Exodia Deck #770892 — Yu-Gi-Oh! OCG

40 Main, 6 Extra, incl. Cielo, the Veil of Raise Moon x3, Raise Moon Elegance Carol x3, Raise Moon Wings Rapi x3. Created Oct 21, 2026 by YGO Mod.

Deck Exodia OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
22± 8/ 100
Power Score
Structural 41
Reliability 35
Going First 38
Going Second 30

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 38
Going Second 30
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, FTK/Alternate-Win
  • Format: ocg

Legality

Main 40 / Extra 6 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Raise Moon draw-engine line converting into 2800-ATK boss monsters (Lamp Croucier, Blade Shayna) and the Raise Moon Xyz extra-deck monsters; Exodia the Forbidden One with all four limbs in hand (a 5-card alternate win, 1 copy each)
  • Turn 1 (going first): Draw-starter on turn 1 (Elegance Carol, Wings Rapi, Cielo Veil, Lamp Croucier, Blade Shayna) to draw into Raise Moon Xyz or boss monsters; Exodia is not a realistic turn-1 plan
  • Turn 2 (going second): Opening six cards with a Raise Moon draw-starter, then extend through the Raise Moon Xyz; Exodia depends on five specific singletons
  • Recovery: Upstart Goblin, Doll Hammer, Sacred Sword and Royal Magical Library refill the hand; The City that Never Sleeps protects Level 7 Raise Moon monsters from effect destruction
  • After siding: Not applicable: side deck is empty, so the deck has no post-side plan

Why it scores here

The deck is scored as a system: a Raise Moon draw-engine on 3-copy starters that is usually live from the opening hand (about 0.82 going first, Inferred), with Exodia's five singleton pieces as a separate alternate win. The two plans do not share pieces, so the system splits rather than converging, which holds back consistency and conversion. There are no recorded boards, so the ceiling and median are text-only inference and carry low confidence. Interaction is mostly text-based removal with no hand traps or floodgates, and there is no side deck to adapt. The deck is Illegal: Magicians' Souls is Forbidden and Chicken Game and Into the Void exceed their Limited copy limit, so the score is capped low and labeled structural-only. Archetype popularity earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one of 11 Raise Moon draw-starters in a 5-card opening hand) ~0.82 (Inferred, hypergeometric from the copy counts); Exodia's five pieces open together only ~0.5% of the time (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Roughly 13 singletons and 5 dead-without-the-set Exodia limbs create brick and conflicting hands (Inferred from composition and copy histogram)
D3 Combo Conversion & Ceiling 35 No recorded boards; the Raise Moon chain converts draw into 2800-ATK bosses, and Exodia is a 5-piece win, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence is empty (total_combos 0), so the median is not measured and this score is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Two independent lines (Raise Moon draw-chain and Exodia) give some redundancy, but Exodia adds nothing if a limb is removed (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw-heavy spells and monsters (Upstart Goblin, Doll Hammer, Sacred Sword, Royal Magical Library, Wonder Wand, The City) refill the hand (Inferred from text hints)
D7 End-Board & Interaction Quality 35 9 removal-text cards but no hand traps or negation text (role tags 0 for hand_trap and negation); interaction is mostly self-destruction effects (Inferred from text, Verified from role tags)
D8 Going-Second & Board-Breaking Power 30 Going-second board-breaking is weak: no hand traps or floodgates, and Into the Void and Chicken Game are self-hurting (Inferred)
D9 Offensive Pressure & Closing Power 40 2800-ATK bosses (Lamp Croucier, Blade Shayna) plus Raise Moon Xyz monsters give a real closing board (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 40 main with 22 distinct cards and 13 singletons; Exodia's five singletons dilute the Raise Moon engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 6 Xyz slots: 3 Raise Moon Hope Squeeze and 3 Cielo No More Bets, with no Extra-Deck access tools beyond the draw-starters (Verified composition, Inferred use)
D12 Side Deck Adaptability 25 Side deck is 0 cards, so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no archetype meta-share; the deck runs a Forbidden card and over-limit cards (Verified legality, no meta data)
D14 Pilotability & Error Tolerance 45 Moderate pilotability: a draw-chain with Xyz decisions plus a 5-piece Exodia check (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 41, Going First ≈ 38, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: Structural 41 and TR 35 give 0.80*41 + 0.20*35 = 40 before modifiers; modifiers total -12 gives 28; the Illegal-deck cap then sets the score to 22 (structural-only, not a normal Final)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Raise Moon draw-starter density gives a high chance of a live engine from the opening hand
  • Strong draw and card-advantage spells refill the hand
  • Closing bosses at 2800 ATK plus Xyz monsters offer real pressure

Weaknesses

  • Illegal list: Magicians' Souls is Forbidden and two cards exceed their copy limits
  • Exodia's five singleton pieces are a split-brain win condition that rarely assembles
  • No hand traps, negation, or floodgates; going-second interaction is thin
  • No side deck

Critical choke points

  • Exodia needs all five pieces together, so one missing limb makes it a dead card
  • The Raise Moon engine depends on a 'when drawn' starter in the hand
Priority Remove Add Reason
1 Magicians' Souls (1) a legal Raise Moon or generic draw card Forbidden in OCG, so the list cannot be legal
2 2 copies each of Chicken Game and Into the Void Raise Moon Stars or generic draw spells Limited copy limit; both self-hurt and need replacing with legal draw or engine cards
3 Exodia's five singleton pieces additional Raise Moon starters, interaction, or a side deck Five dead-without-the-set cards take slots from a consistent Raise Moon engine; decide the build as Raise Moon or Exodia, not both

Evidence & confidence

  • Verified: Illegal status: Magicians' Souls Forbidden, Chicken Game and Into the Void over Limited copy limit; Main 40, Extra 6, Side 0 (OCG size rules met); Archetype spread Raise Moon 24, generic 16, Exodia 5, Dark Magician 1
  • Inferred: Raise Moon starter union ~0.82 going first (hypergeometric); Exodia assembly ~1.5e-6 in a 5-card hand; Interaction is mostly self-destructive text, not hand traps; Engine split between Raise Moon and Exodia reduces consistency
  • Provisional: Meta power (no dated metagame sample); Matchup standing (no tournament link)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry, so going-first, going-second and matchup signals are Inferred Meta Power is Provisional without a dated metagame sample

More OCG Info

Exodia

Exodia Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top