness is adequate but flexibility is low (Verified composition)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck is 18 cards, over the 15-card OCG limit; 16 distinct Extra cards with several single copies (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck (0 side cards); no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Quick Effect hand traps and Extra Deck chains require careful sequencing (Inferred)

How the score was computed

Strategy profile: Toolbox primary; secondary Stun noted, weights not blended. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list (size and copy-limit violations) (-12); Missing core bosses (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal-list modifier -12: 0.80*47 + 0.20*35 - 12 ≈ 33

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (13 cards) with several repeatable Quick Effect negates
  • Mulcharmy draw engine supports card advantage and hand refill
  • Core archetype cards are present at high usage (Crowley, Mulcharmy Fuwalos)

Weaknesses

  • Extra Deck over the format limit (18 of 15 allowed)
  • Two copies of Semi-Limited cards above the 2-copy limit
  • Missing Endymion and Zoroa Verethragna core bosses
  • Only 18.6% exact archetype purity; large generic and off-archetype count
  • No Side Deck

Critical choke points

  • Single Extra Deck boss lines depend on Magistus fusion or Xyz materials
  • Hand-trap density means a dead-card risk when the opponent does not play interactive cards first
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring and one copy of Super Polymerization Two Extra Deck cards removed to reach 15 Extra Deck cards (or cut two Extra Deck cards directly) Clears all copy-limit violations and the Extra Deck size violation so the list is legal
2 Two Extra Deck cards with the weakest role (for example Mixousia or Garura) Endymion, the Crescent Magistus and Zoroa, the Magistus Verethragna Restores the two core bosses that have the highest usage stats (71.9% and 68.4%)
3 One 3-copy hand trap A Side Deck of 15 cards Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Main deck 52 cards, Extra 18 cards, Side 0 cards; Ash Blossom & Joyous Spring at 3 copies vs 2 legal copies; Super Polymerization at 3 copies vs 2 legal copies; Droll & Lock Bird, Fairy Tail - Snow, Instant Fusion and Summon Sorceress each at 1 copy within Limited status; Copy histogram 12/5/10 across 1/2/3 copies
  • Observed: Usage stats: Crowley 82.5%, Mulcharmy Fuwalos 82.5%, Droll & Lock Bird 75.4%
  • Inferred: Opening-hand estimate: P(>=1 core card in 5-card opener) ≈ 0.75; Hand-trap density estimate: P(>=1 hand trap in 6) ≈ 0.84; Interaction quality read from card text
  • Provisional: Meta Power is null; no dated metagame sample; Matchup fit and tournament reliability are unsupported without dated data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) — signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side scoring is not possible

More OCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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