Supreme King Deck #770879 — Yu-Gi-Oh! OCG
53 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Supreme King Dragon Darkwurm x3, Supreme King Gate Magician x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (53)
- Droll & Lock Bird x1
- Exodia, the Legendary Defender x1
- Mulcharmy Fuwalos x3
- Astrograph Sorcerer x1
- Astrograph Sorcerer, the Starfrost Magician x1
- Double Iris Magician x1
- Horoscope Sorcerer, the Stargazer Magician x1
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x1
- Performapal Celestial Magician x1
- Supreme King Dragon Darkwurm x3
- Supreme King Gate Magician x3
- Supreme King Gate Zero x1
- Wisdom-Eye Magician x1
- Harmonizing Magician x2
- Supreme King Dragon Lightwurm x1
- White Wing Magician x1
- Ghost Belle & Haunted Mansion x2
- Cup of Ace x2
- Duelist Alliance x2
- Harpie's Feather Duster x1
- Lightning Vortex x1
- Pendulum Call x3
- Pendulum Evolution x1
- Raigeki x1
- Sacred Sword of Seven Stars x1
- Sky Iris x1
- Star Pendulumgraph x1
- Super Duper Polymerization x1
- Super Polymerization x1
- Upstart Goblin x3
- Wings of Light x1
- Magic Cylinder x1
- Magical Cylinders x2
- Mirror Force x1
- Mirror Force Launcher x1
- Pendulum Area x1
- Soul of the Supreme Celestial King x1
- Witch's Strike x1
Extra Deck (16)
- Fata Dragna x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Odd-Eyes Vortex Dragon x1
- Starving Venom Fusion Dragon x1
- Beyond the Pendulum x1
- Odd-Eyes Override Dragon x1
- Odd-Eyes Arcray Dragon x1
- Supreme King Z-ARC x1
- Clear Wing Synchro Dragon x1
- Supreme King Dragon Clear Wing x1
- Supreme King Z-ARC - Synchro Universe x1
- Odd-Eyes Solblaze Dragon x1
- Dark Rebellion Xyz Dragon x1
- Odd-Eyes Absolute Dragon x1
- Timestar Magician x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Supreme King Z-ARC (4000 ATK Fusion/Synchro-summoned Dragon) and Odd-Eyes boss monsters converting Pendulum-zone advantage into board pressure; Odd-Eyes Absolute Dragon and Clear Wing boss monsters through Xyz/Synchro material chains
- Turn 1 (going first): Set Pendulum Zones with Supreme King Gate Zero / Gate Magician, then use Pendulum Call or Duelist Alliance to search for the next Pendulum; hope to reach Z-ARC through Wings of Light or Pendulum Summon chains (theoretical, no board data)
- Turn 2 (going second): Use hand traps (Droll & Lock Bird, Ghost Belle & Haunted Mansion) and Mirror Force / Magic Cylinder to answer the opponent's first board, then rebuild Pendulum Zones (theoretical, no board data)
- Recovery: Searchers (23 text hits) and Pendulum recursion via Supreme King Dragon Darkwurm, Wisdom-Eye Magician and Odd-Eyes Pendulum Dragon to refill the Pendulum Zones after a board wipe
- After siding: None: the deck has no Side Deck, so no post-side adjustment is possible (best-of-3 weakness)
Why it scores here
The deck is scored as a system, not as an average of its cards. Its reliable opening is weak: the best-supported starters are 3-copy Pendulum monsters with about a 26% chance of at least one in a 5-card opening hand, and only 8 of 54 main-deck cards are exact-name Supreme King cards (11.4% purity, with the rest spread across Magician and Odd-Eyes sub-archetypes). Searchers (23 text hits, about 95% chance of at least one in a 5-card hand) and Pendulum recursion keep it functional after a disruption, which earns the resilience and resource scores. Interaction density is high, with 26 removal-text, 11 negation-text and 3 hand-trap cards, and the Z-ARC negation effect lifts the end-board score. Popularity did not earn points: the archetype core is absent from the list. The deck has no recorded boards, no tournament record and no Side Deck, so floor, median and going-second values are inferred from text alone. The 16-card Extra Deck exceeds the OCG limit of 15, so the deck is Illegal and the score is capped as a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one 3-copy starter in a 5-card hand) ≈ 0.26; searcher-text group P ≈ 0.95; engine depends on Pendulum Zone setup (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 27 generic cards and 28 zero-Level spell/trap cards; three hand traps and tech cards raise dead-draw risk; several copies are situational (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Z-ARC and Odd-Eyes Fusion/Xyz routes give a high ceiling; no recorded combo boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards in the export; median output is unknown and set low by Pendulum dependency (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Searchers and multiple Pendulum recursion routes give alternate lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and Pendulum recycling recover resources, but spending is heavy (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 26 removal-text, 11 negation-text and 3 hand-trap cards; Z-ARC blocks opponent Extra Deck effects (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps and Mirror Force / Magic Cylinder answer first boards; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Z-ARC 4000 ATK and Odd-Eyes Absolute Dragon provide closing power; no end-board sample (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 54-card Main Deck within the 40–60 rule, but 16 unresolved or off-plan slots and 62 off-archetype copies lower coherence (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 16-card Extra Deck is one over the OCG maximum of 15; 7 Fusion, 4 Synchro, 3 Xyz and 2 Link (Verified) |
| D12 | Side Deck Adaptability | 5 | Side Deck is empty, so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta-share data for this archetype in the export (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Pendulum-zone sequencing and multi-branch Extra Deck choices raise decision load; no combo steps recorded (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal Extra Deck size (-12); No Side Deck (-5); Unresolved passcode (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap: 50.4 + modifiers (-20) ≈ 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and recursion text (23 hits) keeps the deck functional after disruption
- High interaction density: 26 removal, 11 negation and 3 hand-trap text hits
- Z-ARC and Odd-Eyes boss monsters give high closing power
Weaknesses
- Only 11.4% exact-name archetype purity; engine is split across Magician and Odd-Eyes sub-archetypes
- No Side Deck, so no best-of-3 plan
- Extra Deck of 16 breaks the OCG limit of 15
- No recorded combo boards, so floor and median output are unknown
Critical choke points
- Pendulum Zone setup: most starters need two Pendulum monsters live at once
- Z-ARC as the single top-end payoff; if it is not reached, the boss plan collapses
- Hand-trap dependence when going second
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Extra Deck card (for example, the lowest-impact Synchro or Link) | Nothing; reduce Extra Deck to 15 to make the list legal | Fixes the only verified rule violation |
| 2 | One off-plan Spell or Trap | A 15-card Side Deck with a Pendulum or Odd-Eyes answer set | Adds the missing post-side plan (D12 = 5) |
| 3 | The unresolved main-deck passcode (16178681) | A verified Supreme King or Magician card | Resolves the unknown card and raises archetype purity |
Evidence & confidence
- Verified: Extra Deck count 16 exceeds the OCG maximum of 15; Main Deck count 54 is within the 40–60 range; Copy limits respected for Astrograph Sorcerer, Droll & Lock Bird, Harpie's Feather Duster and Super Polymerization; Side Deck count is 0; Exact-name archetype purity 11.4%
- Inferred: Starter access from hypergeometric estimates (about 26% for 3-copy starters in a 5-card hand); Searcher-text group reliability (about 95%); Interaction density and end-board quality from card text; Going-first and going-second plans from text alone
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament data for this archetype)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent 1 main-deck passcode (16178681) could not be resolved to a card no win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power is provisional unless a dated metagame sample is supplied deck title is null
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