Magician Girls Deck #770893 — Yu-Gi-Oh! OCG

54 Main, 19 Extra, incl. Kumongous, the Sticky String Kaiju x3, Astrograph Sorcerer, the Starfrost Magician x3, Double Iris Magician x3. Created Oct 21, 2026 by YGO Mod.

Deck Magician Girls OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 46
Reliability 38
Going First 44
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 44
Going Second 40
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 54 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck boards led by Supreme King Z-ARC, Perfectron Hydradrive Dragon, Odd-Eyes Absolute Dragon and Dark Magician of Destruction, reached through Pendulum searches and summons; Link and Fusion boards built from Pendulum and Magician extenders, with Mulcharmy draw pressure
  • Turn 1 (going first): Open a Pendulum starter and a searcher (Performapal Monkeyboard, Double Iris Magician, Odd-Eyes Pendulum Dragon), then pendulum-summon into a Link or Xyz board while holding hand traps for the opponent's first interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Maxx C) and Solemn-style negations to stop the opponent's first board, then rebuild through Pendulum searches
  • Recovery: Mulcharmy Fuwalos and Purulia draw while the hand is empty, Pendulum searchers refill the hand, and Extra Deck Link and Xyz monsters rebuild the field
  • After siding: Not evaluable: the deck runs zero side cards, so there is no post-side plan

Why it scores here

This list is Illegal, so its score is capped at 30 and the result is structural only. Its strongest traits are the interaction density (7 hand traps, Solemn Judgment, Solemn Warning, Ash Blossom, Heavy Storm, Harpie's Feather Duster and Crossout Designator) and a dense searcher package (22 searcher-text cards, about 94% chance of at least one in an opening 5), which keep the deck functional when it misses its starters. Its weaknesses are the lack of a single coherent engine: 73 of the 92 Main/Extra copies are off the declared Magician Girls name, and the deck spans Kaiju, Mulcharmy, Odd-Eyes, Supreme King, Performapal, Phantom Knights, Lswarm and Cyberse pieces that compete for the same slots. No recorded boards exist, so the floor, median and ceiling of combo output are inferred from text only. Popularity did not earn points, and the card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one copy of a 3-copy starter in a 5-card hand) is about 0.26, but searcher density (22 cards) lifts the chance of a live start; Inferred (Inferred)
D2 Opening-Hand Quality & Brick Management 45 7 hand traps, several Pendulum and Link pieces that conflict in hand, and a 0-side deck raise the brick and dead-card rate; Inferred (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combos exist, and text reads show Supreme King Z-ARC and Perfectron Hydradrive Dragon as the only high-ceiling boards; Inferred (Inferred)
D4 Combo Floor & Median Output 35 With no observed boards, the typical output is estimated low because most lines need two or more pieces from different sub-archetypes; Inferred (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Mulcharmy draw engines, several Pendulum searchers and multiple Link and Xyz routes give some redundancy after disruption; Inferred (Inferred)
D6 Resource Economy, Recovery & Grind 50 Four Mulcharmy draw effects, Maxx C and Droll and Lock Bird give card advantage, but there is no float or recursion beyond Pendulum searches; Inferred (Inferred)
D7 End-Board & Interaction Quality 70 Seven hand traps and about 8 non-hand-trap negations or removals layer well on the end board, and Supreme King Z-ARC shuts down Fusion, Synchro and Xyz effects; Verified card text, Inferred quality (Verified)
D8 Going-Second & Board-Breaking Power 55 Perfectron Hydradrive Dragon, Odd-Eyes Absolute Dragon and Dark Magician of Destruction can break a board, but the pieces are spread across sub-archetypes; Inferred (Inferred)
D9 Offensive Pressure & Closing Power 55 Z-ARC (4000 ATK) and Perfectron (5000 ATK) give high closing power when they land; Verified stat, Inferred conversion (Verified)
D10 Main Deck Efficiency & Flexibility 40 54 Main Deck cards across 30 distinct names, 14 singletons, and 73 off-archetype copies make the Main Deck inefficient for one engine; Verified composition (Verified)
D11 Extra Deck Efficiency & Coverage 40 19 Extra Deck cards exceed the 15-card limit, and 3 of them are Forbidden or over-limit; Verified legality (Verified)
D12 Side Deck Adaptability 10 No Side Deck cards are present, so there is no post-side adaptability; Verified (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament data is available, so matchup fit cannot be measured; Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Pendulum scale and summon routes with 19 Extra cards and many optional responses are hard to pilot consistently; Inferred (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 44, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: 0.80*Structural(46) + 0.20*TournamentReliability(38) = 44.4; minus modifiers (-10) = 34.4; capped to 30 because the list is Illegal. Theoretical/structural only. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (7 hand traps, Solemn Judgment, Solemn Warning, Ash Blossom, Heavy Storm, Crossout Designator)
  • Searcher density (22 searcher-text cards) keeps most opening hands functional
  • Strong Extra Deck closers in Supreme King Z-ARC, Perfectron Hydradrive Dragon and Odd-Eyes Absolute Dragon
  • Four Mulcharmy draw effects plus Maxx C and Droll and Lock Bird give card advantage

Weaknesses

  • Illegal list: Forbidden cards and copy-limit violations (score capped)
  • Extra Deck has 19 cards against a 15-card maximum
  • Engine is split across at least 10 sub-archetypes (73 off-archetype copies)
  • No side deck, so no post-side adaptability
  • No recorded combos, so combo output is unmeasured

Critical choke points

  • Pendulum summons depend on a Pendulum Zone pair, and most starters are single 3-copy cards with about 26% opening-hand odds each
  • Several Extra Deck closers need specific material (Link, Xyz or Fusion) that the Main Deck does not reliably supply
Priority Remove Add Reason
1 Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, one Astrograph Sorcerer Legal replacements that fit one engine (for example a single Pendulum or Magician extender package) Required to make the list legal; the score cannot be rated normally until this is done.
2 Off-engine Extra Deck cards until the Extra Deck is 15 or fewer None required The Extra Deck is 19 cards against a limit of 15.
3 Off-archetype singletons (for example the Kaiju, Harpie and Timaeus pieces) Cards that fill the Pendulum and Magician core Raises archetype purity and reduces brick risk.
4 None A 15-card Side Deck Adds post-side adaptability, which is currently zero.

Evidence & confidence

  • Verified: Legality failures: 3 Forbidden cards in the list, Astrograph Sorcerer over its copy limit, and an Extra Deck of 19 against a maximum of 15; Composition counts: 54 Main, 19 Extra, 0 Side, 30 distinct Main names, 73 off-archetype copies
  • Inferred: Opening-hand starter and searcher odds are hypergeometric estimates from the resolved list; Interaction quality and engine cohesion are read from card text
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry: going-first and going-second splits are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck present: post-side adaptability cannot be measured deck title is null, so the archetype label is the only name

More OCG Info

Magician Girls

Magician Girls Breakdown

 
 

 

 

 

 

 

 
 

 

 
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