Supreme King Deck #770895 — Yu-Gi-Oh! OCG

54 Main, 19 Extra, incl. Kumongous, the Sticky String Kaiju x3, Astrograph Sorcerer, the Starfrost Magician x3, Double Iris Magician x3. Created Oct 21, 2026 by YGO Mod.

Deck Supreme King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
22± 6/ 100
Power Score
Structural 51
Reliability 45
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Pendulum and Link/Fusion boards led by Supreme King Z-ARC and Perfectron Hydradrive Dragon, plus Dark Magician of Destruction as a non-Link finisher (Inferred from card text); Odd-Eyes Vortex Dragon / Odd-Eyes Absolute Dragon pressure through Pendulum recursion and Pendulum searches (Inferred from card text)
  • Turn 1 (going first): Pendulum Scale setup with Horoscope Sorcerer, Astrograph Sorcerer, or Supreme King Gate Magician, then a Link or Fusion extension while holding Ash Blossom or Maxx "C" up (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Maxx "C", Droll & Lock Bird) and Solemn Judgment or Solemn Warning to break the opponent's first summon, then a single Pendulum searcher to rebuild (Inferred)
  • Recovery: Pendulum searchers (Skullcrobat Joker, Double Iris Magician, Odd-Eyes Pendulum Dragon) refill the hand from the Deck; Mulcharmy draws add card flow (Inferred)
  • After siding: Not applicable: the deck has no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The deck reliably finds a Pendulum searcher, since 22 searcher cards give about 0.94 odds of at least one in a 5-card opening hand (Inferred). Its interaction suite is dense, with 21 negation and 28 removal text hits plus 7 hand traps, which earns the endboard and going-second scores (Inferred). Output is not verified: there are no recorded boards, so the ceiling and median are text-only estimates, and the median is scored low. Popularity did not earn points, since the archetype core is only about 45% present and the list runs 69 off-archetype copies, and the score is not an average of card scores. The deck is Illegal (19 Extra Deck cards against a limit of 15, and three Forbidden cards plus one over-limit Limited card), so the score is capped and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5-card hand) ≈ 0.94 across 22 searcher-text cards; archetype core group ≈ 0.70 with only 5 of 11 core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Purity is 5.5% exact-name with 69 off-archetype copies across Magician, Performapal, Odd-Eyes, Kaiju and Mulcharmy lines, so hands risk Pendulum-Scale and summon conflicts (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling read only from card text via Z-ARC and Perfectron Hydradrive Dragon extensions (Inferred, text-only)
D4 Combo Floor & Median Output 35 No recorded boards, so the median is unobserved and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Seven hand traps, two Ash Blossom, Maxx "C", and Droll & Lock Bird give multiple independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pendulum searchers and Mulcharmy draws regenerate resources, but Extra Deck overflow and off-archetype clutter cost grind value (Inferred)
D7 End-Board & Interaction Quality 70 21 negation text cards, 28 removal text cards, Z-ARC lock on opponent Fusion/Synchro/Xyz effects, and Solemn traps (Inferred semantic read, structural flags verified)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap probability ≈ 0.58 for at least one of 7 hand traps in a 6-card hand, plus Heavy Storm and Crossout Designator (Inferred)
D9 Offensive Pressure & Closing Power 60 Z-ARC 4000 ATK, Perfectron Hydradrive Dragon 5000 ATK, Dark Magician of Destruction 2800 ATK, and direct-damage text on Red-Eyes (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 54 Main slots with 30 distinct cards and 69 off-archetype copies; the Main is coherent only in the loose sense of a Pendulum toolbox (Inferred)
D11 Extra Deck Efficiency & Coverage 38 19 Extra Deck cards exceed the OCG limit of 15, and the Extra mixes Link, Fusion, Xyz and Synchro lines with no single unifying engine (Verified size, Inferred coherence)
D12 Side Deck Adaptability 10 Side Deck is empty (side_count 0); no post-side construction exists and no post-side data is recorded (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share is unavailable, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-branch Pendulum, Link and Fusion sequencing with many decision points and hand-trap timing (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun characteristics noted (interaction-heavy) without changing the weight profile. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal cap applied: uncapped 0.80*Structural(51) + 0.20*TournamentReliability(45) + modifiers(-12) ≈ 38, Meta provisional; capped to 22 because the deck is Illegal and the evaluation is structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • A dense searcher package (22 cards) gives a high chance of finding a Pendulum starter in the opening hand
  • Interaction density is high, with 7 hand traps plus Solemn, Heavy Storm, Crossout Designator and Droll & Lock Bird
  • Strong Link and Fusion finishers, including Z-ARC, Perfectron Hydradrive Dragon and Dark Magician of Destruction

Weaknesses

  • Illegal list: three Forbidden cards, one Astrograph copy over the Limited cap, and 19 Extra Deck cards against a limit of 15
  • Low archetype purity (5.5% exact name) and 69 off-archetype copies weaken engine coherence
  • No Side Deck, so there is no post-side adaptation
  • No recorded combos, so the floor and median are unverified

Critical choke points

  • Pendulum Scale setup depends on one of several scale-matched Pendulum monsters, which the off-archetype mix makes unreliable
  • Z-ARC access relies on Gate Zero and Lightwurm, and the core group is only about 0.70 likely to show at least one copy in hand
  • Going first, the deck has no hand trap to hold up until the first Pendulum Summon resolves
Priority Remove Add Reason
1 Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon Legal cards for the same role (Ash-style hand trap or a searcher on-archetype) These cards are Forbidden in OCG, so the deck is unplayable as listed
2 One Astrograph Sorcerer copy A legal Pendulum searcher or a second on-archetype Pendulum monster Astrograph Sorcerer is Limited to 1 copy and the deck runs 2
3 Four Extra Deck cards (19 to 15) from the least-used Link, Xyz or Synchro lines Nothing (keep Extra Deck at 15) The OCG Extra Deck maximum is 15
4 Off-archetype Magician and Mulcharmy cards that do not feed the Pendulum engine Pendulum Scale-matched on-archetype monsters Raises archetype purity and reduces brick and conflicting-summon risk

Evidence & confidence

  • Verified: Legality status Illegal: 19 Extra Deck cards exceed the OCG limit of 15; Forbidden copies run: Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon; Astrograph Sorcerer run at 2 copies against a Limited limit of 1; Archetype purity 5.5% exact-name; 69 off-archetype copies; Usage statistics: 5 of 11 core cards present (45.5%)
  • Inferred: Searcher-group hand-5 probability ≈ 0.94; Archetype core group hand-5 probability ≈ 0.70; Going-second hand-trap probability ≈ 0.58; Interaction density from negation and removal text; Primary strategy Midrange with Stun and Toolbox secondary, read from composition and text
  • Provisional: Meta Power is null: no dated metagame sample; Format fit (D13) with no tournament or meta-share context
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry in YGOVN; going-first and going-second splits are Inferred no Side Deck; post-side plan cannot be assessed no dated metagame sample; Meta Power stays provisional

More OCG Info

Supreme King

Supreme King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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