Artmage Deck #770936 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Artmage OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 35
Going First 54
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 54
Going Second 56
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Artmage Fusion/Link boards (Nerva is absent; Fusion Non-Finito/Diactorus missing) converting via Power Patron Link and Fusion monsters such as Mediclius, Vidolium (5000 ATK) and Jupiter-line pressure, if the engine is reached; Ars Magna recursion and banished Fusion/Link Special Summons for board stacking
  • Turn 1 (going first): Artmage Academic Acropolis / Artmage Litera / Mulcharmy draw to build a Fusion line, protected by Ash Blossom, Droll and Solemn Judgment (theoretical, text-only)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Nibiru, Kuriboh) to break the opponent's first board, then Power Patron Link or Fusion follow-up (theoretical, text-only)
  • Recovery: Ars Magna and Theorealize recursion from GY/banish, plus Medius the Pure search (Inferred from card text)
  • After siding: No side deck is registered, so there is no post-side plan; this is a structural gap, not a tuned answer

Why it scores here

The deck's score comes from its system, not from its cards. Its archetype core (Artmage, Power Patron, Ars Magna) has about a 95% chance of at least one piece in a 5-card opening hand (Inferred, from the archetype-core proxy), which gives a fair starter-access score. Interaction is dense: nine hand traps and eighteen negation-text cards give strong end-board protection, which is why D7 is the highest dimension. Conversion and median output cannot be verified because no recorded boards exist, so the ceiling and median are text-only inferences. Popularity did not earn points: the archetype usage stats show the deck is a real build, but its purity is low (24% exact-name Artmage, with Mulcharmy, Greed, Solemn and Harpie splashes), and this hurt D10 and D11. The list is illegal (Ash Blossom at 3 copies against a limit of 2) and has no side deck, so the final score is capped at 30 and labelled theoretical and structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype-core group p(at least one in 5-card hand) = 0.95; engine starters are spread across 25 core cards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 9 hand traps and 24 archetype-core copies, but several off-archetype splashes raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards (total_combos=0); ceiling judged from card text only, Fusion/Link lines are plausible (Inferred)
D4 Combo Floor & Median Output 45 No median power index available; the floor is unknown without recorded boards (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent entry points (Artmage Litera, Medius, Ars Magna recursion) support continuing after one hand trap (Inferred)
D6 Resource Economy, Recovery & Grind 48 Recursion via Ars Magna and Theorealize is present, but no resource or netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 65 Nine hand traps, 18 negation-text cards and 30 removal-text cards give a dense interaction suite (Inferred semantic read, from role_hint_tags)
D8 Going-Second & Board-Breaking Power 50 Going-second split is unknown; hand traps help but the Fusion/Link board-breaking routes are unverified (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium 5000 ATK and Link/Fusion pressure are visible in text, with no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 Main cards with 24% exact-name purity and 53 off-archetype copies; 34 distinct Main cards, so the engine is diluted (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards (7 Link, 6 Fusion, 1 Synchro, 1 Xyz); core Fusion pieces such as Nerva and Diactorus are missing (Verified, from the usage gap)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion/Link lines plus a 9-card hand-trap timing decision load are demanding (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (text-only blend, no dated meta). Structural ≈ 52, Going First ≈ 54, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-4); Unrecoverable choke point (-2); Weak/no post-side plan (-3). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(35) = 48.6, plus modifiers (-9) = 39.6, then Illegal cap applied: 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 9 hand traps, 18 negation-text cards and 30 removal-text cards
  • Real Fusion/Link engine with 15 Extra Deck cards and recursion via Ars Magna and Theorealize
  • High archetype-core access (about 95% for at least one core card in a 5-card hand)

Weaknesses

  • Illegal copy count (Ash Blossom x3, limit 2)
  • Low archetype purity (24%) with several off-archetype splashes
  • No side deck, so no post-side plan
  • No recorded boards, so the ceiling and median cannot be verified

Critical choke points

  • Ash Blossom & Joyous Spring: over the copy limit, and it is the main hand-trap answer
  • The Power Patron Link/Fusion chain depends on a few missing Extra Deck pieces (Nerva, Diactorus)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring (none; the deck is 55 Main, so 54 Main is still legal) Resolve the copy-limit violation so the list can be legal and evaluated normally
2 None A 10-15 card side deck (Solemn-style and hand-trap answers) Gives the list a post-side plan for best-of-3 play (D12 is 15)
3 Off-archetype splashes (Pot of Sloth, Kuriboh, Harpie's Feather Duster) Missing core Fusion/Link pieces (Nerva, Artmage Diactorus, Artmage Non-Finito) Raises archetype purity and the chance of a full Power Patron line (Inferred)

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 counts (within OCG size_rules); Ash Blossom & Joyous Spring at 3 copies vs legal limit 2 (Semi-Limited); Archetype purity 24.3% (17/70 archetype-named copies)
  • Inferred: Archetype-core access about 0.95 for one piece in hand5; Hand-trap and negation density give strong interaction (D7); Going-first and going-second estimates from card text only
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is provisional without a dated metagame sample Side deck is empty, so no post-side evidence

More OCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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