Crimson Dragon Deck #770920 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.

Deck Crimson Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes and Primite board presence converted into Synchro/Fusion boards (Blue-Eyes Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon) with Blue-Eyes White Dragon as the central beater; Hand-trap-protected Synchro pressure (Lightstorm Dragon, Stardust Sifr, Cosmic Blazar) once the opponent's interaction is spent
  • Turn 1 (going first): Normal Summon a Level 1 Tuner (Sage with Eyes of Blue / Maiden of White / Effect Veiler) into a Mulcharmy or Primite starter, search with Sage or Primite Dragon Ether Beryl, and hold Ash Blossom / Infinite Impermanence / Evenly Matched for the opponent's first response
  • Turn 2 (going second): Use the six-card hand to hold hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Ghost Ogre & Snow Rabbit, Ghost Belle) against the opponent's starter, then rebuild through Mulcharmy draw effects and Synchro Summons
  • Recovery: Pot of Sloth and Pot of Prosperity, plus Mulcharmy draws and Mistaken Arrest, rebuild card count after a successful interruption; Blue-Eyes White Dragon can be recycled through Wishes for Eyes of Blue and Roar of the Blue-Eyed Dragons
  • After siding: No side deck is registered (side_count 0), so no post-side plan can be evaluated; a best-of-3 build would need one before it is competitive

Why it scores here

The deck reliably opens a Level 1 Tuner or Primite starter (P(at least one searcher in a 5-card opening hand) ≈ 0.79, Inferred) and converts it into Synchro or Fusion boards built around Blue-Eyes and Primite support. Its strongest scoring area is interaction: 15 hand traps and a Limited floodgate (Skill Drain) give high going-second hand-trap coverage (P(at least one hand trap in a 6-card hand) ≈ 0.85, Inferred). Recorded combo data is absent, so floor, median and ceiling rest on card text only and are scored with low confidence. The list is illegal (3 copies of Ash Blossom & Joyous Spring against a limit of 2), so the final score is capped at 30 and the evaluation is theoretical and structural only. Popularity and the archetype's usage statistics confirm the list is real and accessible, but they did not raise the score, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5-card hand) ≈ 0.79; Blue-Eyes and Primite starters at 2-3 copies, but the 33 generic and mixed-archetype cards dilute the core engine (Inferred)
D2 Opening-Hand Quality & Brick Management 52 15 hand traps and 28 level-0 spell/trap slots create redundancy but also dead draws when no starter is live; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is text-only: Blue-Eyes Spirit, Neo Blue-Eyes Ultimate and Tyrant Dragon give high-value Synchro/Fusion conversion; no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so median output is unmeasured and set conservatively below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Three negation layers (Ash, Ghost Ogre, Effect Veiler) plus Imp and Evenly Matched cover multiple disruption routes, but the engine still relies on a few Level 1 Tuner starters (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Pot of Prosperity, Mulcharmy draws and Mistaken Arrest give strong card economy; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high with multiple negation and removal texts (Droll, Skill Drain, Dominus Purge, Majesty), and Ash/Ghost Ogre cover quick effects (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap coverage ≈ 0.85 is strong against a fresh board; removal and boss breakers are present (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board boss ATK is high (Neo Blue-Eyes 4500, Tyrant 3400, Blue-Eyes Spirit 2500 with recursion) but only a few boss monsters are present (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 48 58 main cards with 3 copies of several hand traps; off-archetype spread (33 generic, 73 non-exact archetype copies) and 30 distinct main cards limit compactness; the copy-limit violation drops the score (Verified)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck runs 9 Synchro, 3 Link, 2 Fusion, 1 Xyz with multiple Blue-Eyes access routes, but the Extra Deck is full with no flex slots (Verified composition, Inferred)
D12 Side Deck Adaptability 20 No side deck (side_count 0), so post-side adaptability cannot be scored beyond a penalty (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no meta sample; archetype share is unknown, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Demanding: many Synchro/Fusion steps, hand-trap timing decisions and two engine families (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy_limit_violation (-4); illegal_list_cap (-18). Final formula: Uncapped: 0.80*Structural(54.2) + 0.20*TournamentReliability(45) + modifiers(-4) = 48.3; capped to 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (15 cards) with strong going-second coverage
  • Multiple negation layers with recurring Tuner starters
  • High-ATK boss options across Blue-Eyes, Primite and Synchro routes
  • Strong card draw (Pot of Sloth, Pot of Prosperity, Mulcharmy)

Weaknesses

  • Illegal copy-limit violation on Ash Blossom & Joyous Spring
  • No side deck registered
  • Engine split across several archetypes, which dilutes consistency
  • No recorded combos or win-rate data

Critical choke points

  • Level 1 Tuner starters (Sage, Maiden, Effect Veiler) for Synchro access
  • Blue-Eyes White Dragon as the boss card for Fusion and Synchro routes
  • Limited single-copy cards (Droll, Skill Drain, Pot of Prosperity, Bystial Magnamhut)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 copy of Effect Veiler (legal at 3 copies, Unlimited) Clears the copy-limit violation, which is the only reason the list is Illegal; keeps the negation coverage
2 none a populated side deck A best-of-3 build with no side deck scores 20 on D12; a legal side is needed for a full evaluation
3 none none (data check) Usage statistics mark Crimson Dragon, Blue-Eyes Ultimate Spirit Dragon, Spirit with Eyes of Blue, Hieratic Seal and Blue-Eyes Tyrant Dragon as not in this deck, but the card list includes Crimson Dragon, Blue-Eyes Ultimate Spirit Dragon and Blue-Eyes Tyrant Dragon in the Extra Deck; reconcile the export before re-scoring

Evidence & confidence

  • Verified: Legality: 58 main / 15 extra / 0 side; Ash Blossom 3 copies vs limit 2 (Semi-Limited); Restricted cards: Droll & Lock Bird, Pot of Prosperity, Skill Drain, Bystial Magnamhut each at 1 copy (Limited); Card text and archetype spread from the evidence pack
  • Observed: Usage statistics show the core set at 66.7% present (10 of 15 core cards)
  • Inferred: Structural score 54 from weighted dimensions; Hand-trap and searcher probabilities from the hypergeometric table; Interaction and going-second read from card text
  • Provisional: Meta power null; archetype meta-share and tournament reliability are unknown
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) No side deck registered (side_count 0) Usage statistics and the card list disagree on Crimson Dragon, Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon, Spirit with Eyes of Blue and Hieratic Seal of the Heavenly Spheres Meta Power is provisional without a dated metagame sample

More OCG Info

Crimson Dragon

Crimson Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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