Performapal Deck #770894 — Yu-Gi-Oh! OCG

54 Main, 19 Extra, incl. Kumongous, the Sticky String Kaiju x3, Astrograph Sorcerer, the Starfrost Magician x3, Double Iris Magician x3. Created Oct 21, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 54 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Link and Fusion Extra Deck threats (Supreme King Z-ARC, Perfectron Hydradrive Dragon, Dark Paladin - Wave-Motion, Odd-Eyes Vortex Dragon) powered by Pendulum Summons from the Pendulum Zone; Odd-Eyes and Magician Pendulum boards that extend through Pendulum searches and Xyz or Link material
  • Turn 1 (going first): Normal Summon Skullcrobat or Double Iris, search a Performapal or Magician Pendulum, set the scales, Pendulum Summon, and extend into a Link or Fusion; hold Ash Blossom and Infinite Impermanence for the first interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Infinite Impermanence) to slow the opponent's first summon, then rebuild a Pendulum board from the Deck
  • Recovery: Mulcharmy draw engines and Pendulum searchers refill the hand after a broken board; Astrograph and Supreme King Gate pivots rebuild the Pendulum Zones
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan to score

Why it scores here

This list cannot be scored as a legal deck: it runs three Forbidden cards, a second copy of Astrograph Sorcerer against a Limited cap of 1, and 19 Extra Deck cards against a maximum of 15, and it has no Side Deck. The structural read is that the Pendulum core (Skullcrobat, Double Iris, Astrograph, Horoscope, Monkeyboard) gives a real but thin starter density, with roughly a 26 percent chance of at least one Skullcrobat in an opening 5 and about 94 percent for at least one of the 22 searcher-text cards. Interaction is the strongest part of the system: 7 hand traps plus Solemn Judgment, Solemn Warning, Heavy Storm and Crossout Designator give a broad layered answer set, so the going-second read is decent. Offensive closing power comes from Z-ARC, Perfectron and Dark Paladin in the Extra Deck, but the Extra Deck overflow and banned cards cap what the list can legally do. The score comes from consistency, interaction and the system's structure, not from the archetype's popularity, and card scores were not averaged. No combo, tournament or win-rate evidence exists, so every output figure is Inferred or Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Skullcrobat in opening 5) = 0.26 for 3 copies; archetype core group P(open at least one) = 0.73; searcher-text group P = 0.94 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 singletons and 8 two-of plus 8 three-of; 7 hand traps and a mix of Pendulum scales raise dead-card risk; no combo boards to check hand quality (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards in combos_evidence; ceiling is text-only inference from Pendulum and Link or Fusion chains such as Z-ARC and Perfectron (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor are unmeasured; scored from text-only estimates and kept low (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple searchers and draw effects (Mulcharmy, Maxx C, Droll and Lock Bird) and several independent starters allow recovery after a hand trap (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw engines (Mulcharmy Fuwalos and Purulia) and Pendulum searches regenerate cards; net card advantage not measured (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density is high: Infinite Impermanence x3, Ash Blossom x2, Solemn Judgment, Solemn Warning, Heavy Storm, Harpie's Feather Duster, Crossout Designator and Z-ARC effect lock (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand traps and negates give a going-second answer to a set-up board; 0.58 chance of at least one hand trap in a 6-card going-second hand (Inferred)
D9 Offensive Pressure & Closing Power 62 Z-ARC at 4000 ATK, Perfectron at 5000 ATK and Dark Paladin provide closing threats, but the Extra Deck is over the legal limit (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 55 54 Main Deck cards is inside the 40-60 OCG range with 30 distinct cards; ratio is loose with many tech slots and off-archetype copies (Inferred)
D11 Extra Deck Efficiency & Coverage 40 19 Extra Deck cards exceeds the 15 maximum, and two Extra cards are Forbidden; flex and mandatory slots are not separable from the evidence (Verified)
D12 Side Deck Adaptability 15 Side Deck is empty, so there is no post-side adaptability to measure; scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; archetype meta-share is absent, so fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum scale management plus Link and Fusion sequencing is a multi-step line with many decision points; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox as a secondary read on the hand-trap and tech density; Midrange weights used for the structural score. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); illegal list cap (0). Final formula: Illegal cap applied: theoretical Final = 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48 before the illegal cap and modifiers; the reported score of 20 is the capped figure, and the Meta term is null (Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 7 hand traps plus Solemn Judgment, Solemn Warning, Heavy Storm, Harpie's Feather Duster and Crossout Designator
  • Broad searcher density (22 searcher-text cards) gives high access to the Pendulum starters
  • Strong Extra Deck closers: Z-ARC, Perfectron Hydradrive Dragon, Dark Paladin - Wave-Motion and Odd-Eyes Vortex Dragon

Weaknesses

  • Illegal list: three Forbidden cards, one Limited over-cap, and 19 Extra Deck cards
  • No Side Deck, so there is no post-side adaptation
  • Pendulum starter access is thin: 3 Skullcrobat and 3 Double Iris give roughly a 26 percent chance per opening 5

Critical choke points

  • Pendulum Zone setup needs a Pendulum Monster in the Zone before the Pendulum Summon, so a hand without a Pendulum starter stalls the turn
  • Extra Deck overflow means the list cannot be played as built, so no legal line can be confirmed
Priority Remove Add Reason
1 Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon Legal non-Forbidden replacements at the same role (for example one Pendulum or interaction card per slot) Forbidden cards make the list illegal in OCG; this is required before any score can be normal
2 One copy of Astrograph Sorcerer (76794549) One legal card in the same role Astrograph Sorcerer is Limited to 1 copy, and 2 are run
3 Four Extra Deck cards None; cut to 15 Extra Deck cards The OCG Extra Deck maximum is 15, and 19 are run
4 Two or three Main Deck tech slots A 15-card Side Deck A Side Deck is required for best-of-3 play and is currently empty

Evidence & confidence

  • Verified: Illegal status: 3 Forbidden cards run, 1 Limited card over cap, Extra Deck of 19 over the 15 maximum; Main Deck 54 cards, inside the 40-60 range; Side Deck 0 cards; Hypergeometric draw odds for 1-, 2- and 3-copy cards from the resolved list
  • Inferred: Midrange primary strategy with Toolbox and Stun secondary, from hand-trap and interaction density; Interaction quality on the system (layered negates and removal); Starter access and brick risk from the hypergeometric estimates; Going-second hand-trap coverage at about 0.58
  • Provisional: Meta Power (null) and matchup fit (D13) with no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No Side Deck, so post-side adaptability cannot be measured No win-rate telemetry exists in YGOVN; going-first and going-second strength is Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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