Vaalmonica Deck #770875 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Selettrice Vaalmonica x3, Angello Vaalmonica x3, Dimonno Vaalmonica x3. Created Oct 21, 2026 by YGO Mod.

Deck Vaalmonica OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 55
Reliability 48
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Vaalmonica Link pressure: Varar, Vaalmonican Concord (3000 ATK) and Zebufera / Duralume once 3+ Resonance Counters sit on Pendulum-zone Fiend or Fairy monsters.; Fiendsmith Fusion and Link follow-up (Lacrima, Desirae, Agnumday) through Fiendsmith's Tract and Engraver, plus Super Starslayer TY-PHON as a generic Xyz finisher.
  • Turn 1 (going first): Set Pendulum Vaalmonica Angello and Dimonno, use Selettrice or Vaalmonica the Agathokakological Voice to search a Vaalmonica card, then build Resonance Counters toward a Link Summon.
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Maxx C and Infinite Impermanence as hand traps against the opponent's starter, then rebuild the Pendulum zone with Versare or Scelta.
  • Recovery: Search with Vaalmonica Versare, Vaalmonica Scelta, Fiendsmith's Tract and Terraforming; recover Pendulum scales through the Pendulum Zone and Disarmonia.
  • After siding: Not applicable: the export lists 0 side-deck cards, so there is no post-side plan. Removing Caesar is the only structural fix before any side construction.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its core Vaalmonica group (26 copies) is near-certain to appear in an opening hand (p about 0.997 for at least one), and 15 searcher-text cards give strong access to the engine (Inferred). Its eight hand traps, with about 76 percent chance of at least one going second, give real interruption and interaction. The Link finishers (Varar 3000, Zebufera, Duralume) provide closing power once Resonance Counters are built. However, D/D/D Wave High King Caesar is Forbidden in OCG, so the list is illegal and receives only a capped structural score of 25. The Fiendsmith cards (8 copies) and generic cards pull the archetype purity to 43.6 percent, which creates some engine conflict. No combo or matchup data exists, so the median and matchup scores are low-confidence. Popularity was not rewarded: the archetype stats confirm the list is real, but they add no points to power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core Vaalmonica card in hand of 5) about 0.997 across 26 copies; 15 searcher-text cards; Pendulum setup is the main variance source (Inferred)
D2 Opening-Hand Quality & Brick Management 58 22 of 40 main-deck cards are Spells or Traps (about 55 percent), with 18 monsters; some hands will be non-functional (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards in combos_evidence; Link finishers and Resonance-driven Link Summons read as capable ceiling, judged from card text only (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so the median output is unknown; Pendulum and Link-line ceilings may not be reached regularly (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Hand traps (Ash, Veiler, Maxx C, Impermanence) and Vaalmonica Creation/Ereditare give 2-3 independent disruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 55 Versare, Scelta and Fiendsmith's Tract give search and recursion; Foolish Burial Goods adds GY recovery; resource loop is not quantified (Inferred)
D7 End-Board & Interaction Quality 65 Eight hand traps including Ash Blossom and Maxx C, plus Crossout Designator and Varar's negation text; interaction density about 3 per board (Inferred from text)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap coverage is about 76 percent (hypergeometric, 8 copies); Caesar's board-breaking is removed by illegality (Inferred)
D9 Offensive Pressure & Closing Power 60 Varar 3000 ATK, Zebufera 2500 and Duralume 2500 are Link finishers; TY-PHON Sky Crisis 2900 is a generic Xyz finisher (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 25 distinct main-deck cards; 3-copy starters and 1-copy tech; compact but with 22 Spell/Trap slots that are not all engine-relevant (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra cards: 9 Link, 4 Fusion, 2 Xyz; Caesar is Forbidden so the Xyz slot is partly unusable; Link-heavy deck with usable access (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so there is no post-side adaptability and the score is near the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, no dated meta sample, and no matchup record; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Pendulum scales, Resonance Counters, Link Summon conditions and multiple Fiendsmith and Vaalmonica lines require several decision points per turn (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Toolbox. Structural ≈ 55, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); engine conflicts (-3). Final formula: Structural 55 with the no-meta formula 0.80*55 + 0.20*48 = 53.6, then context modifiers -11 = 42.6, then the illegal cap to 25 (theoretical/structural only; Illegal decks get no normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-certain engine access: the 26-copy Vaalmonica core appears in hand almost every time
  • Eight hand traps and interaction (Ash, Veiler, Maxx C, Impermanence, Ereditare) cover going second
  • Compact Pendulum-Link engine with 15 searcher-text cards
  • Link finishers at 2500-3000 ATK give real closing power

Weaknesses

  • Illegal list: D/D/D Wave High King Caesar is Forbidden in OCG
  • No side deck (0 cards): no post-side plan and no answers to a changed format
  • 22 Spell/Trap slots out of 40 main cards raise brick and redundancy risk
  • Fiendsmith and generic cards dilute the Vaalmonica engine (exact-name purity 43.6 percent)

Critical choke points

  • Pendulum zone: Resonance Counters require specific Fiend or Fairy scales to be placed and kept
  • Caesar's removal leaves the Xyz slot thin, so Extra Deck access depends on Link and Fusion routes
  • Most engine lines run through Vaalmonica searchers; losing them to hand traps or floodgates stalls the turn
Priority Remove Add Reason
1 D/D/D Wave High King Caesar A legal Extra Deck card (Link or Fusion) or a second Vaalmonica Link Removes the Forbidden copy so the list is legal and can receive a normal Final score
2 One Fiendsmith or generic 1-copy card A Vaalmonica-named card or a Pendulum scale-adjusting card Raises exact-name purity and reduces engine conflicts between the two sub-archetypes
3 None (side deck is empty) A 5-10 card side deck with anti-hand-trap and anti-Pendulum answers Gives a post-side plan, which is currently missing (D12 = 20)

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side; Caesar Forbidden with 1 copy run (illegal); Copy limits: Ash Blossom 2, Foolish Burial Goods 2, Lacrima and Engraver 1 all legal; Card stats: Varar 3000 ATK, Zebufera 2500, Duralume 2500, TY-PHON 2900; Archetype usage: 21 stat rows, 13 of 20 core cards present (65 percent)
  • Inferred: Engine consistency at about 0.997 for the Vaalmonica core in hand of 5; Hand-trap coverage about 76 percent going second; Brick risk from 22 Spell/Trap slots; Engine conflict between Vaalmonica and Fiendsmith routes
  • Provisional: Meta power (no dated metagame sample); Matchup coverage (no matchup data)
  • Data gaps: Deck is illegal (Forbidden Caesar), so the score is capped and theoretical No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample Side deck is empty, so post-side adaptability cannot be assessed

More OCG Info

Vaalmonica

Vaalmonica Breakdown

 
 

 

 

 

 

 

 
 

 

 
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