Ancient Warrior Deck #770947 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ancient Warriors - Loyal Guan Yun x3, Ancient Warriors - Masterful Sun Mou x3, Ancient Warriors - Virtuous Liu Xuan x3. Created Oct 21, 2026 by YGO Mod.

Deck Ancient Warrior OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ancient Warriors beaters (Lu Feng 2800, Zhang De 2700, Guan Yun 2500) backed by high-ATK Extra Deck boss monsters (AA-ZEUS 3000, Utopic Draco 3000, TY-PHON 2900); Link and Xyz board presence via Ancient Warriors Oath - Double Dragon Lords and the Utopia / Gusto / Cyclone extra-deck options
  • Turn 1 (going first): Search an Ancient Warriors or Beast-Warrior monster with Ancient Warriors Saga - Three Visits or Fire Formation - Tenki, extend into a Link or Xyz, and hold Ash Blossom / Infinite Impermanence for the opponent's first response
  • Turn 2 (going second): Open a hand-trap-heavy hand (Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru, Artifact Lancea, Droll & Lock Bird) to stop the opponent's first Summon or search, then rebuild a board from the search effects
  • Recovery: Search effects from Saga, Tenki, Deception and Betrayal and Masterful Sun Mou, plus Mulcharmy draw effects when the field is empty
  • After siding: No Side Deck is registered, so no post-side plan can be executed in this list

Why it scores here

The list cannot be scored as a normal legal deck: it runs 3 copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of 2, so the legality gate caps the final score and the result is structural-only. Structurally the deck reliably opens a search or hand-trap line: the searcher-text group has a ~0.81 chance of at least one card in a 5-card opener, and the 16 hand traps give it strong end-board interaction and some recovery. Its conversion ceiling is high on paper through Lu Feng, Zhang De and the 3000-ATK extra-deck bosses, but no recorded boards exist, so the median output cannot be measured and is held well below the ceiling. Brick risk and engine conflicts (Mulcharmy needs an empty field while Ancient Warriors builds one) lower consistency and pilotability. Archetype popularity earned no points, and the score is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher-text card in a 5-card opener) ~0.81; core Ancient Warriors group 7 copies, P(at least one in opener) ~0.51 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 16 hand-trap cards, several needing specific opponent actions; Mulcharmy empty-field conditions conflict with building a board; moderate-to-high brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read from card text only (Lu Feng highest-ATK summon, Oath Double Dragon Lords +500 ATK buff, 3000-ATK Extra bosses) (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so floor and median cannot be measured; held below the ceiling because hand-trap-heavy hands often lack a board to convert (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Three-copy hand traps plus Saga and Tenki search give several independent lines after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 15 searcher-text cards and draw/search effects supply resources; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Infinite Impermanence, Evenly Matched, Droll & Lock Bird, Nibiru, Artifact Lancea, DRNM, Harpie's Feather Duster and Lightning Storm give broad, layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second combo split unavailable; Lightning Storm, Dark Ruler No More, Harpie's Feather Duster and Castel-type effects suggest board breaking (Inferred)
D9 Offensive Pressure & Closing Power 62 Attack values from card data: Lu Feng 2800, Zhang De 2700 (+300 ATK per opposing monster on your turn), AA-ZEUS 3000, Utopic Draco 3000 (Verified)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards, 23 distinct, 14 slots at 3 copies, 18 spells; compact enough but overloaded with one-of tech (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards, 13 distinct, mostly single copies; Limited Little Knight and Limited Daigusto create single-card dependence (Verified)
D12 Side Deck Adaptability 15 Side Deck count is 0; no post-side plan exists in this list (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link; archetype meta-share unavailable; no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 40 Many conditional effects with empty-field and highest-ATK summon requirements, and frequent hand-trap timing decisions; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-2); engine conflicts (-2); illegal list legality cap (0). Final formula: Uncapped: 0.80*54 + 0.20*40 = 51.2, then context modifiers (-4) = 47; Illegal legality gate caps to 30 (theoretical/structural-only). Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction suite: 16 hand traps and 10 negation-text cards cover both going-first and going-second disruption
  • Searcher density (15 cards) gives reliable access to Ancient Warriors and Beast-Warrior monsters
  • High-ATK boss options (Lu Feng 2800, Zhang De 2700, AA-ZEUS 3000, Utopic Draco 3000) give closing power
  • Extra Deck covers both Link and Xyz routes, so Extra-Deck access is not single-threaded

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring is over the Semi-Limited limit (3 copies vs 2)
  • No Side Deck, so no post-side adaptation and no best-of-3 plan
  • Mulcharmy and Ancient Warriors effects conflict over whether the field should be empty or full
  • Five Limited single-copy cards add dependence on specific draws
  • No recorded boards, so the combo floor and median cannot be measured

Critical choke points

  • Ash Blossom over-limit: the list cannot be played in its current form until it runs at most 2 copies
  • Single-copy Limited cards (Pot of Prosperity, Harpie's Feather Duster, Droll & Lock Bird) carry dependence without redundancy
  • Extra-Deck boss access depends on single-copy Extra cards such as S:P Little Knight and Daigusto Emeral
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring any legal 1-copy or 2-copy card that fills the same hand-trap slot Fixes the copy-limit violation; the list is Illegal until this is done, so no normal score applies
2 one Mulcharmy card an Ancient Warriors monster or a Beast-Warrior searcher Reduces empty-field conflicts with the Ancient Warriors board and adds consistency
3 none a 3 to 6 card Side Deck Current Side count is 0; a side plan is needed for best-of-3 play

Evidence & confidence

  • Verified: Legality: 55 Main, 15 Extra, 0 Side; Ash Blossom 3 copies vs 2 legal (Semi-Limited) = Illegal; Five Limited cards each at 1 copy (within limit); Card attack values and link/Xyz ranks from card data; Extra Deck breakdown: 7 Link, 8 Xyz; Side Deck 0
  • Inferred: Primary strategy Midrange (secondary Stun, Toolbox) from the hand-trap and interaction density, not from boards; Probabilities: searcher group 0.81 at least one in opener; core 0.51; Brick risk moderate-to-high from conditional hand traps and Mulcharmy empty-field requirements; Ceiling 45 and floor/median 35 from text only; no boards
  • Provisional: Meta Power null (no dated metagame sample); Matchup and format fit (D13) unscored for lack of tournament or meta data
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample no guides attached for the archetype deck title is null

More OCG Info

Ancient Warrior

Ancient Warrior Breakdown

 
 

 

 

 

 

 

 
 

 

 
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