Tenyi Deck #770929 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Swordsoul of Mo Ye x3, Swordsoul of Taia x3, Swordsoul Strategist Longyuan x3. Created Oct 21, 2026 by YGO Mod.

Deck Tenyi OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
57± 8/ 100
Power Score
Structural 63
Reliability 57
Going First 64
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 65
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro and Link boards led by 3000-ATK Synchro bosses (Draco Berserker, Mula Adhara, Chengying) and Monk of the Tenyi Link pressure; Swordsoul Token and Tenyi recursion grinding out card advantage through repeated Special Summons from the GY and banishment
  • Turn 1 (going first): Open one of the seven 3-copy starters (Mo Ye, Taia, Longyuan, Emergence, Suruya, Ecclesia, Ashuna), Normal Summon into a tuner, and reach a Synchro boss while holding a hand trap for the opponent's first interaction
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Droll & Lock Bird) to blank the opponent's starter, then Special Summon a Tenyi Spirit or Swordsoul starter and rebuild through the GY
  • Recovery: Banish Taia, Adhara, Ashuna, Vishuda or Emergence from the GY to restart Special Summon and search lines; Tenyinfinity and Vessel for the Dragon Cycle supply searches
  • After siding: No side deck is registered, so no post-side plan exists in the evidence; a post-side plan is a gap, not a strength

Why it scores here

The deck opens reliably: seven 3-copy starters give about a 98% chance of at least one starter in a 5-card going-first hand (hypergeometric, Inferred), and the monster count (28 of 40) makes monster-less bricks rare. Its strength is breadth of interaction: six hand traps, Ultimate Slayer, Swordsoul Blackout, Tenyinfinity and several Tenyi Spirit removal or bounce effects give about a 65% chance of a hand trap in a 6-card going-second hand, so the deck can answer a board as well as build one. It recovers through GY and banish-based Special Summons and searches, which supports resilience across turns. Its closing power sits in five Synchro bosses with 2800 to 3000 ATK. The score is not an average of card scores and does not reflect popularity: archetype usage stats confirm the list is the standard build, but the score comes from the system's consistency, interaction density and recovery. The evidence has no recorded boards, no tournament data and no side deck, so the combo, meta and post-side dimensions are inferred or provisional and keep confidence at Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 7 three-copy starters in 5 cards) about 0.98; conditional Tenyi summon clauses lower the live rate (Inferred)
D2 Opening-Hand Quality & Brick Management 60 P(at least one hand trap in 6 cards going second) = 0.65; 'no Effect Monsters' conditions on Tenyi Spirits are common brick risks (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling read from text: Synchro bosses at 3000 ATK via Suruya and Tuner chains (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards; median output cannot be measured and is set at neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Seven distinct hand starters, GY and banish Special Summons, and multiple Tuner routes give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recursion through Taia, Adhara, Ashuna, Vishuda and Emergence from GY or banishment; Longyuan discard cost is the main drain (Inferred)
D7 End-Board & Interaction Quality 74 Hand traps, Ultimate Slayer, Blackout, Tenyinfinity and Tenyi bounce give broad, layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 6-card going-second hand has about 65% hand-trap access; Blackout and Tenyinfinity destroy board pieces (Inferred)
D9 Offensive Pressure & Closing Power 72 Five Synchro or Link closers, each 1 copy, at 2800 to 3000 ATK (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 62 40 cards, 19 distinct, 8 of 19 cards at 3 copies; the 6 hand traps and tech slots are coherent but partly non-engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Link Monk x3, Synchro x8 across 6 cards; Garura (Fusion), Mereologic Aggregator (XYZ, needs Level 9 monsters the deck lacks) and Denglong (Yang Zing support absent) are weak fillers (Inferred)
D12 Side Deck Adaptability 30 No side deck is present; post-side adaptability cannot be measured (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-branch engine with optional Swordsoul Token locks against the Link engine requires tracking across lines (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Engine conflict: Swordsoul Token blocks Extra Deck Link, XYZ and Fusion summons (-3); Orphan Extra Deck cards (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*63.04 + 0.20*57 - 5 = 56.8)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven 3-copy starters give near-certain access to an opening starter (Inferred)
  • Six hand traps plus Ultimate Slayer and Blackout give layered interaction for both going first and second (Inferred)
  • Five Synchro bosses at 2800 to 3000 ATK provide a closing threat (Verified stats)
  • Recursion from GY and banishment supports recovery after disruption (Inferred)

Weaknesses

  • Optional Swordsoul Token lock conflicts with the Link engine (Inferred from text)
  • Garura, Mereologic Aggregator and Denglong are orphan Extra Deck cards (Inferred)
  • No side deck, so no post-side adaptability (Verified: side_count 0)
  • No recorded boards or win-rate telemetry; combo output and meta cannot be measured (Verified gap)

Critical choke points

  • Tenyi Spirit conditions ('If you control no Effect Monsters') depend on board state and can brick the hand-summon lines (Inferred)
  • Single-copy Synchro bosses (Draco, Mula Adhara, Chengying, Qixing) need specific Tuner and non-Tuner material on board (Inferred)
Priority Remove Add Reason
1 Add a side deck (up to 15 cards) to give post-side options; the list currently has none Side deck is 0 of a permitted 0-15, which leaves D12 at its floor for best-of-3 play
2 Garura, Wings of Resonant Life A Synchro or Link card that fits the Tenyi or Swordsoul engine Garura is a Fusion Monster with no Fusion support in the list, a dead Extra slot (Inferred)
3 Mereologic Aggregator A Level 8 or Level 6 Synchro Monster for Tuner-based boards Aggregator requires 2 Level 9 monsters the deck does not run (Inferred)

Evidence & confidence

  • Verified: Legal under OCG BanList; Droll & Lock Bird (Limited, 1 copy), S:P Little Knight (Limited, 1 copy) and Ash Blossom (Semi-Limited, 2 copies) are within limits; Main 40 cards, Extra 15, Side 0 within OCG size rules; Hypergeometric draw values match the copy histogram; Core usage: 11 of 23 archetype core cards present (47.8%)
  • Inferred: Seven 3-copy starters give about 98% access in a going-first 5-card hand; Hand traps give about 65% access in a going-second 6-card hand; Swordsoul Token conflicts with the Link engine; Garura, Aggregator and Denglong are orphan Extra Deck cards
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13); Post-side plan (D12, no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No side deck, so post-side performance cannot be scored

More OCG Info

Tenyi

Tenyi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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