Exodia Deck #770892 — Yu-Gi-Oh! OCG
40 Main, 6 Extra, incl. Cielo, the Veil of Raise Moon x3, Raise Moon Elegance Carol x3, Raise Moon Wings Rapi x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Cielo, the Veil of Raise Moon x3
- Exodia the Forbidden One x1
- Link Apple x1
- Magicians' Souls x1
- Raise Moon Blade Shayna x1
- Raise Moon Elegance Carol x3
- Raise Moon Lamp Croucier x1
- Raise Moon Starter Squeeze x1
- Raise Moon Wings Rapi x3
- Royal Magical Library x1
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- "Raise Moon" the City that Never Sleeps x3
- Chicken Game x3
- Doll Hammer x1
- Into the Void x3
- Sacred Sword of Seven Stars x1
- The Stars of Raise Moon x3
- Upstart Goblin x3
- Wonder Wand x3
Extra Deck (6)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 22/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 41 |
| Going First | 38 |
| Going Second | 30 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, FTK/Alternate-Win
- Format: ocg
Legality
Main 40 / Extra 6 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Raise Moon draw-engine line converting into 2800-ATK boss monsters (Lamp Croucier, Blade Shayna) and the Raise Moon Xyz extra-deck monsters; Exodia the Forbidden One with all four limbs in hand (a 5-card alternate win, 1 copy each)
- Turn 1 (going first): Draw-starter on turn 1 (Elegance Carol, Wings Rapi, Cielo Veil, Lamp Croucier, Blade Shayna) to draw into Raise Moon Xyz or boss monsters; Exodia is not a realistic turn-1 plan
- Turn 2 (going second): Opening six cards with a Raise Moon draw-starter, then extend through the Raise Moon Xyz; Exodia depends on five specific singletons
- Recovery: Upstart Goblin, Doll Hammer, Sacred Sword and Royal Magical Library refill the hand; The City that Never Sleeps protects Level 7 Raise Moon monsters from effect destruction
- After siding: Not applicable: side deck is empty, so the deck has no post-side plan
Why it scores here
The deck is scored as a system: a Raise Moon draw-engine on 3-copy starters that is usually live from the opening hand (about 0.82 going first, Inferred), with Exodia's five singleton pieces as a separate alternate win. The two plans do not share pieces, so the system splits rather than converging, which holds back consistency and conversion. There are no recorded boards, so the ceiling and median are text-only inference and carry low confidence. Interaction is mostly text-based removal with no hand traps or floodgates, and there is no side deck to adapt. The deck is Illegal: Magicians' Souls is Forbidden and Chicken Game and Into the Void exceed their Limited copy limit, so the score is capped low and labeled structural-only. Archetype popularity earned no points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one of 11 Raise Moon draw-starters in a 5-card opening hand) ~0.82 (Inferred, hypergeometric from the copy counts); Exodia's five pieces open together only ~0.5% of the time (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Roughly 13 singletons and 5 dead-without-the-set Exodia limbs create brick and conflicting hands (Inferred from composition and copy histogram) |
| D3 | Combo Conversion & Ceiling | 35 | No recorded boards; the Raise Moon chain converts draw into 2800-ATK bosses, and Exodia is a 5-piece win, so the ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | combos_evidence is empty (total_combos 0), so the median is not measured and this score is a text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Two independent lines (Raise Moon draw-chain and Exodia) give some redundancy, but Exodia adds nothing if a limb is removed (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw-heavy spells and monsters (Upstart Goblin, Doll Hammer, Sacred Sword, Royal Magical Library, Wonder Wand, The City) refill the hand (Inferred from text hints) |
| D7 | End-Board & Interaction Quality | 35 | 9 removal-text cards but no hand traps or negation text (role tags 0 for hand_trap and negation); interaction is mostly self-destruction effects (Inferred from text, Verified from role tags) |
| D8 | Going-Second & Board-Breaking Power | 30 | Going-second board-breaking is weak: no hand traps or floodgates, and Into the Void and Chicken Game are self-hurting (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | 2800-ATK bosses (Lamp Croucier, Blade Shayna) plus Raise Moon Xyz monsters give a real closing board (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 main with 22 distinct cards and 13 singletons; Exodia's five singletons dilute the Raise Moon engine (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 6 Xyz slots: 3 Raise Moon Hope Squeeze and 3 Cielo No More Bets, with no Extra-Deck access tools beyond the draw-starters (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 25 | Side deck is 0 cards, so there is no adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link and no archetype meta-share; the deck runs a Forbidden card and over-limit cards (Verified legality, no meta data) |
| D14 | Pilotability & Error Tolerance | 45 | Moderate pilotability: a draw-chain with Xyz decisions plus a 5-piece Exodia check (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 41, Going First ≈ 38, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: Structural 41 and TR 35 give 0.80*41 + 0.20*35 = 40 before modifiers; modifiers total -12 gives 28; the Illegal-deck cap then sets the score to 22 (structural-only, not a normal Final)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Raise Moon draw-starter density gives a high chance of a live engine from the opening hand
- Strong draw and card-advantage spells refill the hand
- Closing bosses at 2800 ATK plus Xyz monsters offer real pressure
Weaknesses
- Illegal list: Magicians' Souls is Forbidden and two cards exceed their copy limits
- Exodia's five singleton pieces are a split-brain win condition that rarely assembles
- No hand traps, negation, or floodgates; going-second interaction is thin
- No side deck
Critical choke points
- Exodia needs all five pieces together, so one missing limb makes it a dead card
- The Raise Moon engine depends on a 'when drawn' starter in the hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls (1) | a legal Raise Moon or generic draw card | Forbidden in OCG, so the list cannot be legal |
| 2 | 2 copies each of Chicken Game and Into the Void | Raise Moon Stars or generic draw spells | Limited copy limit; both self-hurt and need replacing with legal draw or engine cards |
| 3 | Exodia's five singleton pieces | additional Raise Moon starters, interaction, or a side deck | Five dead-without-the-set cards take slots from a consistent Raise Moon engine; decide the build as Raise Moon or Exodia, not both |
Evidence & confidence
- Verified: Illegal status: Magicians' Souls Forbidden, Chicken Game and Into the Void over Limited copy limit; Main 40, Extra 6, Side 0 (OCG size rules met); Archetype spread Raise Moon 24, generic 16, Exodia 5, Dark Magician 1
- Inferred: Raise Moon starter union ~0.82 going first (hypergeometric); Exodia assembly ~1.5e-6 in a 5-card hand; Interaction is mostly self-destructive text, not hand traps; Engine split between Raise Moon and Exodia reduces consistency
- Provisional: Meta power (no dated metagame sample); Matchup standing (no tournament link)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry, so going-first, going-second and matchup signals are Inferred Meta Power is Provisional without a dated metagame sample
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