Odd-Eyes Deck #770877 — Yu-Gi-Oh! OCG

53 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Supreme King Dragon Darkwurm x3, Supreme King Gate Magician x3. Created Oct 21, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 47
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54.6
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 47
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Supreme King Z-ARC, Odd-Eyes Arcray Dragon, Odd-Eyes Absolute Dragon) reached through Pendulum Summon and Fusion/Xyz/Synchro material from Pendulum Zone setups; Pendulum Zone monster-value and Odd-Eyes Override or Vortex Dragon lines that trade resources for board presence
  • Turn 1 (going first): T1: Pendulum Call or Duelist Alliance or Wings of Light to pull a Pendulum pair (Supreme King Gate Magician, Dragon Darkwurm, Astrograph Sorcerer) into the Pendulum Zones, then Pendulum Summon into the Extra Deck boss
  • Turn 2 (going second): Hand-trap first: Droll and Lock Bird, Ghost Belle, or Magical Cylinders to disrupt the opponent's Summon or draw, then Mirror Force or Magic Cylinder for the board, followed by the Pendulum chain
  • Recovery: Searchers (23 searcher-text cards) rebuild the Pendulum pair; Upstart Goblin, Cup of Ace, and Garura draw; the Extra Deck is refilled from the GY through Odd-Eyes Solblaze and Pendulum effects
  • After siding: Not evaluable: the deck has no Side Deck and no post-side data exists in YGOVN for this list

Why it scores here

The deck reliably opens a Pendulum chain: searcher text appears in 23 cards and the probability of at least one searcher in a 5-card opening hand is about 0.95 (Inferred). Conversion is less clear, because no recorded boards exist, so the Extra Deck boss lines are scored from card text only. Interaction is the strongest part of the list: removal and negation text is plentiful, and Mirror Force, Magic Cylinder, Harpie's Feather Duster, Raigeki, and Droll and Lock Bird give layered answers, with three hand traps supporting going-second play. Consistency is held back by the 10% exact-archetype purity (7 of 70 archetype-coded copies, with Magician, Supreme King, and generic cards making up most of the rest), the 0-level Spell count, and the unresolved passcode. The list has no side deck and an Extra Deck of 16, one over the OCG maximum of 15, so the score is capped as theoretical/structural-only. Popularity did not earn points: only 33% of the archetype's core cards are present. Scores are not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in hand of 5) ~0.95 and two-card pendulum-pair access in opening hands; core archetype group only 0.52 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 28 level-0 Spell/Trap cards and 23 searcher-text cards give many functional hands, but 39 distinct main cards with mixed archetypes raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; ceiling inferred from Supreme King Z-ARC and Odd-Eyes Arcray Dragon text only (Inferred)
D4 Combo Floor & Median Output 45 No combo data to measure a median; deck is scored conservatively on starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple Pendulum lines and 11 negation-text cards allow continuation after one disruption, but no independent line is confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 62 23 searcher-text cards and recursion through the GY and Pendulum Zone support recovery across turns (Inferred)
D7 End-Board & Interaction Quality 72 26 removal-text and 11 negation-text cards; Mirror Force, Magic Cylinder, Raigeki, Harpie's Feather Duster, and Droll and Lock Bird give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Three hand traps (Droll and Lock Bird, Ghost Belle, Magical Cylinders) plus Mirror Force and Magic Cylinder help going second; hand-trap draw odds at 6 cards ~0.30 (Inferred)
D9 Offensive Pressure & Closing Power 62 Supreme King Z-ARC and Odd-Eyes Arcray Dragon reach 4000 ATK, but the end-board conversion is not confirmed by recorded boards (Inferred)
D10 Main Deck Efficiency & Flexibility 45 54 main cards with 39 distinct names and only 10% exact-archetype purity; copy histogram is broad (Verified structure, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 45 16 Extra Deck cards over the OCG cap of 15; spread of 7 Fusion, 4 Synchro, 3 Xyz, 2 Link is flexible but over-limit (Verified)
D12 Side Deck Adaptability 10 Zero side-deck cards; no post-side plan is possible for a best-of-3 build (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype meta-share absent, so this is Provisional
D14 Pilotability & Error Tolerance 35 Pendulum-zone sequencing, Extra Deck summon conditions, and multiple Pendulum Summon restrictions are high-decision-count play (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54.6, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 47. Modifiers: No side deck (-3); Unresolved passcode (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54.6 + 0.20*47 - 5 = 48.1, then capped at 35 because the list is Illegal (Step 2: theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: removal and negation text across 26 and 11 cards, with Mirror Force, Magic Cylinder, Raigeki, and Harpie's Feather Duster
  • Searcher density (23 cards) supports consistency and recovery
  • Hand traps (Droll and Lock Bird, Ghost Belle, Magical Cylinders) give going-second play
  • High-ATK Extra Deck bosses (Supreme King Z-ARC 4000, Odd-Eyes Arcray Dragon 4000)

Weaknesses

  • Illegal list: Extra Deck of 16 exceeds the OCG maximum of 15
  • Low exact-archetype purity (10%) with mixed Magician, Supreme King, and Odd-Eyes pieces
  • No side deck, so no post-side plan
  • No recorded combos or win data, so the combo ceiling and median cannot be measured

Critical choke points

  • Pendulum Zone setup (a Pendulum pair must be live before any Pendulum Summon)
  • Extra Deck boss access depends on the correct Pendulum Summon sequence
  • Single copies of key Extra Deck cards (Odd-Eyes Arcray Dragon, Supreme King Z-ARC) mean a dead Extra Deck if the single copy is lost
Priority Remove Add Reason
1 One Extra Deck card (for example Mudragon of the Swamp) None; the list must drop to 15 Extra Deck cards to be legal Legality comes first; the list cannot be scored normally while 16 Extra Deck cards are run
2 A low-impact Main Deck slot Side Deck of 3 to 8 cards (for example extra Mirror Force or Harpie's Feather Duster) A best-of-3 build with no Side Deck has no post-side plan; the side is the cheapest route to D12
3 Unresolved passcode 16178681 A verified card with the correct passcode An unresolved card cannot be checked for legality or role

Evidence & confidence

  • Verified: Extra Deck contains 16 cards, over the OCG maximum of 15; Restricted-card copy counts are within limits: Astrograph Sorcerer 1 (Limited), Droll and Lock Bird 1 (Limited), Harpie's Feather Duster 1 (Limited), Super Polymerization 1 (Semi-Limited, 2 legal); Main Deck 54 cards, within 40-60; zero side cards; Searcher text in 23 cards; removal text in 26 cards; negation text in 11 cards
  • Inferred: P(at least one searcher in opening 5) ~0.95, so the Pendulum start is reliable; Ceiling and median are text-only; no boards exist to measure them; Interaction density is high, so the list resists single disruptions
  • Provisional: Meta Power is null; no dated metagame sample supplied; Matchup fit (D13) is 50 and Provisional only
  • Data gaps: Illegal list: Extra Deck size 16 > 15 (size_warnings) No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No Side Deck; post-side plan cannot be evaluated 1 Main Deck passcode (16178681) unresolved to a card; counted as main No win-rate telemetry for going-first, going-second, matchup, or brick rates Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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